MultiBodyConstraintFeedback.cpp 14 KB

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  1. #include "MultiBodyConstraintFeedback.h"
  2. #include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
  3. #include "BulletDynamics/Featherstone/btMultiBodyJointFeedback.h"
  4. #include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
  5. #include "../CommonInterfaces/CommonMultiBodyBase.h"
  6. static btScalar radius(0.2);
  7. struct MultiBodyConstraintFeedbackSetup : public CommonMultiBodyBase
  8. {
  9. btMultiBody* m_multiBody;
  10. btAlignedObjectArray<btMultiBodyJointFeedback*> m_jointFeedbacks;
  11. btMultiBodyJointMotor* m_motor;
  12. bool m_once;
  13. public:
  14. MultiBodyConstraintFeedbackSetup(struct GUIHelperInterface* helper);
  15. virtual ~MultiBodyConstraintFeedbackSetup();
  16. virtual void initPhysics();
  17. virtual void stepSimulation(float deltaTime);
  18. virtual void resetCamera()
  19. {
  20. float dist = 5;
  21. float pitch = 270;
  22. float yaw = 21;
  23. float targetPos[3]={-1.34,3.4,-0.44};
  24. m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
  25. }
  26. };
  27. MultiBodyConstraintFeedbackSetup::MultiBodyConstraintFeedbackSetup(struct GUIHelperInterface* helper)
  28. :CommonMultiBodyBase(helper),
  29. m_motor(0),
  30. m_once(true)
  31. {
  32. }
  33. MultiBodyConstraintFeedbackSetup::~MultiBodyConstraintFeedbackSetup()
  34. {
  35. }
  36. ///this is a temporary global, until we determine if we need the option or not
  37. extern bool gJointFeedbackInWorldSpace;
  38. extern bool gJointFeedbackInJointFrame;
  39. void MultiBodyConstraintFeedbackSetup::initPhysics()
  40. {
  41. int upAxis = 2;
  42. gJointFeedbackInWorldSpace = true;
  43. gJointFeedbackInJointFrame = true;
  44. m_guiHelper->setUpAxis(upAxis);
  45. btVector4 colors[4] =
  46. {
  47. btVector4(1,0,0,1),
  48. btVector4(0,1,0,1),
  49. btVector4(0,1,1,1),
  50. btVector4(1,1,0,1),
  51. };
  52. int curColor = 0;
  53. this->createEmptyDynamicsWorld();
  54. m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
  55. m_dynamicsWorld->getDebugDrawer()->setDebugMode(
  56. //btIDebugDraw::DBG_DrawConstraints
  57. +btIDebugDraw::DBG_DrawWireframe
  58. +btIDebugDraw::DBG_DrawContactPoints
  59. +btIDebugDraw::DBG_DrawAabb
  60. );//+btIDebugDraw::DBG_DrawConstraintLimits);
  61. //create a static ground object
  62. if (1)
  63. {
  64. btVector3 groundHalfExtents(10,10,0.2);
  65. btBoxShape* box = new btBoxShape(groundHalfExtents);
  66. box->initializePolyhedralFeatures();
  67. m_guiHelper->createCollisionShapeGraphicsObject(box);
  68. btTransform start; start.setIdentity();
  69. btVector3 groundOrigin(-0.4f, 3.f, 0.f);
  70. btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
  71. groundOrigin[upAxis] -=.5;
  72. groundOrigin[2]-=0.6;
  73. start.setOrigin(groundOrigin);
  74. btQuaternion groundOrn(btVector3(0,1,0),0.25*SIMD_PI);
  75. // start.setRotation(groundOrn);
  76. btRigidBody* body = createRigidBody(0,start,box);
  77. body->setFriction(0);
  78. btVector4 color = colors[curColor];
  79. curColor++;
  80. curColor&=3;
  81. m_guiHelper->createRigidBodyGraphicsObject(body,color);
  82. }
  83. {
  84. bool floating = false;
  85. bool damping = false;
  86. bool gyro = false;
  87. int numLinks = 2;
  88. bool spherical = false; //set it ot false -to use 1DoF hinges instead of 3DoF sphericals
  89. bool canSleep = false;
  90. bool selfCollide = false;
