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- #include "Dof6Spring2Setup.h"
- #include "btBulletDynamicsCommon.h"
- #include "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h"
- #include "BulletDynamics/MLCPSolvers/btMLCPSolver.h"
- #include "BulletDynamics/MLCPSolvers/btSolveProjectedGaussSeidel.h"
- #include "BulletDynamics/MLCPSolvers/btLemkeSolver.h"
- #include "BulletDynamics/MLCPSolvers/btDantzigSolver.h"
- #include "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h"
- #ifndef M_PI
- #define M_PI 3.14159265358979323846
- #endif
- #ifndef M_PI_2
- #define M_PI_2 1.57079632679489661923
- #endif
- #ifndef M_PI_4
- #define M_PI_4 0.785398163397448309616
- #endif
- extern float g_additionalBodyMass;
- //comment this out to compare with original spring constraint
- #define USE_6DOF2
- #ifdef USE_6DOF2
- #define CONSTRAINT_TYPE btGeneric6DofSpring2Constraint
- #define EXTRAPARAMS
- #else
- #define CONSTRAINT_TYPE btGeneric6DofSpringConstraint
- #define EXTRAPARAMS ,true
- #endif
- #include "../CommonInterfaces/CommonRigidBodyBase.h"
- struct Dof6Spring2Setup : public CommonRigidBodyBase
- {
- struct Dof6Spring2SetupInternalData* m_data;
- Dof6Spring2Setup(struct GUIHelperInterface* helper);
- virtual ~Dof6Spring2Setup();
- virtual void initPhysics();
- virtual void stepSimulation(float deltaTime);
- void animate();
- virtual void resetCamera()
- {
- float dist = 5;
- float pitch = 722;
- float yaw = 35;
- float targetPos[3]={4,2,-11};
- m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
- }
- };
- struct Dof6Spring2SetupInternalData
- {
- btRigidBody* m_TranslateSpringBody;
- btRigidBody* m_TranslateSpringBody2;
- btRigidBody* m_RotateSpringBody;
- btRigidBody* m_RotateSpringBody2;
- btRigidBody* m_BouncingTranslateBody;
- btRigidBody* m_MotorBody;
- btRigidBody* m_ServoMotorBody;
- btRigidBody* m_ChainLeftBody;
- btRigidBody* m_ChainRightBody;
- CONSTRAINT_TYPE* m_ServoMotorConstraint;
- CONSTRAINT_TYPE* m_ChainLeftConstraint;
- CONSTRAINT_TYPE* m_ChainRightConstraint;
-
- float mDt;
- unsigned int frameID;
- Dof6Spring2SetupInternalData()
- : mDt(1./60.),frameID(0)
- {
- }
- };
- Dof6Spring2Setup::Dof6Spring2Setup(struct GUIHelperInterface* helper)
- :CommonRigidBodyBase(helper)
- {
- m_data = new Dof6Spring2SetupInternalData;
- }
- Dof6Spring2Setup::~Dof6Spring2Setup()
- {
- exitPhysics();
- delete m_data;
- }
- void Dof6Spring2Setup::initPhysics()
- {
- // Setup the basic world
-
- m_guiHelper->setUpAxis(1);
- m_collisionConfiguration = new btDefaultCollisionConfiguration();
- m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
- btVector3 worldAabbMin(-10000,-10000,-10000);
- btVector3 worldAabbMax(10000,10000,10000);
- m_broadphase = new btAxisSweep3 (worldAabbMin, worldAabbMax);
- /////// uncomment the corresponding line to test a solver.
