123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- # App_BasicExample is a minimal sample creating, stepping and deleting a Bullet dynamics world
- INCLUDE_DIRECTORIES(
- ${BULLET_PHYSICS_SOURCE_DIR}/src
- )
- LINK_LIBRARIES(
- BulletDynamics BulletCollision LinearMath
- )
- IF (WIN32)
- ADD_EXECUTABLE(App_BasicExample
- BasicExample.cpp
- main.cpp
- ${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
- )
- ELSE()
- ADD_EXECUTABLE(App_BasicExample
- BasicExample.cpp
- main.cpp
- )
- ENDIF()
- IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
- SET_TARGET_PROPERTIES(App_BasicExample PROPERTIES DEBUG_POSTFIX "_Debug")
- SET_TARGET_PROPERTIES(App_BasicExample PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
- SET_TARGET_PROPERTIES(App_BasicExample PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
- ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
- #################
- # Standalone BasicExampleGui using OpenGL (but not the example browser)
- INCLUDE_DIRECTORIES(
- ${BULLET_PHYSICS_SOURCE_DIR}/src
- ${BULLET_PHYSICS_SOURCE_DIR}/btgui
- ${BULLET_PHYSICS_SOURCE_DIR}/examples
- ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew
- )
- SET(AppBasicExampleGui_SRCS
- BasicExample.cpp
- ${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
- ../StandaloneMain/main_opengl_single_example.cpp
- ../ExampleBrowser/OpenGLGuiHelper.cpp
- ../ExampleBrowser/GL_ShapeDrawer.cpp
- ../ExampleBrowser/CollisionShape2TriangleMesh.cpp
- ../Utils/b3Clock.cpp
- )
- #this define maps StandaloneExampleCreateFunc to the right 'CreateFunc'
- ADD_DEFINITIONS(-DB3_USE_STANDALONE_EXAMPLE)
- LINK_LIBRARIES(
- BulletDynamics BulletCollision LinearMath OpenGLWindow Bullet3Common ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
- )
- #some code to support OpenGL and Glew cross platform
- IF (WIN32)
- INCLUDE_DIRECTORIES(
- ${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
- )
- ADD_DEFINITIONS(-DGLEW_STATIC)
- ELSE(WIN32)
- IF(APPLE)
- find_library(COCOA NAMES Cocoa)
- MESSAGE(${COCOA})
- link_libraries(${COCOA})
- ELSE(APPLE)
- INCLUDE_DIRECTORIES(
- ${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
- )
- ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
- ADD_DEFINITIONS("-DGLEW_STATIC")
- ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
- LINK_LIBRARIES( X11 pthread dl Xext)
- ENDIF(APPLE)
- ENDIF(WIN32)
- ADD_EXECUTABLE(AppBasicExampleGui
- ${AppBasicExampleGui_SRCS}
- )
- IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
- SET_TARGET_PROPERTIES(AppBasicExampleGui PROPERTIES DEBUG_POSTFIX "_Debug")
- SET_TARGET_PROPERTIES(AppBasicExampleGui PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
- SET_TARGET_PROPERTIES(AppBasicExampleGui PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
- ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
|