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- #ifndef COMMON_RENDER_INTERFACE_H
- #define COMMON_RENDER_INTERFACE_H
- struct CommonCameraInterface;
- enum
- {
- B3_GL_TRIANGLES = 1,
- B3_GL_POINTS
- };
- enum
- {
- B3_DEFAULT_RENDERMODE=1,
- //B3_WIREFRAME_RENDERMODE,
- B3_CREATE_SHADOWMAP_RENDERMODE,
- B3_USE_SHADOWMAP_RENDERMODE,
- };
- struct CommonRenderInterface
- {
- virtual void init()=0;
- virtual void updateCamera(int upAxis)=0;
- virtual void removeAllInstances() = 0;
-
- virtual const CommonCameraInterface* getActiveCamera() const =0;
- virtual CommonCameraInterface* getActiveCamera()=0;
- virtual void setActiveCamera(CommonCameraInterface* cam)=0;
-
- virtual void renderScene()=0;
- virtual void renderSceneInternal(int renderMode=B3_DEFAULT_RENDERMODE){};
- virtual int getScreenWidth() = 0;
- virtual int getScreenHeight() = 0;
- virtual void resize(int width, int height) = 0;
- virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)=0;
- virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling)=0;
- virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)=0;
- virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0;
- virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0;
- virtual void drawPoint(const float* position, const float color[4], float pointDrawSize)=0;
- virtual void drawPoint(const double* position, const double color[4], double pointDrawSize)=0;
- virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0;
- virtual void updateShape(int shapeIndex, const float* vertices)=0;
-
- virtual int registerTexture(const unsigned char* texels, int width, int height)=0;
- virtual void updateTexture(int textureIndex, const unsigned char* texels)=0;
- virtual void activateTexture(int textureIndex)=0;
-
- virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)=0;
- virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)=0;
- virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex)=0;
- virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex)=0;
- virtual void writeSingleInstanceScaleToCPU(float* scale, int srcIndex)=0;
- virtual void writeSingleInstanceScaleToCPU(double* scale, int srcIndex)=0;
-
- virtual int getTotalNumInstances() const = 0;
-
- virtual void writeTransforms()=0;
- virtual void enableBlend(bool blend)=0;
- virtual void clearZBuffer()=0;
- //This is internal access to OpenGL3+ features, mainly used for OpenCL-OpenGL interop
- //Only the GLInstancingRenderer supports it, just return 0 otherwise.
- virtual struct GLInstanceRendererInternalData* getInternalData()=0;
- };
- template <typename T>
- inline int projectWorldCoordToScreen(T objx, T objy, T objz,
- const T modelMatrix[16],
- const T projMatrix[16],
- const int viewport[4],
- T *winx, T *winy, T *winz)
- {
- int i;
- T in2[4];
- T tmp[4];
- in2[0]=objx;
- in2[1]=objy;
- in2[2]=objz;
- in2[3]=T(1.0);
- for (i=0; i<4; i++)
- {
- tmp[i] = in2[0] * modelMatrix[0*4+i] + in2[1] * modelMatrix[1*4+i] +
- in2[2] * modelMatrix[2*4+i] + in2[3] * modelMatrix[3*4+i];
- }
- T out[4];
- for (i=0; i<4; i++)
- {
- out[i] = tmp[0] * projMatrix[0*4+i] + tmp[1] * projMatrix[1*4+i] + tmp[2] * projMatrix[2*4+i] + tmp[3] * projMatrix[3*4+i];
- }
- if (out[3] == T(0.0))
- return 0;
- out[0] /= out[3];
- out[1] /= out[3];
- out[2] /= out[3];
- /* Map x, y and z to range 0-1 */
- out[0] = out[0] * T(0.5) + T(0.5);
- out[1] = out[1] * T(0.5) + T(0.5);
- out[2] = out[2] * T(0.5) + T(0.5);
- /* Map x,y to viewport */
- out[0] = out[0] * viewport[2] + viewport[0];
- out[1] = out[1] * viewport[3] + viewport[1];
- *winx=out[0];
- *winy=out[1];
- *winz=out[2];
- return 1;
- }
- #endif//COMMON_RENDER_INTERFACE_H
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