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- #include "OpenGLGuiHelper.h"
- #include "btBulletDynamicsCommon.h"
- #include "../CommonInterfaces/CommonGraphicsAppInterface.h"
- #include "../CommonInterfaces/CommonRenderInterface.h"
- #include "Bullet3Common/b3Scalar.h"
- #include "CollisionShape2TriangleMesh.h"
- #include "../OpenGLWindow/SimpleCamera.h"
- #include "../OpenGLWindow/GLInstanceGraphicsShape.h"
- //backwards compatibility
- #include "GL_ShapeDrawer.h"
- #define BT_LINE_BATCH_SIZE 512
- struct MyDebugVec3
- {
- MyDebugVec3(const btVector3& org)
- :x(org.x()),
- y(org.y()),
- z(org.z())
- {
- }
- float x;
- float y;
- float z;
- };
- class MyDebugDrawer : public btIDebugDraw
- {
- CommonGraphicsApp* m_glApp;
- int m_debugMode;
- btAlignedObjectArray<MyDebugVec3> m_linePoints;
- btAlignedObjectArray<unsigned int> m_lineIndices;
- btVector3 m_currentLineColor;
- DefaultColors m_ourColors;
- public:
- MyDebugDrawer(CommonGraphicsApp* app)
- : m_glApp(app)
- ,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb),
- m_currentLineColor(-1,-1,-1)
- {
-
-
- }
- virtual DefaultColors getDefaultColors() const
- {
- return m_ourColors;
- }
- ///the default implementation for setDefaultColors has no effect. A derived class can implement it and store the colors.
- virtual void setDefaultColors(const DefaultColors& colors)
- {
- m_ourColors = colors;
- }
- virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1)
- {
- //float from[4] = {from1[0],from1[1],from1[2],from1[3]};
- //float to[4] = {to1[0],to1[1],to1[2],to1[3]};
- //float color[4] = {color1[0],color1[1],color1[2],color1[3]};
- //m_glApp->m_instancingRenderer->drawLine(from,to,color);
- if (m_currentLineColor!=color1 || m_linePoints.size() >= BT_LINE_BATCH_SIZE)
- {
- flushLines();
- m_currentLineColor = color1;
- }
- MyDebugVec3 from(from1);
- MyDebugVec3 to(to1);
-
- m_linePoints.push_back(from);
- m_linePoints.push_back(to);
- m_lineIndices.push_back(m_lineIndices.size());
- m_lineIndices.push_back(m_lineIndices.size());
- }
- virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
- {
- drawLine(PointOnB,PointOnB+normalOnB*distance,color);
- btVector3 ncolor(0, 0, 0);
- drawLine(PointOnB, PointOnB + normalOnB*0.01, ncolor);
-
- }
-
- virtual void reportErrorWarning(const char* warningString)
- {
- }
- virtual void draw3dText(const btVector3& location,const char* textString)
- {
- }
- virtual void setDebugMode(int debugMode)
- {
- m_debugMode = debugMode;
- }
- virtual int getDebugMode() const
- {
- return m_debugMode;
- }
- virtual void flushLines()
- {
- int sz = m_linePoints.size();
- if (sz)
- {
- float debugColor[4];
- debugColor[0] = m_currentLineColor.x();
- debugColor[1] = m_currentLineColor.y();
- debugColor[2] = m_currentLineColor.z();
- debugColor[3] = 1.f;
- m_glApp->m_renderer->drawLines(&m_linePoints[0].x,debugColor,
- m_linePoints.size(),sizeof(MyDebugVec3),
- &m_lineIndices[0],
- m_lineIndices.size(),
- 1);
- m_linePoints.clear();
- m_lineIndices.clear();
- }
- }
- };
- static btVector4 sColors[4] =
- {
- btVector4(0.3,0.3,1,1),
- btVector4(0.6,0.6,1,1),
- btVector4(0,1,0,1),
- btVector4(0,1,1,1),
- //btVector4(1,1,0,1),
- };
- struct OpenGLGuiHelperInternalData
- {
- struct CommonGraphicsApp* m_glApp;
- class MyDebugDrawer* m_debugDraw;
