CollisionSdkC_Api.cpp 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130
  1. #include "CollisionSdkC_Api.h"
  2. #include "Internal/CollisionSdkInterface.h"
  3. #include "Internal/Bullet2CollisionSdk.h"
  4. #include "Internal/RealTimeBullet3CollisionSdk.h"
  5. /* Collision World */
  6. plCollisionWorldHandle plCreateCollisionWorld(plCollisionSdkHandle collisionSdkHandle, int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity)
  7. {
  8. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  9. return sdk->createCollisionWorld( maxNumObjsCapacity, maxNumShapesCapacity, maxNumPairsCapacity);
  10. }
  11. void plDeleteCollisionWorld(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle)
  12. {
  13. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  14. if (sdk && worldHandle)
  15. {
  16. sdk->deleteCollisionWorld(worldHandle);
  17. }
  18. }
  19. plCollisionSdkHandle plCreateBullet2CollisionSdk()
  20. {
  21. #ifndef DISABLE_BULLET2_COLLISION_SDK
  22. return Bullet2CollisionSdk::createBullet2SdkHandle();
  23. #else
  24. return 0;
  25. #endif //DISABLE_BULLET2_COLLISION_SDK
  26. }
  27. plCollisionSdkHandle plCreateRealTimeBullet3CollisionSdk()
  28. {
  29. #ifndef DISABLE_REAL_TIME_BULLET3_COLLISION_SDK
  30. return RealTimeBullet3CollisionSdk::createRealTimeBullet3CollisionSdkHandle();
  31. #else
  32. return 0;
  33. #endif
  34. }
  35. void plDeleteCollisionSdk(plCollisionSdkHandle collisionSdkHandle)
  36. {
  37. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  38. delete sdk;
  39. }
  40. plCollisionShapeHandle plCreateSphereShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plReal radius)
  41. {
  42. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  43. return sdk->createSphereShape(worldHandle,radius);
  44. }
  45. plCollisionShapeHandle plCreatePlaneShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle,
  46. plReal planeNormalX,
  47. plReal planeNormalY,
  48. plReal planeNormalZ,
  49. plReal planeConstant)
  50. {
  51. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  52. return sdk->createPlaneShape(worldHandle,planeNormalX,planeNormalY,planeNormalZ,planeConstant);
  53. }
  54. plCollisionShapeHandle plCreateCapsuleShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plReal radius, plReal height, int capsuleAxis)
  55. {
  56. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  57. return sdk->createCapsuleShape(worldHandle,radius,height,capsuleAxis);
  58. }
  59. plCollisionShapeHandle plCreateCompoundShape(plCollisionSdkHandle collisionSdkHandle,plCollisionWorldHandle worldHandle)
  60. {
  61. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  62. return sdk->createCompoundShape(worldHandle);
  63. }
  64. void plAddChildShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn)
  65. {
  66. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  67. sdk->addChildShape(worldHandle,compoundShape,childShape,childPos,childOrn);
  68. }
  69. void plDeleteShape(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionShapeHandle shapeHandle)
  70. {
  71. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  72. sdk->deleteShape(worldHandle,shapeHandle);
  73. }
  74. plCollisionObjectHandle plCreateCollisionObject( plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, void* userData, int userIndex, plCollisionShapeHandle cshape ,plVector3 childPos,plQuaternion childOrn)
  75. {
  76. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  77. return sdk->createCollisionObject(worldHandle, userData, userIndex, cshape, childPos, childOrn);
  78. }
  79. void plDeleteCollisionObject(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionObjectHandle body)
  80. {
  81. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  82. sdk->deleteCollisionObject(body);
  83. }
  84. void plSetCollisionObjectTransform( plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionObjectHandle objHandle, plVector3 position,plQuaternion orientation)
  85. {
  86. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  87. sdk->setCollisionObjectTransform(worldHandle,objHandle,position,orientation);
  88. }
  89. void plAddCollisionObject(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle world, plCollisionObjectHandle object)
  90. {
  91. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  92. sdk->addCollisionObject(world,object);
  93. }
  94. void plRemoveCollisionObject(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle world, plCollisionObjectHandle object)
  95. {
  96. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  97. sdk->removeCollisionObject(world,object);
  98. }
  99. /* Collision Queries */
  100. int plCollide(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle worldHandle, plCollisionObjectHandle colA, plCollisionObjectHandle colB,
  101. lwContactPoint* pointsOut, int pointCapacity)
  102. {
  103. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  104. return sdk->collide(worldHandle, colA,colB,pointsOut,pointCapacity);
  105. }
  106. void plWorldCollide(plCollisionSdkHandle collisionSdkHandle, plCollisionWorldHandle world,
  107. plNearCallback filter, void* userData)
  108. {
  109. CollisionSdkInterface* sdk = (CollisionSdkInterface*) collisionSdkHandle;
  110. sdk->collideWorld(world,filter,userData);
  111. }