- //m_solver = new btSequentialImpulseConstraintSolver;
- m_solver = new btNNCGConstraintSolver;
- //m_solver = new btMLCPSolver(new btSolveProjectedGaussSeidel());
- //m_solver = new btMLCPSolver(new btDantzigSolver());
- //m_solver = new btMLCPSolver(new btLemkeSolver());
- m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
- m_dynamicsWorld->getDispatchInfo().m_useContinuous = true;
- m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
-
- m_dynamicsWorld->setGravity(btVector3(0,0,0));
- // Setup a big ground box
- {
- btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(200.),btScalar(5.),btScalar(200.)));
- btTransform groundTransform;
- groundTransform.setIdentity();
- groundTransform.setOrigin(btVector3(0,-10,0));
- #define CREATE_GROUND_COLLISION_OBJECT 1
- #ifdef CREATE_GROUND_COLLISION_OBJECT
- btCollisionObject* fixedGround = new btCollisionObject();
- fixedGround->setCollisionShape(groundShape);
- fixedGround->setWorldTransform(groundTransform);
- m_dynamicsWorld->addCollisionObject(fixedGround);
- #else
- localCreateRigidBody(btScalar(0.),groundTransform,groundShape);
- #endif //CREATE_GROUND_COLLISION_OBJECT
- }
- m_dynamicsWorld->getSolverInfo().m_numIterations = 100;
- btCollisionShape* shape;
- btVector3 localInertia(0,0,0);
- btDefaultMotionState* motionState;
- btTransform bodyTransform;
- btScalar mass;
- btTransform localA;
- btTransform localB;
- CONSTRAINT_TYPE* constraint;
- //static body centered in the origo
- mass = 0.0;
- shape= new btBoxShape(btVector3(0.5,0.5,0.5));
- localInertia = btVector3(0,0,0);
- bodyTransform.setIdentity();
- motionState = new btDefaultMotionState(bodyTransform);
- btRigidBody* staticBody = new btRigidBody(mass,motionState,shape,localInertia);
- /////////// box with undamped translate spring attached to static body
- /////////// the box should oscillate left-to-right forever
- {
- mass = 1.0;
- shape= new btBoxShape(btVector3(0.5,0.5,0.5));
- shape->calculateLocalInertia(mass,localInertia);
- bodyTransform.setIdentity();
- bodyTransform.setOrigin(btVector3(-2,0,-5));
- motionState = new btDefaultMotionState(bodyTransform);
- m_data->m_TranslateSpringBody = new btRigidBody(mass,motionState,shape,localInertia);
- m_data->m_TranslateSpringBody->setActivationState(DISABLE_DEACTIVATION);
- m_dynamicsWorld->addRigidBody(m_data->m_TranslateSpringBody);
- localA.setIdentity();localA.getOrigin() = btVector3(0,0,-5);
- localB.setIdentity();
- constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_TranslateSpringBody, localA, localB EXTRAPARAMS);
- constraint->setLimit(0, 1,-1);
- constraint->setLimit(1, 0, 0);
- constraint->setLimit(2, 0, 0);
- constraint->setLimit(3, 0, 0);
- constraint->setLimit(4, 0, 0);
- constraint->setLimit(5, 0, 0);
- constraint->enableSpring(0, true);
- constraint->setStiffness(0, 100);
- #ifdef USE_6DOF2
- constraint->setDamping(0, 0);
- #else
- constraint->setDamping(0, 1);
- #endif
- constraint->setEquilibriumPoint(0, 0);
- constraint->setDbgDrawSize(btScalar(2.f));
- m_dynamicsWorld->addConstraint(constraint, true);
- }
- /////////// box with rotate spring, attached to static body
- /////////// box should swing (rotate) left-to-right forever
- {
- mass = 1.0;
- shape= new btBoxShape(btVector3(0.5,0.5,0.5));
- shape->calculateLocalInertia(mass,localInertia);
- bodyTransform.setIdentity();
- bodyTransform.getBasis().setEulerZYX(0,0,M_PI_2);
- motionState = new btDefaultMotionState(bodyTransform);
- m_data->m_RotateSpringBody = new btRigidBody(mass,motionState,shape,localInertia);
- m_data->m_RotateSpringBody->setActivationState(DISABLE_DEACTIVATION);
- m_dynamicsWorld->addRigidBody(m_data->m_RotateSpringBody);
- localA.setIdentity();localA.getOrigin() = btVector3(0,0,0);
- localB.setIdentity();localB.setOrigin(btVector3(0,0.5,0));
- constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_RotateSpringBody, localA, localB EXTRAPARAMS);
