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- #include "MultiThreadingExample.h"
- #include "../CommonInterfaces/CommonGraphicsAppInterface.h"
- #include "../CommonInterfaces/CommonRenderInterface.h"
- #include "../CommonInterfaces/CommonExampleInterface.h"
- #include "LinearMath/btTransform.h"
- #include "../CommonInterfaces/CommonGUIHelperInterface.h"
- #include "../RenderingExamples/TimeSeriesCanvas.h"
- #include "stb_image/stb_image.h"
- #include "Bullet3Common/b3Quaternion.h"
- #include "Bullet3Common/b3Matrix3x3.h"
- #include "../CommonInterfaces/CommonParameterInterface.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #define stdvector btAlignedObjectArray
- #define MAGIC_RESET_NUMBER 64738
- void SampleThreadFunc(void* userPtr,void* lsMemory);
- void* SamplelsMemoryFunc();
- #include <stdio.h>
- //#include "BulletMultiThreaded/PlatformDefinitions.h"
- #ifndef _WIN32
- #include "b3PosixThreadSupport.h"
- b3ThreadSupportInterface* createThreadSupport(int numThreads)
- {
- b3PosixThreadSupport::ThreadConstructionInfo constructionInfo("testThreads",
- SampleThreadFunc,
- SamplelsMemoryFunc,
- numThreads);
- b3ThreadSupportInterface* threadSupport = new b3PosixThreadSupport(constructionInfo);
- return threadSupport;
- }
- #elif defined( _WIN32)
- #include "b3Win32ThreadSupport.h"
- b3ThreadSupportInterface* createThreadSupport(int numThreads)
- {
- b3Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("testThreads",SampleThreadFunc,SamplelsMemoryFunc,numThreads);
- b3Win32ThreadSupport* threadSupport = new b3Win32ThreadSupport(threadConstructionInfo);
- return threadSupport;
- }
- #endif
- struct SampleJobInterface
- {
- virtual void executeJob(int threadIndex)=0;
- };
- struct SampleJob1 : public SampleJobInterface
- {
- float m_fakeWork;
- int m_jobId;
-
- SampleJob1(int jobId)
- :m_fakeWork(0),
- m_jobId(jobId)
- {
- }
- virtual ~SampleJob1() {}
- virtual void executeJob(int threadIndex)
- {
- printf("start SampleJob1 %d using threadIndex %d\n",m_jobId,threadIndex);
- //do some fake work
- for (int i=0;i<1000000;i++)
- m_fakeWork = b3Scalar(1.21)*m_fakeWork;
- printf("finished SampleJob1 %d using threadIndex %d\n",m_jobId,threadIndex);
- }
- };
- struct SampleArgs
- {
- SampleArgs()
- {
- }
- b3CriticalSection* m_cs;
-
- btAlignedObjectArray<SampleJobInterface*> m_jobQueue;
-
- void submitJob(SampleJobInterface* job)
- {
- m_cs->lock();
- m_jobQueue.push_back(job);
- m_cs->unlock();
- }
- SampleJobInterface* consumeJob()
- {
- SampleJobInterface* job = 0;
- m_cs->lock();
- int sz = m_jobQueue.size();
- if (sz)
- {
- job = m_jobQueue[sz-1];
- m_jobQueue.pop_back();
- }
- m_cs->unlock();
- return job;
- }
- };
- SampleArgs args;
- struct SampleThreadLocalStorage
- {
- int threadId;
- };
- void SampleThreadFunc(void* userPtr,void* lsMemory)
- {
- printf("SampleThreadFunc thread started\n");
- SampleThreadLocalStorage* localStorage = (SampleThreadLocalStorage*) lsMemory;
- SampleArgs* args = (SampleArgs*) userPtr;
-
- bool requestExit = false;
- while (!requestExit)
- {
- SampleJobInterface* job = args->consumeJob();
- if (job)
- {
- job->executeJob(localStorage->threadId);
- }
-
- args->m_cs->lock();
- int exitMagicNumber = args->m_cs->getSharedParam(1);
