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- #include "CollisionShape2TriangleMesh.h"
- #include "btBulletCollisionCommon.h"
- #include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
- void CollisionShape2TriangleMesh(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<btVector3>& vertexPositions, btAlignedObjectArray<btVector3>& vertexNormals, btAlignedObjectArray<int>& indicesOut)
- {
- //todo: support all collision shape types
- switch (collisionShape->getShapeType())
- {
- case SOFTBODY_SHAPE_PROXYTYPE:
- {
- //skip the soft body collision shape for now
- break;
- }
- case STATIC_PLANE_PROXYTYPE:
- {
- //draw a box, oriented along the plane normal
- const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(collisionShape);
- btScalar planeConst = staticPlaneShape->getPlaneConstant();
- const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
- btVector3 planeOrigin = planeNormal * planeConst;
- btVector3 vec0,vec1;
- btPlaneSpace1(planeNormal,vec0,vec1);
- btScalar vecLen = 100.f;
- btVector3 verts[4];
- verts[0] = planeOrigin + vec0*vecLen + vec1*vecLen;
- verts[1] = planeOrigin - vec0*vecLen + vec1*vecLen;
- verts[2] = planeOrigin - vec0*vecLen - vec1*vecLen;
- verts[3] = planeOrigin + vec0*vecLen - vec1*vecLen;
-
- int startIndex = vertexPositions.size();
- indicesOut.push_back(startIndex+0);
- indicesOut.push_back(startIndex+1);
- indicesOut.push_back(startIndex+2);
- indicesOut.push_back(startIndex+0);
- indicesOut.push_back(startIndex+2);
- indicesOut.push_back(startIndex+3);
- btVector3 triNormal = parentTransform.getBasis()*planeNormal;
-
- for (int i=0;i<4;i++)
- {
- btVector3 vtxPos;
- btVector3 pos =parentTransform*verts[i];
- vertexPositions.push_back(pos);
- vertexNormals.push_back(triNormal);
- }
- break;
- }
- case TRIANGLE_MESH_SHAPE_PROXYTYPE:
- {
-
- btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*) collisionShape;
- btVector3 trimeshScaling = trimesh->getLocalScaling();
- btStridingMeshInterface* meshInterface = trimesh->getMeshInterface();
- btAlignedObjectArray<btVector3> vertices;
- btAlignedObjectArray<int> indices;
-
- for (int partId=0;partId<meshInterface->getNumSubParts();partId++)
- {
-
- const unsigned char *vertexbase = 0;
- int numverts = 0;
- PHY_ScalarType type = PHY_INTEGER;
- int stride = 0;
- const unsigned char *indexbase = 0;
- int indexstride = 0;
- int numfaces = 0;
- PHY_ScalarType indicestype = PHY_INTEGER;
- //PHY_ScalarType indexType=0;
-
- btVector3 triangleVerts[3];
- meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,partId);
- btVector3 aabbMin,aabbMax;
-
- for (int triangleIndex = 0 ; triangleIndex < numfaces;triangleIndex++)
- {
- unsigned int* gfxbase = (unsigned int*)(indexbase+triangleIndex*indexstride);
-
- for (int j=2;j>=0;j--)
- {
-
- int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
- if (type == PHY_FLOAT)
- {
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = btVector3(
- graphicsbase[0]*trimeshScaling.getX(),
- graphicsbase[1]*trimeshScaling.getY(),
- graphicsbase[2]*trimeshScaling.getZ());
- }
- else
- {
- double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
- triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*trimeshScaling.getX()),
- btScalar(graphicsbase[1]*trimeshScaling.getY()),
- btScalar(graphicsbase[2]*trimeshScaling.getZ()));
- }
- }
- indices.push_back(vertices.size());
- vertices.push_back(triangleVerts[0]);
- indices.push_back(vertices.size());
- vertices.push_back(triangleVerts[1]);
- indices.push_back(vertices.size());
- vertices.push_back(triangleVerts[2]);
- btVector3 triNormal = (triangleVerts[1]-triangleVerts[0]).cross(triangleVerts[2]-triangleVerts[0]);
- triNormal.normalize();
- for (int v=0;v<3;v++)
- {
-
- btVector3 pos =parentTransform*triangleVerts[v];
- indicesOut.push_back(vertexPositions.size());
- vertexPositions.push_back(pos);
- vertexNormals.push_back(triNormal);
- }
-
- }
- }
-
- break;
- }
- default:
- {
- if (collisionShape->isConvex())
- {
- btConvexShape* convex = (btConvexShape*)collisionShape;
- {
- btShapeHull* hull = new btShapeHull(convex);
- hull->buildHull(0.0);
- {
- //int strideInBytes = 9*sizeof(float);
- //int numVertices = hull->numVertices();
- //int numIndices =hull->numIndices();
- for (int t=0;t<hull->numTriangles();t++)
- {
- btVector3 triNormal;
- int index0 = hull->getIndexPointer()[t*3+0];
- int index1 = hull->getIndexPointer()[t*3+1];
- int index2 = hull->getIndexPointer()[t*3+2];
- btVector3 pos0 =parentTransform*hull->getVertexPointer()[index0];
- btVector3 pos1 =parentTransform*hull->getVertexPointer()[index1];
- btVector3 pos2 =parentTransform*hull->getVertexPointer()[index2];
- triNormal = (pos1-pos0).cross(pos2-pos0);
- triNormal.normalize();
- for (int v=0;v<3;v++)
- {
- int index = hull->getIndexPointer()[t*3+v];
- btVector3 pos =parentTransform*hull->getVertexPointer()[index];
- indicesOut.push_back(vertexPositions.size());
- vertexPositions.push_back(pos);
- vertexNormals.push_back(triNormal);
- }
- }
- }
- delete hull;
- }
- } else
- {
- if (collisionShape->isCompound())
- {
- btCompoundShape* compound = (btCompoundShape*) collisionShape;
- for (int i=0;i<compound->getNumChildShapes();i++)
- {
- btTransform childWorldTrans = parentTransform * compound->getChildTransform(i);
- CollisionShape2TriangleMesh(compound->getChildShape(i),childWorldTrans,vertexPositions,vertexNormals,indicesOut);
- }
- } else
- {
- btAssert(0);
- }
-
- }
- }
- };
- }
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