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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- // Collision Radius
- #define COLLISION_RADIUS 0.0f
- #include "BenchmarkDemo.h"
- ///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
- #include "btBulletDynamicsCommon.h"
- #include <stdio.h> //printf debugging
- #include "TaruData.h"
- #include "landscapeData.h"
- #include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h"
- #include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #include "LinearMath/btTransform.h"
- class btDynamicsWorld;
- #define NUMRAYS 500
- class btRigidBody;
- class btBroadphaseInterface;
- class btCollisionShape;
- class btOverlappingPairCache;
- class btCollisionDispatcher;
- class btConstraintSolver;
- struct btCollisionAlgorithmCreateFunc;
- class btDefaultCollisionConfiguration;
- #include "../CommonInterfaces/CommonRigidBodyBase.h"
- class BenchmarkDemo : public CommonRigidBodyBase
- {
- //keep the collision shapes, for deletion/cleanup
- btAlignedObjectArray<class RagDoll*> m_ragdolls;
-
- int m_benchmark;
- void myinit()
- {
- //??
- }
- void setCameraDistance(btScalar dist)
- {
- }
- void createTest1();
- void createTest2();
- void createTest3();
- void createTest4();
- void createTest5();
- void createTest6();
- void createTest7();
- void createWall(const btVector3& offsetPosition,int stackSize,const btVector3& boxSize);
- void createPyramid(const btVector3& offsetPosition,int stackSize,const btVector3& boxSize);
- void createTowerCircle(const btVector3& offsetPosition,int stackSize,int rotSize,const btVector3& boxSize);
- void createLargeMeshBody();
- class SpuBatchRaycaster* m_batchRaycaster;
- class btThreadSupportInterface* m_batchRaycasterThreadSupport;
- void castRays();
- void initRays();
- public:
- BenchmarkDemo(struct GUIHelperInterface* helper, int benchmark)
- :CommonRigidBodyBase(helper),
- m_benchmark(benchmark)
- {
- }
- virtual ~BenchmarkDemo()
- {
- exitPhysics();
- }
- void initPhysics();
- void exitPhysics();
- void stepSimulation(float deltaTime);
- void resetCamera()
- {
- float dist = 120;
- float pitch = 52;
- float yaw = 35;
- float targetPos[3]={0,10.46,0};
- m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
- }
- };
- class btRaycastBar2
- {
- public:
- btVector3 source[NUMRAYS];
- btVector3 dest[NUMRAYS];
- btVector3 direction[NUMRAYS];
- btVector3 hit[NUMRAYS];
- btVector3 normal[NUMRAYS];
- struct GUIHelperInterface* m_guiHelper;
-
- int frame_counter;
- int ms;
- int sum_ms;
- int sum_ms_samples;
- int min_ms;
- int max_ms;
- #ifdef USE_BT_CLOCK
- btClock frame_timer;
- #endif //USE_BT_CLOCK
- btScalar dx;
- btScalar min_x;
- btScalar max_x;
- btScalar max_y;
- btScalar sign;
- btRaycastBar2 ()
- {
- m_guiHelper = 0;
- ms = 0;
- max_ms = 0;
- min_ms = 9999;
- sum_ms_samples = 0;
- sum_ms = 0;
- }
- btRaycastBar2 (btScalar ray_length, btScalar z,btScalar max_y,struct GUIHelperInterface* guiHelper)
- {
- m_guiHelper = guiHelper;
- frame_counter = 0;
- ms = 0;
- max_ms = 0;
- min_ms = 9999;
- sum_ms_samples = 0;
- sum_ms = 0;
- dx = 10.0;
- min_x = 0;
- max_x = 0;
- this->max_y = max_y;
- sign = 1.0;
- btScalar dalpha = 2*SIMD_2_PI/NUMRAYS;
- for (int i = 0; i < NUMRAYS; i++)
- {
- btScalar alpha = dalpha * i;
- // rotate around by alpha degrees y
- btQuaternion q(btVector3(0.0, 1.0, 0.0), alpha);
- direction[i] = btVector3(1.0, 0.0, 0.0);
- direction[i] = quatRotate(q , direction[i]);
- direction[i] = direction[i] * ray_length;
-
-
- source[i] = btVector3(min_x, max_y, z);
- dest[i] = source[i] + direction[i];
- dest[i][1]=-1000;
- normal[i] = btVector3(1.0, 0.0, 0.0);
- }
- }
- void move (btScalar dt)
- {
- if (dt > btScalar(1.0/60.0))
- dt = btScalar(1.0/60.0);
- for (int i = 0; i < NUMRAYS; i++)
- {
- source[i][0] += dx * dt * sign;
- dest[i][0] += dx * dt * sign;
- }
- if (source[0][0] < min_x)
- sign = 1.0;
- else if (source[0][0] > max_x)
- sign = -1.0;
- }
- void cast (btCollisionWorld* cw)
- {
- #ifdef USE_BT_CLOCK
- frame_timer.reset ();
- #endif //USE_BT_CLOCK
- #ifdef BATCH_RAYCASTER
- if (!gBatchRaycaster)
- return;
- gBatchRaycaster->clearRays ();
- for (int i = 0; i < NUMRAYS; i++)
- {
- gBatchRaycaster->addRay (source[i], dest[i]);
- }
- gBatchRaycaster->performBatchRaycast ();
- for (int i = 0; i < gBatchRaycaster->getNumRays (); i++)