- GL_ShapeDrawer* m_gl2ShapeDrawer;
- bool m_vrMode;
- int m_vrSkipShadowPass;
- btAlignedObjectArray<unsigned char> m_rgbaPixelBuffer1;
- btAlignedObjectArray<float> m_depthBuffer1;
-
- OpenGLGuiHelperInternalData()
- :m_vrMode(false),
- m_vrSkipShadowPass(0)
- {
- }
- };
- void OpenGLGuiHelper::setVRMode(bool vrMode)
- {
- m_data->m_vrMode = vrMode;
- m_data->m_vrSkipShadowPass = 0;
- }
- OpenGLGuiHelper::OpenGLGuiHelper(CommonGraphicsApp* glApp, bool useOpenGL2)
- {
- m_data = new OpenGLGuiHelperInternalData;
- m_data->m_glApp = glApp;
- m_data->m_debugDraw = 0;
-
- m_data->m_gl2ShapeDrawer = 0;
- if (useOpenGL2)
- {
- m_data->m_gl2ShapeDrawer = new GL_ShapeDrawer();
- }
- }
- OpenGLGuiHelper::~OpenGLGuiHelper()
- {
- delete m_data->m_debugDraw;
- delete m_data->m_gl2ShapeDrawer;
- delete m_data;
- }
- struct CommonRenderInterface* OpenGLGuiHelper::getRenderInterface()
- {
- return m_data->m_glApp->m_renderer;
- }
- void OpenGLGuiHelper::createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color)
- {
- createCollisionObjectGraphicsObject(body,color);
- }
- void OpenGLGuiHelper::createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color)
- {
- if (body->getUserIndex()<0)
- {
- btCollisionShape* shape = body->getCollisionShape();
- btTransform startTransform = body->getWorldTransform();
- int graphicsShapeId = shape->getUserIndex();
- if (graphicsShapeId>=0)
- {
- // btAssert(graphicsShapeId >= 0);
- //the graphics shape is already scaled
- btVector3 localScaling(1,1,1);
- int graphicsInstanceId = m_data->m_glApp->m_renderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling);
- body->setUserIndex(graphicsInstanceId);
- }
- }
- }
- int OpenGLGuiHelper::registerTexture(const unsigned char* texels, int width, int height)
- {
- int textureId = m_data->m_glApp->m_renderer->registerTexture(texels,width,height);
- return textureId;
- }
- int OpenGLGuiHelper::registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId)
- {
- int shapeId = m_data->m_glApp->m_renderer->registerShape(vertices, numvertices,indices,numIndices,primitiveType, textureId);
- return shapeId;
- }
- int OpenGLGuiHelper::registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
- {
- return m_data->m_glApp->m_renderer->registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling);
- }
- void OpenGLGuiHelper::removeAllGraphicsInstances()
- {
- m_data->m_glApp->m_renderer->removeAllInstances();
- }
- void OpenGLGuiHelper::createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
- {
- //already has a graphics object?
- if (collisionShape->getUserIndex()>=0)
- return;
- btAlignedObjectArray<GLInstanceVertex> gfxVertices;
-
- btAlignedObjectArray<int> indices;
- btTransform startTrans;startTrans.setIdentity();
- {
- btAlignedObjectArray<btVector3> vertexPositions;
- btAlignedObjectArray<btVector3> vertexNormals;
- CollisionShape2TriangleMesh(collisionShape,startTrans,vertexPositions,vertexNormals,indices);
- gfxVertices.resize(vertexPositions.size());
- for (int i=0;i<vertexPositions.size();i++)
- {
- for (int j=0;j<4;j++)
- {
- gfxVertices[i].xyzw[j] = vertexPositions[i][j];
- }
- for (int j=0;j<3;j++)
- {
- gfxVertices[i].normal[j] = vertexNormals[i][j];
- }
- for (int j=0;j<2;j++)
- {
- gfxVertices[i].uv[j] = 0.5;//we don't have UV info...