  91. btVector3 linkHalfExtents(0.05, 0.5, 0.1);
  92. btVector3 baseHalfExtents(0.05, 0.5, 0.1);
  93. btVector3 basePosition = btVector3(-0.4f, 3.f, 0.f);
  94. //mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm
  95. //init the base
  96. btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
  97. float baseMass = 0.01f;
  98. if(baseMass)
  99. {
  100. //btCollisionShape *shape = new btSphereShape(baseHalfExtents[0]);// btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
  101. btCollisionShape *shape = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
  102. shape->calculateLocalInertia(baseMass, baseInertiaDiag);
  103. delete shape;
  104. }
  105. btMultiBody *pMultiBody = new btMultiBody(numLinks, baseMass, baseInertiaDiag, !floating, canSleep);
  106. m_multiBody = pMultiBody;
  107. btQuaternion baseOriQuat(0.f, 0.f, 0.f, 1.f);
  108. // baseOriQuat.setEulerZYX(-.25*SIMD_PI,0,-1.75*SIMD_PI);
  109. pMultiBody->setBasePos(basePosition);
  110. pMultiBody->setWorldToBaseRot(baseOriQuat);
  111. btVector3 vel(0, 0, 0);
  112. // pMultiBody->setBaseVel(vel);
  113. //init the links
  114. btVector3 hingeJointAxis(1, 0, 0);
  115. //y-axis assumed up
  116. btVector3 parentComToCurrentCom(0, -linkHalfExtents[1] * 2.f, 0); //par body's COM to cur body's COM offset
  117. btVector3 currentPivotToCurrentCom(0, -linkHalfExtents[1], 0); //cur body's COM to cur body's PIV offset
  118. btVector3 parentComToCurrentPivot = parentComToCurrentCom - currentPivotToCurrentCom; //par body's COM to cur body's PIV offset
  119. //////
  120. btScalar q0 = 0.f * SIMD_PI/ 180.f;
  121. btQuaternion quat0(btVector3(0, 1, 0).normalized(), q0);
  122. quat0.normalize();
  123. /////
  124. for(int i = 0; i < numLinks; ++i)
  125. {
  126. float linkMass = i==0? 0.0001 : 1.f;
  127. //if (i==3 || i==2)
  128. // linkMass= 1000;
  129. btVector3 linkInertiaDiag(0.f, 0.f, 0.f);
  130. btCollisionShape* shape = 0;
  131. if (i==0)
  132. {
  133. shape = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2]));//
  134. } else
  135. {
  136. shape = new btSphereShape(radius);
  137. }
  138. shape->calculateLocalInertia(linkMass, linkInertiaDiag);
  139. delete shape;
  140. if(!spherical)
  141. {
  142. //pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, parentComToCurrentPivot, currentPivotToCurrentCom, false);
  143. if (i==0)
  144. {
  145. pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, i - 1,
  146. btQuaternion(0.f, 0.f, 0.f, 1.f),
  147. hingeJointAxis,
  148. parentComToCurrentPivot,
  149. currentPivotToCurrentCom, false);
  150. } else
  151. {
  152. btVector3 parentComToCurrentCom(0, -linkHalfExtents[1], 0); //par body's COM to cur body's COM offset
  153. btVector3 currentPivotToCurrentCom(0, 0, 0); //cur body's COM to cur body's PIV offset
  154. //btVector3 parentComToCurrentPivot = parentComToCurrentCom - currentPivotToCurrentCom; //par body's COM to cur body's PIV offset
  155. pMultiBody->setupFixed(i, linkMass, linkInertiaDiag, i - 1,
  156. btQuaternion(0.f, 0.f, 0.f, 1.f),
  157. parentComToCurrentPivot,
  158. currentPivotToCurrentCom);
  159. }
  160. //pMultiBody->setupFixed(i,linkMass,linkInertiaDiag,i-1,btQuaternion(0,0,0,1),parentComToCurrentPivot,currentPivotToCurrentCom,false);
  161. }
  162. else
  163. {
  164. //pMultiBody->setupPlanar(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f)/*quat0*/, btVector3(1, 0, 0), parentComToCurrentPivot*2, false);