- {
- const SpuRaycastTaskWorkUnitOut& out = (*gBatchRaycaster)[i];
- hit[i].setInterpolate3(source[i],dest[i],out.hitFraction);
- normal[i] = out.hitNormal;
- normal[i].normalize ();
- }
- #else
- for (int i = 0; i < NUMRAYS; i++)
- {
- btCollisionWorld::ClosestRayResultCallback cb(source[i], dest[i]);
-
- cw->rayTest (source[i], dest[i], cb);
- if (cb.hasHit ())
- {
- hit[i] = cb.m_hitPointWorld;
- normal[i] = cb.m_hitNormalWorld;
- normal[i].normalize ();
- } else {
- hit[i] = dest[i];
- normal[i] = btVector3(1.0, 0.0, 0.0);
- }
- }
- #ifdef USE_BT_CLOCK
- ms += frame_timer.getTimeMilliseconds ();
- #endif //USE_BT_CLOCK
- frame_counter++;
- if (frame_counter > 50)
- {
- min_ms = ms < min_ms ? ms : min_ms;
- max_ms = ms > max_ms ? ms : max_ms;
- sum_ms += ms;
- sum_ms_samples++;
- btScalar mean_ms = (btScalar)sum_ms/(btScalar)sum_ms_samples;
- printf("%d rays in %d ms %d %d %f\n", NUMRAYS * frame_counter, ms, min_ms, max_ms, mean_ms);
- ms = 0;
- frame_counter = 0;
- }
- #endif
- }
- void draw ()
- {
-
- if (m_guiHelper)
- {
- btAlignedObjectArray<unsigned int> indices;
- btAlignedObjectArray<btVector3FloatData> points;
-
-
- float lineColor[4]={1,0.4,.4,1};
-
- for (int i = 0; i < NUMRAYS; i++)
- {
- btVector3FloatData s,h;
- for (int w=0;w<4;w++)
- {
- s.m_floats[w] = source[i][w];
- h.m_floats[w] = hit[i][w];
- }
-
- points.push_back(s);
- points.push_back(h);
- indices.push_back(indices.size());
- indices.push_back(indices.size());
- }
- m_guiHelper->getRenderInterface()->drawLines(&points[0].m_floats[0],lineColor,points.size(),sizeof(btVector3),&indices[0],indices.size(),1);
- }
-
- #if 0
- glDisable (GL_LIGHTING);
- glColor3f (0.0, 1.0, 0.0);
- glBegin (GL_LINES);
- int i;
- for (i = 0; i < NUMRAYS; i++)
- {
- glVertex3f (source[i][0], source[i][1], source[i][2]);
- glVertex3f (hit[i][0], hit[i][1], hit[i][2]);
- }
- glEnd ();
- glColor3f (1.0, 1.0, 1.0);
- glBegin (GL_LINES);
- for (i = 0; i < NUMRAYS; i++)
- {
- glVertex3f (hit[i][0], hit[i][1], hit[i][2]);
- glVertex3f (hit[i][0] + normal[i][0], hit[i][1] + normal[i][1], hit[i][2] + normal[i][2]);
- }
- glEnd ();
- glColor3f (0.0, 1.0, 1.0);
- glBegin (GL_POINTS);
- for ( i = 0; i < NUMRAYS; i++)
- {
- glVertex3f (hit[i][0], hit[i][1], hit[i][2]);
- }
- glEnd ();
- glEnable (GL_LIGHTING);
- #endif //USE_GRAPHICAL_BENCHMARK
- }
- };
- static btRaycastBar2 raycastBar;
- void BenchmarkDemo::stepSimulation(float deltaTime)
- {
- if (m_dynamicsWorld)
- {
- m_dynamicsWorld->stepSimulation(deltaTime);
- }
-
- if (m_benchmark==7)
- {
- castRays();
- raycastBar.draw();
-
- }
- }
- void BenchmarkDemo::initPhysics()
- {
- m_guiHelper->setUpAxis(1);
- setCameraDistance(btScalar(100.));
- ///collision configuration contains default setup for memory, collision setup
- btDefaultCollisionConstructionInfo cci;
- cci.m_defaultMaxPersistentManifoldPoolSize = 32768;
- m_collisionConfiguration = new btDefaultCollisionConfiguration(cci);
- ///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
- m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
-
- m_dispatcher->setDispatcherFlags(btCollisionDispatcher::CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION);
- ///the maximum size of the collision world. Make sure objects stay within these boundaries
- ///Don't make the world AABB size too large, it will harm simulation quality and performance
- btVector3 worldAabbMin(-1000,-1000,-1000);
- btVector3 worldAabbMax(1000,1000,1000);
-
- btHashedOverlappingPairCache* pairCache = new btHashedOverlappingPairCache();
- m_broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,3500,pairCache);
- // m_broadphase = new btSimpleBroadphase();
- // m_broadphase = new btDbvtBroadphase();
-
- ///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
- btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
-
-
- m_solver = sol;
- btDiscreteDynamicsWorld* dynamicsWorld;
- m_dynamicsWorld = dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
-
- ///the following 3 lines increase the performance dramatically, with a little bit of loss of quality
- m_dynamicsWorld->getSolverInfo().m_solverMode |=SOLVER_ENABLE_FRICTION_DIRECTION_CACHING; //don't recalculate friction values each frame
- dynamicsWorld->getSolverInfo().m_numIterations = 5; //few solver iterations