- constraint->setLimit(0, 0, 0);
- constraint->setLimit(1, 0, 0);
- constraint->setLimit(2, 0, 0);
- constraint->setLimit(3, 0, 0);
- constraint->setLimit(4, 0, 0);
- constraint->setLimit(5, 1, -1);
- constraint->enableSpring(5, true);
- constraint->setStiffness(5, 100);
- #ifdef USE_6DOF2
- constraint->setDamping(5, 0);
- #else
- constraint->setDamping(5, 1);
- #endif
- constraint->setEquilibriumPoint(0, 0);
- constraint->setDbgDrawSize(btScalar(2.f));
- m_dynamicsWorld->addConstraint(constraint, true);
- }
- /////////// box with bouncing constraint, translation is bounced at the positive x limit, but not at the negative limit
- /////////// bouncing can not be set independently at low and high limits, so two constraints will be created: one that defines the low (non bouncing) limit, and one that defines the high (bouncing) limit
- /////////// the box should move to the left (as an impulse will be applied to it periodically) until it reaches its limit, then bounce back
- {
- mass = 1.0;
- shape= new btBoxShape(btVector3(0.5,0.5,0.5));
- shape->calculateLocalInertia(mass,localInertia);
- bodyTransform.setIdentity();
- bodyTransform.setOrigin(btVector3(0,0,-3));
- motionState = new btDefaultMotionState(bodyTransform);
- m_data->m_BouncingTranslateBody = new btRigidBody(mass,motionState,shape,localInertia);
- m_data->m_BouncingTranslateBody->setActivationState(DISABLE_DEACTIVATION);
- m_data->m_BouncingTranslateBody->setDeactivationTime(btScalar(20000000));
- m_dynamicsWorld->addRigidBody(m_data->m_BouncingTranslateBody);
- localA.setIdentity();localA.getOrigin() = btVector3(0,0,0);
- localB.setIdentity();
- constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_BouncingTranslateBody, localA, localB EXTRAPARAMS);
- constraint->setLimit(0, -2, SIMD_INFINITY);
- constraint->setLimit(1, 0, 0);
- constraint->setLimit(2, -3, -3);
- constraint->setLimit(3, 0, 0);
- constraint->setLimit(4, 0, 0);
- constraint->setLimit(5, 0, 0);
- #ifdef USE_6DOF2
- constraint->setBounce(0,0);
- #else //bounce is named restitution in 6dofspring, but not implemented for translational limit motor, so the following line has no effect
- constraint->getTranslationalLimitMotor()->m_restitution = 0.0;
- #endif
- constraint->setParam(BT_CONSTRAINT_STOP_ERP,0.995,0);
- constraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,0);
- constraint->setDbgDrawSize(btScalar(2.f));
- m_dynamicsWorld->addConstraint(constraint, true);
- constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_BouncingTranslateBody, localA, localB EXTRAPARAMS);
- constraint->setLimit(0, -SIMD_INFINITY, 2);
- constraint->setLimit(1, 0, 0);
- constraint->setLimit(2, -3, -3);
- constraint->setLimit(3, 0, 0);
- constraint->setLimit(4, 0, 0);
- constraint->setLimit(5, 0, 0);
- #ifdef USE_6DOF2
- constraint->setBounce(0,1);
- #else //bounce is named restitution in 6dofspring, but not implemented for translational limit motor, so the following line has no effect
- constraint->getTranslationalLimitMotor()->m_restitution = 1.0;
- #endif
- constraint->setParam(BT_CONSTRAINT_STOP_ERP,0.995,0);
- constraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,0);
- constraint->setDbgDrawSize(btScalar(2.f));
- m_dynamicsWorld->addConstraint(constraint, true);
- }
- /////////// box with rotational motor, attached to static body
- /////////// the box should rotate around the y axis
- {
- mass = 1.0;
- shape= new btBoxShape(btVector3(0.5,0.5,0.5));
- shape->calculateLocalInertia(mass,localInertia);
- bodyTransform.setIdentity();
- bodyTransform.setOrigin(btVector3(4,0,0));
- motionState = new btDefaultMotionState(bodyTransform);
- m_data->m_MotorBody = new btRigidBody(mass,motionState,shape,localInertia);
- m_data->m_MotorBody->setActivationState(DISABLE_DEACTIVATION);
- m_dynamicsWorld->addRigidBody(m_data->m_MotorBody);
- localA.setIdentity();localA.getOrigin() = btVector3(4,0,0);
- localB.setIdentity();
- constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_MotorBody, localA, localB EXTRAPARAMS);
- constraint->setLimit(0, 0, 0);
- constraint->setLimit(1, 0, 0);
- constraint->setLimit(2, 0, 0);
- constraint->setLimit(3, 0, 0);
- constraint->setLimit(4, 0, 0);
- constraint->setLimit(5, 1,-1);
- #ifdef USE_6DOF2
- constraint->enableMotor(5,true);
- constraint->setTargetVelocity(5,3.f);
- constraint->setMaxMotorForce(5,10.f);
- #else
- constraint->getRotationalLimitMotor(2)->m_enableMotor = true;
- constraint->getRotationalLimitMotor(2)->m_targetVelocity = 3.f;
- constraint->getRotationalLimitMotor(2)->m_maxMotorForce = 10;
- #endif
- constraint->setDbgDrawSize(btScalar(2.f));
- m_dynamicsWorld->addConstraint(constraint, true);
- }
- /////////// box with rotational servo motor, attached to static body
- /////////// the box should rotate around the y axis until it reaches its target
- /////////// the target will be negated periodically
- {
- mass = 1.0;
- shape= new btBoxShape(btVector3(0.5,0.5,0.5));
- shape->calculateLocalInertia(mass,localInertia);
- bodyTransform.setIdentity();
- bodyTransform.setOrigin(btVector3(7,0,0));
- motionState = new btDefaultMotionState(bodyTransform);
- m_data->m_ServoMotorBody = new btRigidBody(mass,motionState,shape,localInertia);
- m_data->m_ServoMotorBody->setActivationState(DISABLE_DEACTIVATION);
- m_dynamicsWorld->addRigidBody(m_data->m_ServoMotorBody);
- localA.setIdentity();localA.getOrigin() = btVector3(7,0,0);
- localB.setIdentity();
- constraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_ServoMotorBody, localA, localB EXTRAPARAMS);
- constraint->setLimit(0, 0, 0);
- constraint->setLimit(1, 0, 0);
- constraint->setLimit(2, 0, 0);
- constraint->setLimit(3, 0, 0);
- constraint->setLimit(4, 0, 0);
- constraint->setLimit(5, 1,-1);
- #ifdef USE_6DOF2
- constraint->enableMotor(5,true);
- constraint->setTargetVelocity(5,3.f);
- constraint->setMaxMotorForce(5,10.f);
- constraint->setServo(5,true);
- constraint->setServoTarget(5, M_PI_2);
- #else
- constraint->getRotationalLimitMotor(2)->m_enableMotor = true;
- constraint->getRotationalLimitMotor(2)->m_targetVelocity = 3.f;
- constraint->getRotationalLimitMotor(2)->m_maxMotorForce = 10;
- //servo motor is not implemented in 6dofspring constraint
- #endif
- constraint->setDbgDrawSize(btScalar(2.f));
- m_dynamicsWorld->addConstraint(constraint, true);
- m_data->m_ServoMotorConstraint = constraint;
- }
- ////////// chain of boxes linked together with fully limited rotational and translational constraints
- ////////// the chain will be pulled to the left and to the right periodically. They should strictly stick together.
- {
- btScalar limitConstraintStrength = 0.6;
- int bodycount = 10;
- btRigidBody* prevBody = 0;
- for(int i = 0; i < bodycount; ++i)
- {
- mass = 1.0;
- shape= new btBoxShape(btVector3(0.5,0.5,0.5));
- shape->calculateLocalInertia(mass,localInertia);
- bodyTransform.setIdentity();
- bodyTransform.setOrigin(btVector3(- i,0,3));
- motionState = new btDefaultMotionState(bodyTransform);
- btRigidBody* body = new btRigidBody(mass,motionState,shape,localInertia);
- body->setActivationState(DISABLE_DEACTIVATION);
- m_dynamicsWorld->addRigidBody(body);
- if(prevBody != 0)
- {
- localB.setIdentity();
- localB.setOrigin(btVector3(0.5,0,0));
- btTransform localA;
- localA.setIdentity();
- localA.setOrigin(btVector3(-0.5,0,0));
- CONSTRAINT_TYPE* constraint = new CONSTRAINT_TYPE(*prevBody, *body, localA, localB EXTRAPARAMS);
- constraint->setLimit(0, -0.01, 0.01);
- constraint->setLimit(1, 0, 0);
- constraint->setLimit(2, 0, 0);
- constraint->setLimit(3, 0, 0);
- constraint->setLimit(4, 0, 0);
- constraint->setLimit(5, 0, 0);
- for(int a = 0; a < 6; ++a)
- {
- constraint->setParam(BT_CONSTRAINT_STOP_ERP,0.9,a);
- constraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,a);
- }
- constraint->setDbgDrawSize(btScalar(1.f));
- m_dynamicsWorld->addConstraint(constraint, true);