- }
- }
- }
-
- if (gfxVertices.size() && indices.size())
- {
- int shapeId = registerGraphicsShape(&gfxVertices[0].xyzw[0],gfxVertices.size(),&indices[0],indices.size(),B3_GL_TRIANGLES,-1);
- collisionShape->setUserIndex(shapeId);
- }
-
- }
- void OpenGLGuiHelper::syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)
- {
- //in VR mode, we skip the synchronization for the second eye
- if (m_data->m_vrMode && m_data->m_vrSkipShadowPass==1)
- return;
- int numCollisionObjects = rbWorld->getNumCollisionObjects();
- {
- B3_PROFILE("write all InstanceTransformToCPU");
- for (int i = 0; i<numCollisionObjects; i++)
- {
- B3_PROFILE("writeSingleInstanceTransformToCPU");
- btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
- btVector3 pos = colObj->getWorldTransform().getOrigin();
- btQuaternion orn = colObj->getWorldTransform().getRotation();
- int index = colObj->getUserIndex();
- if (index >= 0)
- {
- m_data->m_glApp->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, index);
- }
- }
- }
- {
- B3_PROFILE("writeTransforms");
- m_data->m_glApp->m_renderer->writeTransforms();
- }
- }
- void OpenGLGuiHelper::render(const btDiscreteDynamicsWorld* rbWorld)
- {
- if (m_data->m_vrMode)
- {
- //in VR, we skip the shadow generation for the second eye
-
- if (m_data->m_vrSkipShadowPass>=1)
- {
- m_data->m_glApp->m_renderer->renderSceneInternal(B3_USE_SHADOWMAP_RENDERMODE);
- m_data->m_vrSkipShadowPass=0;
-
- } else
- {
- m_data->m_glApp->m_renderer->renderScene();
- m_data->m_vrSkipShadowPass++;
- }
- } else
- {
- m_data->m_glApp->m_renderer->renderScene();
- }
-
- //backwards compatible OpenGL2 rendering
- if (m_data->m_gl2ShapeDrawer && rbWorld)
- {
- m_data->m_gl2ShapeDrawer->enableTexture(true);
- m_data->m_gl2ShapeDrawer->drawScene(rbWorld,true);
- }
- }
- void OpenGLGuiHelper::createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld)
- {
- btAssert(rbWorld);
- m_data->m_debugDraw = new MyDebugDrawer(m_data->m_glApp);
- rbWorld->setDebugDrawer(m_data->m_debugDraw );
- m_data->m_debugDraw->setDebugMode(
- btIDebugDraw::DBG_DrawWireframe
- +btIDebugDraw::DBG_DrawAabb
- //btIDebugDraw::DBG_DrawContactPoints
- );
- }
- struct Common2dCanvasInterface* OpenGLGuiHelper::get2dCanvasInterface()
- {
- return m_data->m_glApp->m_2dCanvasInterface;
- }
- CommonParameterInterface* OpenGLGuiHelper::getParameterInterface()
- {
- return m_data->m_glApp->m_parameterInterface;
- }
- void OpenGLGuiHelper::setUpAxis(int axis)
- {
- m_data->m_glApp->setUpAxis(axis);
- }
- void OpenGLGuiHelper::resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ)
- {
- if (getRenderInterface() && getRenderInterface()->getActiveCamera())
- {
- getRenderInterface()->getActiveCamera()->setCameraDistance(camDist);
- getRenderInterface()->getActiveCamera()->setCameraPitch(pitch);
- getRenderInterface()->getActiveCamera()->setCameraYaw(yaw);
- getRenderInterface()->getActiveCamera()->setCameraTargetPosition(camPosX,camPosY,camPosZ);
- }
- }
- void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
- unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
- float* depthBuffer, int depthBufferSizeInPixels,
- int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
- int startPixelIndex, int destinationWidth,
- int destinationHeight, int* numPixelsCopied)
- {
- int sourceWidth = m_data->m_glApp->m_window->getWidth()*m_data->m_glApp->m_window->getRetinaScale();
- int sourceHeight = m_data->m_glApp->m_window->getHeight()*m_data->m_glApp->m_window->getRetinaScale();
-
- if (numPixelsCopied)
- *numPixelsCopied = 0;
- int numTotalPixels = destinationWidth*destinationHeight;
- int numRemainingPixels = numTotalPixels - startPixelIndex;
- int numBytesPerPixel = 4;//RGBA
- int numRequestedPixels = btMin(rgbaBufferSizeInPixels,numRemainingPixels);
- if (numRequestedPixels)
- {
- if (startPixelIndex==0)
- {