- //m_defaultContactProcessingThreshold = 0.f;//used when creating bodies: body->setContactProcessingThreshold(...);
- m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
-
- m_dynamicsWorld->setGravity(btVector3(0,-10,0));
- if (m_benchmark<5)
- {
- ///create a few basic rigid bodies
- btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(250.),btScalar(50.),btScalar(250.)));
- // btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),0);
-
- m_collisionShapes.push_back(groundShape);
- btTransform groundTransform;
- groundTransform.setIdentity();
- groundTransform.setOrigin(btVector3(0,-50,0));
- //We can also use DemoApplication::createRigidBody, but for clarity it is provided here:
- {
- btScalar mass(0.);
- //rigidbody is dynamic if and only if mass is non zero, otherwise static
- bool isDynamic = (mass != 0.f);
- btVector3 localInertia(0,0,0);
- if (isDynamic)
- groundShape->calculateLocalInertia(mass,localInertia);
- //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
- btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
- btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
- btRigidBody* body = new btRigidBody(rbInfo);
- //add the body to the dynamics world
- m_dynamicsWorld->addRigidBody(body);
- }
- }
- switch (m_benchmark)
- {
- case 1:
- {
- createTest1();
- break;
- }
- case 2:
- {
- createTest2();
- break;
- }
- case 3:
- {
- createTest3();
- break;
- }
- case 4:
- {
- createTest4();
- break;
- }
- case 5:
- {
- createTest5();
- break;
- }
- case 6:
- {
- createTest6();
- break;
- }
- case 7:
- {
- createTest7();
- break;
- }
- default:
- {
- }
- }
- m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
- }
-
- void BenchmarkDemo::createTest1()
- {
- // 3000
- int size = 8;
- const float cubeSize = 1.0f;
- float spacing = cubeSize;
- btVector3 pos(0.0f, cubeSize * 2,0.f);
- float offset = -size * (cubeSize * 2.0f + spacing) * 0.5f;
- btBoxShape* blockShape = new btBoxShape(btVector3(cubeSize-COLLISION_RADIUS,cubeSize-COLLISION_RADIUS,cubeSize-COLLISION_RADIUS));
- btVector3 localInertia(0,0,0);
- float mass = 2.f;
- blockShape->calculateLocalInertia(mass,localInertia);
-
- btTransform trans;
- trans.setIdentity();
- for(int k=0;k<47;k++) {
- for(int j=0;j<size;j++) {
- pos[2] = offset + (float)j * (cubeSize * 2.0f + spacing);
- for(int i=0;i<size;i++) {
- pos[0] = offset + (float)i * (cubeSize * 2.0f + spacing);
- trans.setOrigin(pos);
- btRigidBody* cmbody;
- cmbody= createRigidBody(mass,trans,blockShape);
- }
- }
- offset -= 0.05f * spacing * (size-1);
- // spacing *= 1.01f;
- pos[1] += (cubeSize * 2.0f + spacing);
- }
- }
- ///////////////////////////////////////////////////////////////////////////////
- // Pyramid 3
- void BenchmarkDemo::createWall(const btVector3& offsetPosition,int stackSize,const btVector3& boxSize)
- {
-
- btBoxShape* blockShape = new btBoxShape(btVector3(boxSize[0]-COLLISION_RADIUS,boxSize[1]-COLLISION_RADIUS,boxSize[2]-COLLISION_RADIUS));
- float mass = 1.f;
- btVector3 localInertia(0,0,0);
- blockShape->calculateLocalInertia(mass,localInertia);
- // btScalar diffX = boxSize[0] * 1.0f;
- btScalar diffY = boxSize[1] * 1.0f;
- btScalar diffZ = boxSize[2] * 1.0f;
- btScalar offset = -stackSize * (diffZ * 2.0f) * 0.5f;
- btVector3 pos(0.0f, diffY, 0.0f);
- btTransform trans;
- trans.setIdentity();
- while(stackSize) {
- for(int i=0;i<stackSize;i++) {
- pos[2] = offset + (float)i * (diffZ * 2.0f);
- trans.setOrigin(offsetPosition + pos);
- createRigidBody(mass,trans,blockShape);
-
- }
- offset += diffZ;
- pos[1] += (diffY * 2.0f);
- stackSize--;
- }
- }
- void BenchmarkDemo::createPyramid(const btVector3& offsetPosition,int stackSize,const btVector3& boxSize)
- {
- btScalar space = 0.0001f;
-
- btVector3 pos(0.0f, boxSize[1], 0.0f);
- btBoxShape* blockShape = new btBoxShape(btVector3(boxSize[0]-COLLISION_RADIUS,boxSize[1]-COLLISION_RADIUS,boxSize[2]-COLLISION_RADIUS));
- btTransform trans;
- trans.setIdentity();
- btScalar mass = 1.f;
- btVector3 localInertia(0,0,0);
- blockShape->calculateLocalInertia(mass,localInertia);
-
- btScalar diffX = boxSize[0]*1.02f;
- btScalar diffY = boxSize[1]*1.02f;
- btScalar diffZ = boxSize[2]*1.02f;
-
- btScalar offsetX = -stackSize * (diffX * 2.0f + space) * 0.5f;
- btScalar offsetZ = -stackSize * (diffZ * 2.0f + space) * 0.5f;
- while(stackSize) {
- for(int j=0;j<stackSize;j++) {
