CommonRenderInterface.h 4.1 KB

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  1. #ifndef COMMON_RENDER_INTERFACE_H
  2. #define COMMON_RENDER_INTERFACE_H
  3. struct CommonCameraInterface;
  4. enum
  5. {
  6. B3_GL_TRIANGLES = 1,
  7. B3_GL_POINTS
  8. };
  9. enum
  10. {
  11. B3_DEFAULT_RENDERMODE=1,
  12. //B3_WIREFRAME_RENDERMODE,
  13. B3_CREATE_SHADOWMAP_RENDERMODE,
  14. B3_USE_SHADOWMAP_RENDERMODE,
  15. };
  16. struct CommonRenderInterface
  17. {
  18. virtual void init()=0;
  19. virtual void updateCamera(int upAxis)=0;
  20. virtual void removeAllInstances() = 0;
  21. virtual const CommonCameraInterface* getActiveCamera() const =0;
  22. virtual CommonCameraInterface* getActiveCamera()=0;
  23. virtual void setActiveCamera(CommonCameraInterface* cam)=0;
  24. virtual void renderScene()=0;
  25. virtual void renderSceneInternal(int renderMode=B3_DEFAULT_RENDERMODE){};
  26. virtual int getScreenWidth() = 0;
  27. virtual int getScreenHeight() = 0;
  28. virtual void resize(int width, int height) = 0;
  29. virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)=0;
  30. virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling)=0;
  31. virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)=0;
  32. virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth) = 0;
  33. virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth) = 0;
  34. virtual void drawPoint(const float* position, const float color[4], float pointDrawSize)=0;
  35. virtual void drawPoint(const double* position, const double color[4], double pointDrawSize)=0;
  36. virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1)=0;
  37. virtual void updateShape(int shapeIndex, const float* vertices)=0;
  38. virtual int registerTexture(const unsigned char* texels, int width, int height)=0;
  39. virtual void updateTexture(int textureIndex, const unsigned char* texels)=0;
  40. virtual void activateTexture(int textureIndex)=0;
  41. virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)=0;
  42. virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)=0;
  43. virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex)=0;
  44. virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex)=0;
  45. virtual void writeSingleInstanceScaleToCPU(float* scale, int srcIndex)=0;
  46. virtual void writeSingleInstanceScaleToCPU(double* scale, int srcIndex)=0;
  47. virtual int getTotalNumInstances() const = 0;
  48. virtual void writeTransforms()=0;
  49. virtual void enableBlend(bool blend)=0;
  50. virtual void clearZBuffer()=0;
  51. //This is internal access to OpenGL3+ features, mainly used for OpenCL-OpenGL interop
  52. //Only the GLInstancingRenderer supports it, just return 0 otherwise.
  53. virtual struct GLInstanceRendererInternalData* getInternalData()=0;
  54. };
  55. template <typename T>
  56. inline int projectWorldCoordToScreen(T objx, T objy, T objz,
  57. const T modelMatrix[16],
  58. const T projMatrix[16],
  59. const int viewport[4],
  60. T *winx, T *winy, T *winz)
  61. {
  62. int i;
  63. T in2[4];
  64. T tmp[4];
  65. in2[0]=objx;
  66. in2[1]=objy;
  67. in2[2]=objz;
  68. in2[3]=T(1.0);
  69. for (i=0; i<4; i++)
  70. {
  71. tmp[i] = in2[0] * modelMatrix[0*4+i] + in2[1] * modelMatrix[1*4+i] +
  72. in2[2] * modelMatrix[2*4+i] + in2[3] * modelMatrix[3*4+i];
  73. }
  74. T out[4];
  75. for (i=0; i<4; i++)
  76. {
  77. out[i] = tmp[0] * projMatrix[0*4+i] + tmp[1] * projMatrix[1*4+i] + tmp[2] * projMatrix[2*4+i] + tmp[3] * projMatrix[3*4+i];
  78. }
  79. if (out[3] == T(0.0))
  80. return 0;
  81. out[0] /= out[3];
  82. out[1] /= out[3];
  83. out[2] /= out[3];
  84. /* Map x, y and z to range 0-1 */
  85. out[0] = out[0] * T(0.5) + T(0.5);
  86. out[1] = out[1] * T(0.5) + T(0.5);
  87. out[2] = out[2] * T(0.5) + T(0.5);
  88. /* Map x,y to viewport */
  89. out[0] = out[0] * viewport[2] + viewport[0];
  90. out[1] = out[1] * viewport[3] + viewport[1];
  91. *winx=out[0];
  92. *winy=out[1];
  93. *winz=out[2];
  94. return 1;
  95. }
  96. #endif//COMMON_RENDER_INTERFACE_H