  165. pMultiBody->setupSpherical(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), parentComToCurrentPivot, currentPivotToCurrentCom, false);
  166. }
  167. }
  168. pMultiBody->finalizeMultiDof();
  169. //for (int i=pMultiBody->getNumLinks()-1;i>=0;i--)//
  170. for (int i=0;i<pMultiBody->getNumLinks();i++)
  171. {
  172. btMultiBodyJointFeedback* fb = new btMultiBodyJointFeedback();
  173. pMultiBody->getLink(i).m_jointFeedback = fb;
  174. m_jointFeedbacks.push_back(fb);
  175. //break;
  176. }
  177. btMultiBodyDynamicsWorld* world = m_dynamicsWorld;
  178. ///
  179. world->addMultiBody(pMultiBody);
  180. btMultiBody* mbC = pMultiBody;
  181. mbC->setCanSleep(canSleep);
  182. mbC->setHasSelfCollision(selfCollide);
  183. mbC->setUseGyroTerm(gyro);
  184. //
  185. if(!damping)
  186. {
  187. mbC->setLinearDamping(0.f);
  188. mbC->setAngularDamping(0.f);
  189. }else
  190. { mbC->setLinearDamping(0.1f);
  191. mbC->setAngularDamping(0.9f);
  192. }
  193. //
  194. m_dynamicsWorld->setGravity(btVector3(0,0,-10));
  195. //////////////////////////////////////////////
  196. if(0)//numLinks > 0)
  197. {
  198. btScalar q0 = 45.f * SIMD_PI/ 180.f;
  199. if(!spherical)
  200. {
  201. mbC->setJointPosMultiDof(0, &q0);
  202. }
  203. else
  204. {
  205. btQuaternion quat0(btVector3(1, 1, 0).normalized(), q0);
  206. quat0.normalize();
  207. mbC->setJointPosMultiDof(0, quat0);
  208. }
  209. }
  210. ///
  211. btAlignedObjectArray<btQuaternion> world_to_local;
  212. world_to_local.resize(pMultiBody->getNumLinks() + 1);
  213. btAlignedObjectArray<btVector3> local_origin;
  214. local_origin.resize(pMultiBody->getNumLinks() + 1);
  215. world_to_local[0] = pMultiBody->getWorldToBaseRot();
  216. local_origin[0] = pMultiBody->getBasePos();
  217. double friction = 1;
  218. {
  219. // float pos[4]={local_origin[0].x(),local_origin[0].y(),local_origin[0].z(),1};
  220. float quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()};
  221. if (1)
  222. {
  223. btCollisionShape* shape = new btBoxShape(btVector3(baseHalfExtents[0],baseHalfExtents[1],baseHalfExtents[2]));//new btSphereShape(baseHalfExtents[0]);
  224. m_guiHelper->createCollisionShapeGraphicsObject(shape);
  225. btMultiBodyLinkCollider* col= new btMultiBodyLinkCollider(pMultiBody, -1);
  226. col->setCollisionShape(shape);
  227. btTransform tr;
  228. tr.setIdentity();
  229. //if we don't set the initial pose of the btCollisionObject, the simulator will do this
  230. //when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider
  231. tr.setOrigin(local_origin[0]);
  232. btQuaternion orn(btVector3(0,0,1),0.25*3.1415926538);
  233. tr.setRotation(orn);
  234. col->setWorldTransform(tr);
  235. bool isDynamic = (baseMass > 0 && floating);
  236. short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
  237. short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
  238. world->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);//, 2,1+2);
  239. btVector3 color(0.0,0.0,0.5);
  240. m_guiHelper->createCollisionObjectGraphicsObject(col,color);
  241. // col->setFriction(friction);
  242. pMultiBody->setBaseCollider(col);
  243. }
  244. }
  245. for (int i=0; i < pMultiBody->getNumLinks(); ++i)
  246. {
  247. const int parent = pMultiBody->getParent(i);
  248. world_to_local[i+1] = pMultiBody->getParentToLocalRot(i) * world_to_local[parent+1];
  249. local_origin[i+1] = local_origin[parent+1] + (quatRotate(world_to_local[i+1].inverse() , pMultiBody->getRVector(i)));