- pos[2] = offsetZ + (float)j * (diffZ * 2.0f + space);
- for(int i=0;i<stackSize;i++) {
- pos[0] = offsetX + (float)i * (diffX * 2.0f + space);
- trans.setOrigin(offsetPosition + pos);
- this->createRigidBody(mass,trans,blockShape);
- }
- }
- offsetX += diffX;
- offsetZ += diffZ;
- pos[1] += (diffY * 2.0f + space);
- stackSize--;
- }
- }
- const btVector3 rotate( const btQuaternion& quat, const btVector3 & vec )
- {
- float tmpX, tmpY, tmpZ, tmpW;
- tmpX = ( ( ( quat.getW() * vec.getX() ) + ( quat.getY() * vec.getZ() ) ) - ( quat.getZ() * vec.getY() ) );
- tmpY = ( ( ( quat.getW() * vec.getY() ) + ( quat.getZ() * vec.getX() ) ) - ( quat.getX() * vec.getZ() ) );
- tmpZ = ( ( ( quat.getW() * vec.getZ() ) + ( quat.getX() * vec.getY() ) ) - ( quat.getY() * vec.getX() ) );
- tmpW = ( ( ( quat.getX() * vec.getX() ) + ( quat.getY() * vec.getY() ) ) + ( quat.getZ() * vec.getZ() ) );
- return btVector3(
- ( ( ( ( tmpW * quat.getX() ) + ( tmpX * quat.getW() ) ) - ( tmpY * quat.getZ() ) ) + ( tmpZ * quat.getY() ) ),
- ( ( ( ( tmpW * quat.getY() ) + ( tmpY * quat.getW() ) ) - ( tmpZ * quat.getX() ) ) + ( tmpX * quat.getZ() ) ),
- ( ( ( ( tmpW * quat.getZ() ) + ( tmpZ * quat.getW() ) ) - ( tmpX * quat.getY() ) ) + ( tmpY * quat.getX() ) )
- );
- }
- void BenchmarkDemo::createTowerCircle(const btVector3& offsetPosition,int stackSize,int rotSize,const btVector3& boxSize)
- {
- btBoxShape* blockShape = new btBoxShape(btVector3(boxSize[0]-COLLISION_RADIUS,boxSize[1]-COLLISION_RADIUS,boxSize[2]-COLLISION_RADIUS));
- btTransform trans;
- trans.setIdentity();
- float mass = 1.f;
- btVector3 localInertia(0,0,0);
- blockShape->calculateLocalInertia(mass,localInertia);
- float radius = 1.3f * rotSize * boxSize[0] / SIMD_PI;
- // create active boxes
- btQuaternion rotY(0,1,0,0);
- float posY = boxSize[1];
- for(int i=0;i<stackSize;i++) {
- for(int j=0;j<rotSize;j++) {
-
- trans.setOrigin(offsetPosition+ rotate(rotY,btVector3(0.0f , posY, radius)));
- trans.setRotation(rotY);
- createRigidBody(mass,trans,blockShape);
- rotY *= btQuaternion(btVector3(0,1,0),SIMD_PI/(rotSize*btScalar(0.5)));
- }
- posY += boxSize[1] * 2.0f;
- rotY *= btQuaternion(btVector3(0,1,0),SIMD_PI/(float)rotSize);
- }
-
- }
- void BenchmarkDemo::createTest2()
- {
- setCameraDistance(btScalar(50.));
- const float cubeSize = 1.0f;
- createPyramid(btVector3(-20.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize));
- createWall(btVector3(-2.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize));
- createWall(btVector3(4.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize));
- createWall(btVector3(10.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize));
- createTowerCircle(btVector3(25.0f,0.0f,0.0f),8,24,btVector3(cubeSize,cubeSize,cubeSize));
-
- }
- // Enrico: Shouldn't these three variables be real constants and not defines?
- #ifndef M_PI
- #define M_PI btScalar(3.14159265358979323846)
- #endif
- #ifndef M_PI_2
- #define M_PI_2 btScalar(1.57079632679489661923)
- #endif
- #ifndef M_PI_4
- #define M_PI_4 btScalar(0.785398163397448309616)
- #endif
- class RagDoll
- {
- enum
- {
- BODYPART_PELVIS = 0,
- BODYPART_SPINE,
- BODYPART_HEAD,
- BODYPART_LEFT_UPPER_LEG,
- BODYPART_LEFT_LOWER_LEG,
- BODYPART_RIGHT_UPPER_LEG,
- BODYPART_RIGHT_LOWER_LEG,
- BODYPART_LEFT_UPPER_ARM,
- BODYPART_LEFT_LOWER_ARM,
- BODYPART_RIGHT_UPPER_ARM,
- BODYPART_RIGHT_LOWER_ARM,
- BODYPART_COUNT
- };
- enum
- {
- JOINT_PELVIS_SPINE = 0,
- JOINT_SPINE_HEAD,
- JOINT_LEFT_HIP,
- JOINT_LEFT_KNEE,
- JOINT_RIGHT_HIP,
- JOINT_RIGHT_KNEE,
- JOINT_LEFT_SHOULDER,
- JOINT_LEFT_ELBOW,
- JOINT_RIGHT_SHOULDER,
- JOINT_RIGHT_ELBOW,
- JOINT_COUNT
- };
- btDynamicsWorld* m_ownerWorld;
- btCollisionShape* m_shapes[BODYPART_COUNT];
- btRigidBody* m_bodies[BODYPART_COUNT];
- btTypedConstraint* m_joints[JOINT_COUNT];
- btRigidBody* createRigidBody (btScalar mass, const btTransform& startTransform, btCollisionShape* shape)
- {
- bool isDynamic = (mass != 0.f);
- btVector3 localInertia(0,0,0);
- if (isDynamic)
- shape->calculateLocalInertia(mass,localInertia);
- btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
-
- btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
- btRigidBody* body = new btRigidBody(rbInfo);
- m_ownerWorld->addRigidBody(body);
- return body;
- }
- public:
- RagDoll (btDynamicsWorld* ownerWorld, const btVector3& positionOffset,btScalar scale)
- : m_ownerWorld (ownerWorld)
- {
- // Setup the geometry
- m_shapes[BODYPART_PELVIS] = new btCapsuleShape(btScalar(0.15)*scale, btScalar(0.20)*scale);
- m_shapes[BODYPART_SPINE] = new btCapsuleShape(btScalar(0.15)*scale, btScalar(0.28)*scale);
- m_shapes[BODYPART_HEAD] = new btCapsuleShape(btScalar(0.10)*scale, btScalar(0.05)*scale);
- m_shapes[BODYPART_LEFT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07)*scale, btScalar(0.45)*scale);
- m_shapes[BODYPART_LEFT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05)*scale, btScalar(0.37)*scale);
- m_shapes[BODYPART_RIGHT_UPPER_LEG] = new btCapsuleShape(btScalar(0.07)*scale, btScalar(0.45)*scale);
- m_shapes[BODYPART_RIGHT_LOWER_LEG] = new btCapsuleShape(btScalar(0.05)*scale, btScalar(0.37)*scale);
- m_shapes[BODYPART_LEFT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05)*scale, btScalar(0.33)*scale);
- m_shapes[BODYPART_LEFT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04)*scale, btScalar(0.25)*scale);
- m_shapes[BODYPART_RIGHT_UPPER_ARM] = new btCapsuleShape(btScalar(0.05)*scale, btScalar(0.33)*scale);
- m_shapes[BODYPART_RIGHT_LOWER_ARM] = new btCapsuleShape(btScalar(0.04)*scale, btScalar(0.25)*scale);
- // Setup all the rigid bodies
- btTransform offset; offset.setIdentity();
- offset.setOrigin(positionOffset);
- btTransform transform;
- transform.setIdentity();
- transform.setOrigin(scale*btVector3(btScalar(0.), btScalar(1.), btScalar(0.)));
- m_bodies[BODYPART_PELVIS] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_PELVIS]);
- transform.setIdentity();
- transform.setOrigin(scale*btVector3(btScalar(0.), btScalar(1.2), btScalar(0.)));
- m_bodies[BODYPART_SPINE] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_SPINE]);
- transform.setIdentity();
- transform.setOrigin(scale*btVector3(btScalar(0.), btScalar(1.6), btScalar(0.)));
- m_bodies[BODYPART_HEAD] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_HEAD]);
- transform.setIdentity();
- transform.setOrigin(scale*btVector3(btScalar(-0.18), btScalar(0.65), btScalar(0.)));
- m_bodies[BODYPART_LEFT_UPPER_LEG] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_LEG]);
- transform.setIdentity();
- transform.setOrigin(scale*btVector3(btScalar(-0.18), btScalar(0.2), btScalar(0.)));
- m_bodies[BODYPART_LEFT_LOWER_LEG] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_LEG]);
- transform.setIdentity();
- transform.setOrigin(scale*btVector3(btScalar(0.18), btScalar(0.65), btScalar(0.)));
- m_bodies[BODYPART_RIGHT_UPPER_LEG] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_LEG]);
- transform.setIdentity();
- transform.setOrigin(scale*btVector3(btScalar(0.18), btScalar(0.2), btScalar(0.)));
- m_bodies[BODYPART_RIGHT_LOWER_LEG] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_LEG]);
- transform.setIdentity();
- transform.setOrigin(scale*btVector3(btScalar(-0.35), btScalar(1.45), btScalar(0.)));
- transform.getBasis().setEulerZYX(0,0,M_PI_2);
- m_bodies[BODYPART_LEFT_UPPER_ARM] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_UPPER_ARM]);
- transform.setIdentity();
- transform.setOrigin(scale*btVector3(btScalar(-0.7), btScalar(1.45), btScalar(0.)));
- transform.getBasis().setEulerZYX(0,0,M_PI_2);
- m_bodies[BODYPART_LEFT_LOWER_ARM] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_LEFT_LOWER_ARM]);
- transform.setIdentity();
- transform.setOrigin(scale*btVector3(btScalar(0.35), btScalar(1.45), btScalar(0.)));
- transform.getBasis().setEulerZYX(0,0,-M_PI_2);
- m_bodies[BODYPART_RIGHT_UPPER_ARM] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_UPPER_ARM]);
- transform.setIdentity();
- transform.setOrigin(scale*btVector3(btScalar(0.7), btScalar(1.45), btScalar(0.)));
- transform.getBasis().setEulerZYX(0,0,-M_PI_2);
- m_bodies[BODYPART_RIGHT_LOWER_ARM] = createRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_RIGHT_LOWER_ARM]);
- // Setup some damping on the m_bodies
- for (int i = 0; i < BODYPART_COUNT; ++i)
- {
- m_bodies[i]->setDamping(btScalar(0.05), btScalar(0.85));
- m_bodies[i]->setDeactivationTime(btScalar(0.8));
- m_bodies[i]->setSleepingThresholds(btScalar(1.6), btScalar(2.5));
- }
- // Now setup the constraints
- btHingeConstraint* hingeC;
- btConeTwistConstraint* coneC;
- btTransform localA, localB;
- localA.setIdentity(); localB.setIdentity();
- localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.15), btScalar(0.)));
- localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.15), btScalar(0.)));
- hingeC = new btHingeConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_SPINE], localA, localB);
- hingeC->setLimit(btScalar(-M_PI_4), btScalar(M_PI_2));
- m_joints[JOINT_PELVIS_SPINE] = hingeC;
- m_ownerWorld->addConstraint(m_joints[JOINT_PELVIS_SPINE], true);
- localA.setIdentity(); localB.setIdentity();
- localA.getBasis().setEulerZYX(0,0,M_PI_2); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.30), btScalar(0.)));
- localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
- coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_HEAD], localA, localB);
- coneC->setLimit(M_PI_4, M_PI_4, M_PI_2);
- m_joints[JOINT_SPINE_HEAD] = coneC;
- m_ownerWorld->addConstraint(m_joints[JOINT_SPINE_HEAD], true);
- localA.setIdentity(); localB.setIdentity();
- localA.getBasis().setEulerZYX(0,0,-M_PI_4*5); localA.setOrigin(scale*btVector3(btScalar(-0.18), btScalar(-0.10), btScalar(0.)));
- localB.getBasis().setEulerZYX(0,0,-M_PI_4*5); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
- coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_LEFT_UPPER_LEG], localA, localB);
- coneC->setLimit(M_PI_4, M_PI_4, 0);
- m_joints[JOINT_LEFT_HIP] = coneC;
- m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_HIP], true);
- localA.setIdentity(); localB.setIdentity();
- localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
- localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
- hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_LEG], *m_bodies[BODYPART_LEFT_LOWER_LEG], localA, localB);
- hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
- m_joints[JOINT_LEFT_KNEE] = hingeC;
- m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_KNEE], true);
- localA.setIdentity(); localB.setIdentity();
- localA.getBasis().setEulerZYX(0,0,M_PI_4); localA.setOrigin(scale*btVector3(btScalar(0.18), btScalar(-0.10), btScalar(0.)));
- localB.getBasis().setEulerZYX(0,0,M_PI_4); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.225), btScalar(0.)));
- coneC = new btConeTwistConstraint(*m_bodies[BODYPART_PELVIS], *m_bodies[BODYPART_RIGHT_UPPER_LEG], localA, localB);
- coneC->setLimit(M_PI_4, M_PI_4, 0);
- m_joints[JOINT_RIGHT_HIP] = coneC;
- m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_HIP], true);
- localA.setIdentity(); localB.setIdentity();
- localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.225), btScalar(0.)));
- localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.185), btScalar(0.)));
- hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_LEG], *m_bodies[BODYPART_RIGHT_LOWER_LEG], localA, localB);
- hingeC->setLimit(btScalar(0), btScalar(M_PI_2));
- m_joints[JOINT_RIGHT_KNEE] = hingeC;
- m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_KNEE], true);
- localA.setIdentity(); localB.setIdentity();
- localA.getBasis().setEulerZYX(0,0,M_PI); localA.setOrigin(scale*btVector3(btScalar(-0.2), btScalar(0.15), btScalar(0.)));
- localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
- coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_LEFT_UPPER_ARM], localA, localB);
- coneC->setLimit(M_PI_2, M_PI_2, 0);
- m_joints[JOINT_LEFT_SHOULDER] = coneC;
- m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_SHOULDER], true);
- localA.setIdentity(); localB.setIdentity();
- localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
- localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
- hingeC = new btHingeConstraint(*m_bodies[BODYPART_LEFT_UPPER_ARM], *m_bodies[BODYPART_LEFT_LOWER_ARM], localA, localB);
- hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
- m_joints[JOINT_LEFT_ELBOW] = hingeC;
- m_ownerWorld->addConstraint(m_joints[JOINT_LEFT_ELBOW], true);
- localA.setIdentity(); localB.setIdentity();
- localA.getBasis().setEulerZYX(0,0,0); localA.setOrigin(scale*btVector3(btScalar(0.2), btScalar(0.15), btScalar(0.)));
- localB.getBasis().setEulerZYX(0,0,M_PI_2); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.18), btScalar(0.)));
- coneC = new btConeTwistConstraint(*m_bodies[BODYPART_SPINE], *m_bodies[BODYPART_RIGHT_UPPER_ARM], localA, localB);
- coneC->setLimit(M_PI_2, M_PI_2, 0);
- m_joints[JOINT_RIGHT_SHOULDER] = coneC;
