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- #ifndef BULLET2_COLLISION_SDK_H
- #define BULLET2_COLLISION_SDK_H
- #include "CollisionSdkInterface.h"
- class Bullet2CollisionSdk : public CollisionSdkInterface
- {
- struct Bullet2CollisionSdkInternalData* m_internalData;
-
- public:
-
- Bullet2CollisionSdk();
-
- virtual ~Bullet2CollisionSdk();
-
- virtual plCollisionWorldHandle createCollisionWorld(int maxNumObjsCapacity, int maxNumShapesCapacity, int maxNumPairsCapacity);
-
- virtual void deleteCollisionWorld(plCollisionWorldHandle worldHandle);
- virtual plCollisionShapeHandle createSphereShape(plCollisionWorldHandle worldHandle, plReal radius);
-
- virtual plCollisionShapeHandle createPlaneShape(plCollisionWorldHandle worldHandle,
- plReal planeNormalX,
- plReal planeNormalY,
- plReal planeNormalZ,
- plReal planeConstant);
- virtual plCollisionShapeHandle createCapsuleShape(plCollisionWorldHandle worldHandle,
- plReal radius,
- plReal height,
- int capsuleAxis);
- virtual plCollisionShapeHandle createCompoundShape(plCollisionWorldHandle worldHandle);
- virtual void addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShape, plCollisionShapeHandle childShape,plVector3 childPos,plQuaternion childOrn);
- virtual void deleteShape(plCollisionWorldHandle worldHandle, plCollisionShapeHandle shape);
-
- virtual void addCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object);
- virtual void removeCollisionObject(plCollisionWorldHandle world, plCollisionObjectHandle object);
-
- virtual plCollisionObjectHandle createCollisionObject( plCollisionWorldHandle worldHandle, void* userPointer, int userIndex, plCollisionShapeHandle cshape ,
- plVector3 startPosition,plQuaternion startOrientation );
- virtual void deleteCollisionObject(plCollisionObjectHandle body);
- virtual void setCollisionObjectTransform(plCollisionWorldHandle world, plCollisionObjectHandle body,
- plVector3 position,plQuaternion orientation );
-
- virtual int collide(plCollisionWorldHandle world,plCollisionObjectHandle colA, plCollisionObjectHandle colB,
- lwContactPoint* pointsOut, int pointCapacity);
-
- virtual void collideWorld( plCollisionWorldHandle world,
- plNearCallback filter, void* userData);
- static plCollisionSdkHandle createBullet2SdkHandle();
- };
- #endif //BULLET2_COLLISION_SDK_H
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