  250. }
  251. for (int i=0; i < pMultiBody->getNumLinks(); ++i)
  252. {
  253. btVector3 posr = local_origin[i+1];
  254. // float pos[4]={posr.x(),posr.y(),posr.z(),1};
  255. float quat[4]={-world_to_local[i+1].x(),-world_to_local[i+1].y(),-world_to_local[i+1].z(),world_to_local[i+1].w()};
  256. btCollisionShape* shape =0;
  257. if (i==0)
  258. {
  259. shape = new btBoxShape(btVector3(linkHalfExtents[0],linkHalfExtents[1],linkHalfExtents[2]));//btSphereShape(linkHalfExtents[0]);
  260. } else
  261. {
  262. shape = new btSphereShape(radius);
  263. }
  264. m_guiHelper->createCollisionShapeGraphicsObject(shape);
  265. btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i);
  266. col->setCollisionShape(shape);
  267. btTransform tr;
  268. tr.setIdentity();
  269. tr.setOrigin(posr);
  270. tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
  271. col->setWorldTransform(tr);
  272. // col->setFriction(friction);
  273. bool isDynamic = 1;//(linkMass > 0);
  274. short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
  275. short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
  276. //if (i==0||i>numLinks-2)
  277. {
  278. world->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);//,2,1+2);
  279. btVector4 color = colors[curColor];
  280. curColor++;
  281. curColor&=3;
  282. m_guiHelper->createCollisionObjectGraphicsObject(col,color);
  283. pMultiBody->getLink(i).m_collider=col;
  284. }
  285. }
  286. int link=0;
  287. int targetVelocity=0.f;
  288. btScalar maxForce = 100000;
  289. m_motor = new btMultiBodyJointMotor(pMultiBody,link,targetVelocity,maxForce);
  290. m_dynamicsWorld->addMultiBodyConstraint(m_motor);
  291. }
  292. }
  293. void MultiBodyConstraintFeedbackSetup::stepSimulation(float deltaTime)
  294. {
  295. //m_multiBody->addLinkForce(0,btVector3(100,100,100));
  296. if (0)//m_once)
  297. {
  298. m_once=false;
  299. m_multiBody->addJointTorque(0, 10.0);
  300. btScalar torque = m_multiBody->getJointTorque(0);
  301. b3Printf("t = %f,%f,%f\n",torque,torque,torque);//[0],torque[1],torque[2]);
  302. }
  303. btScalar timeStep = 1./240.f;
  304. m_dynamicsWorld->stepSimulation(timeStep,0);
  305. static int count = 0;
  306. if ((count& 0x0f)==0)
  307. {
  308. if (m_motor)
  309. {
  310. float force = m_motor->getAppliedImpulse(0)/timeStep;
  311. b3Printf("motor applied force = %f\n", force);
  312. }
  313. for (int i=0;i<m_jointFeedbacks.size();i++)
  314. {
  315. b3Printf("F_reaction[%i] linear:%f,%f,%f, angular:%f,%f,%f",
  316. i,
  317. m_jointFeedbacks[i]->m_reactionForces.m_topVec[0],
  318. m_jointFeedbacks[i]->m_reactionForces.m_topVec[1],
  319. m_jointFeedbacks[i]->m_reactionForces.m_topVec[2],
  320. m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[0],
  321. m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[1],
  322. m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[2]
  323. );
  324. }
  325. }
  326. count++;
  327. /*
  328. b3Printf("base angvel = %f,%f,%f",m_multiBody->getBaseOmega()[0],
  329. m_multiBody->getBaseOmega()[1],
  330. m_multiBody->getBaseOmega()[2]
  331. );
  332. */
  333. btScalar jointVel =m_multiBody->getJointVel(0);
  334. // b3Printf("child angvel = %f",jointVel);
  335. }
  336. class CommonExampleInterface* MultiBodyConstraintFeedbackCreateFunc(struct CommonExampleOptions& options)
  337. {
  338. return new MultiBodyConstraintFeedbackSetup(options.m_guiHelper);
  339. }