- m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_SHOULDER], true);
- localA.setIdentity(); localB.setIdentity();
- localA.getBasis().setEulerZYX(0,M_PI_2,0); localA.setOrigin(scale*btVector3(btScalar(0.), btScalar(0.18), btScalar(0.)));
- localB.getBasis().setEulerZYX(0,M_PI_2,0); localB.setOrigin(scale*btVector3(btScalar(0.), btScalar(-0.14), btScalar(0.)));
- hingeC = new btHingeConstraint(*m_bodies[BODYPART_RIGHT_UPPER_ARM], *m_bodies[BODYPART_RIGHT_LOWER_ARM], localA, localB);
- hingeC->setLimit(btScalar(-M_PI_2), btScalar(0));
- m_joints[JOINT_RIGHT_ELBOW] = hingeC;
- m_ownerWorld->addConstraint(m_joints[JOINT_RIGHT_ELBOW], true);
- }
- virtual ~RagDoll ()
- {
- int i;
- // Remove all constraints
- for ( i = 0; i < JOINT_COUNT; ++i)
- {
- m_ownerWorld->removeConstraint(m_joints[i]);
- delete m_joints[i]; m_joints[i] = 0;
- }
- // Remove all bodies and shapes
- for ( i = 0; i < BODYPART_COUNT; ++i)
- {
- m_ownerWorld->removeRigidBody(m_bodies[i]);
-
- delete m_bodies[i]->getMotionState();
- delete m_bodies[i]; m_bodies[i] = 0;
- delete m_shapes[i]; m_shapes[i] = 0;
- }
- }
- };
- void BenchmarkDemo::createTest3()
- {
- setCameraDistance(btScalar(50.));
- int size = 16;
- float sizeX = 1.f;
- float sizeY = 1.f;
- //int rc=0;
- btScalar scale(3.5);
- btVector3 pos(0.0f, sizeY, 0.0f);
- while(size) {
- float offset = -size * (sizeX * 6.0f) * 0.5f;
- for(int i=0;i<size;i++) {
- pos[0] = offset + (float)i * (sizeX * 6.0f);
- RagDoll* ragDoll = new RagDoll (m_dynamicsWorld,pos,scale);
- m_ragdolls.push_back(ragDoll);
- }
- offset += sizeX;
- pos[1] += (sizeY * 7.0f);
- pos[2] -= sizeX * 2.0f;
- size--;
- }
- }
- void BenchmarkDemo::createTest4()
- {
- setCameraDistance(btScalar(50.));
- int size = 8;
- const float cubeSize = 1.5f;
- float spacing = cubeSize;
- btVector3 pos(0.0f, cubeSize * 2, 0.0f);
- float offset = -size * (cubeSize * 2.0f + spacing) * 0.5f;
- btConvexHullShape* convexHullShape = new btConvexHullShape();
- btScalar scaling(1);
- convexHullShape->setLocalScaling(btVector3(scaling,scaling,scaling));
- for (int i=0;i<TaruVtxCount;i++)
- {
- btVector3 vtx(TaruVtx[i*3],TaruVtx[i*3+1],TaruVtx[i*3+2]);
- convexHullShape->addPoint(vtx*btScalar(1./scaling));
- }
- //this will enable polyhedral contact clipping, better quality, slightly slower
- //convexHullShape->initializePolyhedralFeatures();
- btTransform trans;
- trans.setIdentity();
- float mass = 1.f;
- btVector3 localInertia(0,0,0);
- convexHullShape->calculateLocalInertia(mass,localInertia);
- for(int k=0;k<15;k++) {
- for(int j=0;j<size;j++) {
- pos[2] = offset + (float)j * (cubeSize * 2.0f + spacing);
- for(int i=0;i<size;i++) {
- pos[0] = offset + (float)i * (cubeSize * 2.0f + spacing);
- trans.setOrigin(pos);
- createRigidBody(mass,trans,convexHullShape);
- }
- }
- offset -= 0.05f * spacing * (size-1);
- spacing *= 1.01f;
- pos[1] += (cubeSize * 2.0f + spacing);
- }
- }
- ///////////////////////////////////////////////////////////////////////////////
- // LargeMesh
- int LandscapeVtxCount[] = {
- Landscape01VtxCount,
- Landscape02VtxCount,
- Landscape03VtxCount,
- Landscape04VtxCount,
- Landscape05VtxCount,
- Landscape06VtxCount,
- Landscape07VtxCount,
- Landscape08VtxCount,
- };
- int LandscapeIdxCount[] = {
- Landscape01IdxCount,
- Landscape02IdxCount,
- Landscape03IdxCount,
- Landscape04IdxCount,
- Landscape05IdxCount,
- Landscape06IdxCount,
- Landscape07IdxCount,
- Landscape08IdxCount,
- };
- btScalar *LandscapeVtx[] = {
- Landscape01Vtx,
- Landscape02Vtx,
- Landscape03Vtx,
- Landscape04Vtx,
- Landscape05Vtx,
- Landscape06Vtx,
- Landscape07Vtx,
- Landscape08Vtx,
- };
- btScalar *LandscapeNml[] = {
- Landscape01Nml,
- Landscape02Nml,
- Landscape03Nml,
- Landscape04Nml,
- Landscape05Nml,
- Landscape06Nml,
- Landscape07Nml,
- Landscape08Nml,
- };
- btScalar* LandscapeTex[] = {
- Landscape01Tex,
- Landscape02Tex,
- Landscape03Tex,
- Landscape04Tex,
- Landscape05Tex,
- Landscape06Tex,
- Landscape07Tex,
- Landscape08Tex,
- };
- unsigned short *LandscapeIdx[] = {
- Landscape01Idx,
- Landscape02Idx,
- Landscape03Idx,
- Landscape04Idx,
- Landscape05Idx,
- Landscape06Idx,
- Landscape07Idx,
- Landscape08Idx,
- };
- void BenchmarkDemo::createLargeMeshBody()
- {
- btTransform trans;
- trans.setIdentity();
- for(int i=0;i<8;i++) {