- CommonCameraInterface* oldCam = getRenderInterface()->getActiveCamera();
- SimpleCamera tempCam;
- getRenderInterface()->setActiveCamera(&tempCam);
- getRenderInterface()->getActiveCamera()->setVRCamera(viewMatrix,projectionMatrix);
- getRenderInterface()->renderScene();
- getRenderInterface()->setActiveCamera(oldCam);
-
- {
- btAlignedObjectArray<unsigned char> sourceRgbaPixelBuffer;
- btAlignedObjectArray<float> sourceDepthBuffer;
- //copy the image into our local cache
- sourceRgbaPixelBuffer.resize(sourceWidth*sourceHeight*numBytesPerPixel);
- sourceDepthBuffer.resize(sourceWidth*sourceHeight);
- m_data->m_glApp->getScreenPixels(&(sourceRgbaPixelBuffer[0]),sourceRgbaPixelBuffer.size(), &sourceDepthBuffer[0],sizeof(float)*sourceDepthBuffer.size());
-
- m_data->m_rgbaPixelBuffer1.resize(destinationWidth*destinationHeight*numBytesPerPixel);
- m_data->m_depthBuffer1.resize(destinationWidth*destinationHeight);
- //rescale and flip
-
- for (int i=0;i<destinationWidth;i++)
- {
- for (int j=0;j<destinationHeight;j++)
- {
- int xIndex = int(float(i)*(float(sourceWidth)/float(destinationWidth)));
- int yIndex = int(float(destinationHeight-1-j)*(float(sourceHeight)/float(destinationHeight)));
- btClamp(xIndex,0,sourceWidth);
- btClamp(yIndex,0,sourceHeight);
- int bytesPerPixel = 4; //RGBA
-
- int sourcePixelIndex = (xIndex+yIndex*sourceWidth)*bytesPerPixel;
- m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+0] = sourceRgbaPixelBuffer[sourcePixelIndex+0];
- m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+1] = sourceRgbaPixelBuffer[sourcePixelIndex+1];
- m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+2] = sourceRgbaPixelBuffer[sourcePixelIndex+2];
- m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+3] = 255;
- }
- }
- }
- }
- if (pixelsRGBA)
- {
- for (int i=0;i<numRequestedPixels*numBytesPerPixel;i++)
- {
- pixelsRGBA[i] = m_data->m_rgbaPixelBuffer1[i+startPixelIndex*numBytesPerPixel];
- }
- }
- if (depthBuffer)
- {
- for (int i=0;i<numRequestedPixels;i++)
- {
- depthBuffer[i] = m_data->m_depthBuffer1[i];
- }
- }
- if (numPixelsCopied)
- *numPixelsCopied = numRequestedPixels;
- }
-
-
- }
- struct MyConvertPointerSizeT
- {
- union
- {
- const void* m_ptr;
- size_t m_int;
- };
- };
- bool shapePointerCompareFunc(const btCollisionObject* colA, const btCollisionObject* colB)
- {
- MyConvertPointerSizeT a,b;
- a.m_ptr = colA->getCollisionShape();
- b.m_ptr = colB->getCollisionShape();
- return (a.m_int<b.m_int);
- }
- void OpenGLGuiHelper::autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
- {
- //sort the collision objects based on collision shape, the gfx library requires instances that re-use a shape to be added after eachother
- btAlignedObjectArray<btCollisionObject*> sortedObjects;
- sortedObjects.reserve(rbWorld->getNumCollisionObjects());
- for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
- {
- btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
- sortedObjects.push_back(colObj);
- }
- sortedObjects.quickSort(shapePointerCompareFunc);
- for (int i=0;i<sortedObjects.size();i++)
- {
- btCollisionObject* colObj = sortedObjects[i];
- //btRigidBody* body = btRigidBody::upcast(colObj);
- //does this also work for btMultiBody/btMultiBodyLinkCollider?
- createCollisionShapeGraphicsObject(colObj->getCollisionShape());
- int colorIndex = colObj->getBroadphaseHandle()->getUid() & 3;
- btVector3 color= sColors[colorIndex];
- createCollisionObjectGraphicsObject(colObj,color);
-
- }
- }
-
- void OpenGLGuiHelper::drawText3D( const char* txt, float posX, float posY, float posZ, float size)
- {
- B3_PROFILE("OpenGLGuiHelper::drawText3D");
- btAssert(m_data->m_glApp);
- m_data->m_glApp->drawText3D(txt,posX,posY,posZ,size);
- }
- struct CommonGraphicsApp* OpenGLGuiHelper::getAppInterface()
- {
- return m_data->m_glApp;
- }
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