- if(i < bodycount - 1)
- {
- localA.setIdentity();localA.getOrigin() = btVector3(0,0,3);
- localB.setIdentity();
- CONSTRAINT_TYPE* constraintZY = new CONSTRAINT_TYPE(*staticBody, *body, localA, localB EXTRAPARAMS);
- constraintZY->setLimit(0, 1, -1);
- constraintZY->setDbgDrawSize(btScalar(1.f));
- m_dynamicsWorld->addConstraint(constraintZY, true);
-
- }
- }
- else
- {
- localA.setIdentity();localA.getOrigin() = btVector3(bodycount,0,3);
- localB.setIdentity();
- localB.setOrigin(btVector3(0,0,0));
- m_data->m_ChainLeftBody = body;
- m_data->m_ChainLeftConstraint = new CONSTRAINT_TYPE(*staticBody, *body, localA, localB EXTRAPARAMS);
- m_data->m_ChainLeftConstraint->setLimit(3,0,0);
- m_data->m_ChainLeftConstraint->setLimit(4,0,0);
- m_data->m_ChainLeftConstraint->setLimit(5,0,0);
- for(int a = 0; a < 6; ++a)
- {
- m_data->m_ChainLeftConstraint->setParam(BT_CONSTRAINT_STOP_ERP,limitConstraintStrength,a);
- m_data->m_ChainLeftConstraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,a);
- }
- m_data->m_ChainLeftConstraint->setDbgDrawSize(btScalar(1.f));
- m_dynamicsWorld->addConstraint(m_data->m_ChainLeftConstraint, true);
- }
- prevBody = body;
- }
- m_data->m_ChainRightBody = prevBody;
- localA.setIdentity();localA.getOrigin() = btVector3(-bodycount,0,3);
- localB.setIdentity();
- localB.setOrigin(btVector3(0,0,0));
- m_data->m_ChainRightConstraint = new CONSTRAINT_TYPE(*staticBody, *m_data->m_ChainRightBody, localA, localB EXTRAPARAMS);
- m_data->m_ChainRightConstraint->setLimit(3,0,0);
- m_data->m_ChainRightConstraint->setLimit(4,0,0);
- m_data->m_ChainRightConstraint->setLimit(5,0,0);
- for(int a = 0; a < 6; ++a)
- {
- m_data->m_ChainRightConstraint->setParam(BT_CONSTRAINT_STOP_ERP,limitConstraintStrength,a);
- m_data->m_ChainRightConstraint->setParam(BT_CONSTRAINT_STOP_CFM,0.0,a);
- }
- }
- m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
- }
- void Dof6Spring2Setup::animate()
- {
-
- /////// servo motor: flip its target periodically
- #ifdef USE_6DOF2
- static float servoNextFrame = -1;
- btScalar pos = m_data->m_ServoMotorConstraint->getRotationalLimitMotor(2)->m_currentPosition;
- btScalar target = m_data->m_ServoMotorConstraint->getRotationalLimitMotor(2)->m_servoTarget;
- if(servoNextFrame < 0)
- {
- m_data->m_ServoMotorConstraint->getRotationalLimitMotor(2)->m_servoTarget *= -1;
- servoNextFrame = 3.0;
- }
- servoNextFrame -= m_data->mDt;
- #endif
- /////// constraint chain: pull the chain left and right periodically
- static float chainNextFrame = -1;
- static bool left = true;
- if(chainNextFrame < 0)
- {
- if(!left)
- {
- m_data->m_ChainRightBody->setActivationState(ACTIVE_TAG);
- m_dynamicsWorld->removeConstraint(m_data->m_ChainRightConstraint);
- m_data->m_ChainLeftConstraint->setDbgDrawSize(btScalar(2.f));
- m_dynamicsWorld->addConstraint(m_data->m_ChainLeftConstraint, true);
- }
- else
- {
- m_data->m_ChainLeftBody->setActivationState(ACTIVE_TAG);
- m_dynamicsWorld->removeConstraint(m_data->m_ChainLeftConstraint);
- m_data->m_ChainRightConstraint->setDbgDrawSize(btScalar(2.f));
- m_dynamicsWorld->addConstraint(m_data->m_ChainRightConstraint, true);
- }
- chainNextFrame = 3.0;
- left = !left;
- }
- chainNextFrame -= m_data->mDt;
- /////// bouncing constraint: push the box periodically
- m_data->m_BouncingTranslateBody->setActivationState(ACTIVE_TAG);
- static float bounceNextFrame = -1;
- if(bounceNextFrame < 0)
- {
- m_data->m_BouncingTranslateBody->applyCentralImpulse(btVector3(10,0,0));
- bounceNextFrame = 3.0;
- }
- bounceNextFrame -= m_data->mDt;
- m_data->frameID++;
- }
- void Dof6Spring2Setup::stepSimulation(float deltaTime)
- {
- animate();
- m_dynamicsWorld->stepSimulation(deltaTime);
- }
- class CommonExampleInterface* Dof6Spring2CreateFunc( CommonExampleOptions& options)
- {
- return new Dof6Spring2Setup(options.m_guiHelper);
- }
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