- btTriangleIndexVertexArray* meshInterface = new btTriangleIndexVertexArray();
- btIndexedMesh part;
- part.m_vertexBase = (const unsigned char*)LandscapeVtx[i];
- part.m_vertexStride = sizeof(btScalar) * 3;
- part.m_numVertices = LandscapeVtxCount[i];
- part.m_triangleIndexBase = (const unsigned char*)LandscapeIdx[i];
- part.m_triangleIndexStride = sizeof( short) * 3;
- part.m_numTriangles = LandscapeIdxCount[i]/3;
- part.m_indexType = PHY_SHORT;
- meshInterface->addIndexedMesh(part,PHY_SHORT);
- bool useQuantizedAabbCompression = true;
- btBvhTriangleMeshShape* trimeshShape = new btBvhTriangleMeshShape(meshInterface,useQuantizedAabbCompression);
- btVector3 localInertia(0,0,0);
- trans.setOrigin(btVector3(0,-25,0));
- btRigidBody* body = createRigidBody(0,trans,trimeshShape);
- body->setFriction (btScalar(0.9));
-
- }
-
- }
- void BenchmarkDemo::createTest5()
- {
- setCameraDistance(btScalar(250.));
- btVector3 boxSize(1.5f,1.5f,1.5f);
- float boxMass = 1.0f;
- float sphereRadius = 1.5f;
- float sphereMass = 1.0f;
- float capsuleHalf = 2.0f;
- float capsuleRadius = 1.0f;
- float capsuleMass = 1.0f;
- {
- int size = 10;
- int height = 10;
- const float cubeSize = boxSize[0];
- float spacing = 2.0f;
- btVector3 pos(0.0f, 20.0f, 0.0f);
- float offset = -size * (cubeSize * 2.0f + spacing) * 0.5f;
-
- int numBodies = 0;
- for(int k=0;k<height;k++) {
- for(int j=0;j<size;j++) {
- pos[2] = offset + (float)j * (cubeSize * 2.0f + spacing);
- for(int i=0;i<size;i++) {
- pos[0] = offset + (float)i * (cubeSize * 2.0f + spacing);
- btVector3 bpos = btVector3(0,25,0) + btVector3(5.0f,1.0f,5.0f)*pos;
- int idx = rand() % 9;
- btTransform trans;
- trans.setIdentity();
- trans.setOrigin(bpos);
- switch(idx) {
- case 0:case 1:case 2:
- {
- float r = 0.5f * (idx+1);
- btBoxShape* boxShape = new btBoxShape(boxSize*r);
- createRigidBody(boxMass*r,trans,boxShape);
- }
- break;
- case 3:case 4:case 5:
- {
- float r = 0.5f * (idx-3+1);
- btSphereShape* sphereShape = new btSphereShape(sphereRadius*r);
- createRigidBody(sphereMass*r,trans,sphereShape);
- }
- break;
- case 6:case 7:case 8:
- {
- float r = 0.5f * (idx-6+1);
- btCapsuleShape* capsuleShape = new btCapsuleShape(capsuleRadius*r,capsuleHalf*r);
- createRigidBody(capsuleMass*r,trans,capsuleShape);
- }
- break;
- }
- numBodies++;
- }
- }
- offset -= 0.05f * spacing * (size-1);
- spacing *= 1.1f;
- pos[1] += (cubeSize * 2.0f + spacing);
- }
- }
- createLargeMeshBody();
- }
- void BenchmarkDemo::createTest6()
- {
- setCameraDistance(btScalar(250.));
- btVector3 boxSize(1.5f,1.5f,1.5f);
- btConvexHullShape* convexHullShape = new btConvexHullShape();
- for (int i=0;i<TaruVtxCount;i++)
- {
- btVector3 vtx(TaruVtx[i*3],TaruVtx[i*3+1],TaruVtx[i*3+2]);
- convexHullShape->addPoint(vtx);
- }
- btTransform trans;
- trans.setIdentity();
- float mass = 1.f;
- btVector3 localInertia(0,0,0);
- convexHullShape->calculateLocalInertia(mass,localInertia);
- {
- int size = 10;
- int height = 10;
- const float cubeSize = boxSize[0];
- float spacing = 2.0f;
- btVector3 pos(0.0f, 20.0f, 0.0f);
- float offset = -size * (cubeSize * 2.0f + spacing) * 0.5f;
-
-
- for(int k=0;k<height;k++) {
- for(int j=0;j<size;j++) {
- pos[2] = offset + (float)j * (cubeSize * 2.0f + spacing);
- for(int i=0;i<size;i++) {
- pos[0] = offset + (float)i * (cubeSize * 2.0f + spacing);
- btVector3 bpos = btVector3(0,25,0) + btVector3(5.0f,1.0f,5.0f)*pos;
- trans.setOrigin(bpos);
-
- createRigidBody(mass,trans,convexHullShape);
- }
- }
- offset -= 0.05f * spacing * (size-1);
- spacing *= 1.1f;
- pos[1] += (cubeSize * 2.0f + spacing);
- }
- }
- createLargeMeshBody();
- }
- void BenchmarkDemo::initRays()
- {
- raycastBar = btRaycastBar2 (2500.0, 0,50.0,m_guiHelper);
- }
- void BenchmarkDemo::castRays()
- {
- raycastBar.cast (m_dynamicsWorld);
- }
- void BenchmarkDemo::createTest7()
- {
-
- createTest6();
- setCameraDistance(btScalar(150.));
- initRays();
- }
- void BenchmarkDemo::exitPhysics()
- {
- int i;
- for (i=0;i<m_ragdolls.size();i++)
- {
- RagDoll* doll = m_ragdolls[i];
- delete doll;
- }
- m_ragdolls.clear();
- CommonRigidBodyBase::exitPhysics();
-
- }
- CommonExampleInterface* BenchmarkCreateFunc(struct CommonExampleOptions& options)
- {
- return new BenchmarkDemo(options.m_guiHelper,options.m_option);
- }
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