ConstraintPhysicsSetup.cpp 4.5 KB

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  1. #include "ConstraintPhysicsSetup.h"
  2. #include "../CommonInterfaces/CommonRigidBodyBase.h"
  3. #include "../CommonInterfaces/CommonParameterInterface.h"
  4. struct ConstraintPhysicsSetup : public CommonRigidBodyBase
  5. {
  6. ConstraintPhysicsSetup(struct GUIHelperInterface* helper);
  7. virtual ~ConstraintPhysicsSetup();
  8. virtual void initPhysics();
  9. virtual void stepSimulation(float deltaTime);
  10. virtual void resetCamera()
  11. {
  12. float dist = 7;
  13. float pitch = 721;
  14. float yaw = 44;
  15. float targetPos[3]={8,1,-11};
  16. m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
  17. }
  18. };
  19. ConstraintPhysicsSetup::ConstraintPhysicsSetup(struct GUIHelperInterface* helper)
  20. :CommonRigidBodyBase(helper)
  21. {
  22. }
  23. ConstraintPhysicsSetup::~ConstraintPhysicsSetup()
  24. {
  25. }
  26. static btScalar val;
  27. static btScalar targetVel=0;
  28. static btScalar maxImpulse=10000;
  29. static btHingeAccumulatedAngleConstraint* spDoorHinge=0;
  30. static btScalar actualHingeVelocity=0.f;
  31. static btVector3 btAxisA(0,1,0);
  32. void ConstraintPhysicsSetup::stepSimulation(float deltaTime)
  33. {
  34. val=spDoorHinge->getAccumulatedHingeAngle()*SIMD_DEGS_PER_RAD;
  35. if (m_dynamicsWorld)
  36. {
  37. spDoorHinge->enableAngularMotor(true,targetVel,maxImpulse);
  38. m_dynamicsWorld->stepSimulation(deltaTime,10,1./240.);
  39. btHingeConstraint* hinge = spDoorHinge;
  40. if (hinge)
  41. {
  42. const btRigidBody& bodyA = hinge->getRigidBodyA();
  43. const btRigidBody& bodyB = hinge->getRigidBodyB();
  44. btTransform trA = bodyA.getWorldTransform();
  45. btVector3 angVelA = bodyA.getAngularVelocity();
  46. btVector3 angVelB = bodyB.getAngularVelocity();
  47. {
  48. btVector3 ax1 = trA.getBasis()*hinge->getFrameOffsetA().getBasis().getColumn(2);
  49. btScalar vel = angVelA.dot(ax1);
  50. vel -= angVelB.dot(ax1);
  51. printf("hinge velocity (q) = %f\n", vel);
  52. actualHingeVelocity=vel;
  53. }
  54. btVector3 ortho0,ortho1;
  55. btPlaneSpace1(btAxisA,ortho0,ortho1);
  56. {
  57. btScalar vel2 = angVelA.dot(ortho0);
  58. vel2 -= angVelB.dot(ortho0);
  59. printf("hinge orthogonal1 velocity (q) = %f\n", vel2);
  60. }
  61. {
  62. btScalar vel0 = angVelA.dot(ortho1);
  63. vel0 -= angVelB.dot(ortho1);
  64. printf("hinge orthogonal0 velocity (q) = %f\n", vel0);
  65. }
  66. }
  67. }
  68. }
  69. void ConstraintPhysicsSetup::initPhysics()
  70. {
  71. m_guiHelper->setUpAxis(1);
  72. createEmptyDynamicsWorld();
  73. m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
  74. int mode = btIDebugDraw::DBG_DrawWireframe
  75. +btIDebugDraw::DBG_DrawConstraints
  76. +btIDebugDraw::DBG_DrawConstraintLimits;
  77. m_dynamicsWorld->getDebugDrawer()->setDebugMode(mode);
  78. {
  79. SliderParams slider("target vel",&targetVel);
  80. slider.m_minVal=-4;
  81. slider.m_maxVal=4;
  82. m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
  83. }
  84. {
  85. SliderParams slider("max impulse",&maxImpulse);
  86. slider.m_minVal=0;
  87. slider.m_maxVal=1000;
  88. m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
  89. }
  90. {
  91. SliderParams slider("actual vel",&actualHingeVelocity);
  92. slider.m_minVal=-4;
  93. slider.m_maxVal=4;
  94. m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
  95. }
  96. val=1.f;
  97. {
  98. SliderParams slider("angle",&val);
  99. slider.m_minVal=-720;
  100. slider.m_maxVal=720;
  101. m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
  102. }
  103. { // create a door using hinge constraint attached to the world
  104. btCollisionShape* pDoorShape = new btBoxShape(btVector3(2.0f, 5.0f, 0.2f));
  105. m_collisionShapes.push_back(pDoorShape);
  106. btTransform doorTrans;
  107. doorTrans.setIdentity();
  108. doorTrans.setOrigin(btVector3(-5.0f, -2.0f, 0.0f));
  109. btRigidBody* pDoorBody = createRigidBody( 1.0, doorTrans, pDoorShape);
  110. pDoorBody->setActivationState(DISABLE_DEACTIVATION);
  111. const btVector3 btPivotA(10.f + 2.1f, -2.0f, 0.0f ); // right next to the door slightly outside
  112. spDoorHinge = new btHingeAccumulatedAngleConstraint( *pDoorBody, btPivotA, btAxisA );
  113. m_dynamicsWorld->addConstraint(spDoorHinge);
  114. spDoorHinge->setDbgDrawSize(btScalar(5.f));
  115. }
  116. m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
  117. }
  118. class CommonExampleInterface* ConstraintCreateFunc(CommonExampleOptions& options)
  119. {
  120. return new ConstraintPhysicsSetup(options.m_guiHelper);
  121. }