- requestExit = (exitMagicNumber==MAGIC_RESET_NUMBER);
- args->m_cs->unlock();
-
- }
- printf("finished\n");
- //do nothing
- }
- void* SamplelsMemoryFunc()
- {
- //don't create local store memory, just return 0
- return new SampleThreadLocalStorage;
- }
- class MultiThreadingExample : public CommonExampleInterface
- {
- CommonGraphicsApp* m_app;
- GUIHelperInterface* m_guiHelper;
- int m_exampleIndex;
- b3ThreadSupportInterface* m_threadSupport;
- btAlignedObjectArray<SampleJob1*> m_jobs;
- int m_numThreads;
- public:
-
- MultiThreadingExample(GUIHelperInterface* guiHelper, int tutorialIndex)
- :m_app(guiHelper->getAppInterface()),
- m_guiHelper(guiHelper),
- m_exampleIndex(tutorialIndex),
- m_threadSupport(0),
- m_numThreads(8)
- {
- int numBodies = 1;
-
- m_app->setUpAxis(1);
- m_app->m_renderer->enableBlend(true);
-
- }
- virtual ~MultiThreadingExample()
- {
- m_app->m_renderer->enableBlend(false);
- }
-
-
- virtual void renderScene()
- {
- }
- virtual void initPhysics()
- {
- b3Printf("initPhysics");
-
-
- m_threadSupport = createThreadSupport(m_numThreads);
- for (int i=0;i<m_threadSupport->getNumTasks();i++)
- {
- SampleThreadLocalStorage* storage = (SampleThreadLocalStorage*)m_threadSupport->getThreadLocalMemory(i);
- b3Assert(storage);
- storage->threadId = i;
- }
-
- args.m_cs = m_threadSupport->createCriticalSection();
- args.m_cs->setSharedParam(0,100);
-
- for (int i=0;i<100;i++)
- {
- SampleJob1* job = new SampleJob1(i);
- args.submitJob(job);
- }
-
- int i;
- for (i=0;i<m_numThreads;i++)
- {
- m_threadSupport->runTask(B3_THREAD_SCHEDULE_TASK, (void*) &args, i);
- }
- b3Printf("Threads started");
- }
- virtual void exitPhysics()
- {
- b3Printf("exitPhysics, stopping threads");
- bool blockingWait =false;
- int arg0,arg1;
-
- args.m_cs->lock();
- //terminate all threads
- args.m_cs->setSharedParam(1,MAGIC_RESET_NUMBER);
- args.m_cs->unlock();
-
- if (blockingWait)
- {
- for (int i=0;i<m_numThreads;i++)
- {
- m_threadSupport->waitForResponse(&arg0,&arg1);
- printf("finished waiting for response: %d %d\n", arg0,arg1);
- }
- } else
- {
- int numActiveThreads = m_numThreads;
- while (numActiveThreads)
- {
- if (m_threadSupport->isTaskCompleted(&arg0,&arg1,0))
- {
- numActiveThreads--;
- printf("numActiveThreads = %d\n",numActiveThreads);
- } else
- {
- // printf("polling..");
- }
- };
- }
-
- delete m_threadSupport;
-
- b3Printf("Threads stopped");
- for (int i=0;i<m_jobs.size();i++)
- {
- delete m_jobs[i];
- }
- m_jobs.clear();
-
- }
-
- virtual void stepSimulation(float deltaTime)
- {
-
-
-
- }
-
- virtual void physicsDebugDraw(int debugDrawFlags)
- {
-
-
- }
- virtual bool mouseMoveCallback(float x,float y)
- {
- return false;
- }
- virtual bool mouseButtonCallback(int button, int state, float x, float y)
- {
- return false;
- }
- virtual bool keyboardCallback(int key, int state)
- {
- return false;
- }
-
- virtual void resetCamera()
- {
- float dist = 10.5;
- float pitch = 136;
- float yaw = 32;
- float targetPos[3]={0,0,0};
- if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
- {
- m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
- m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
- m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
- m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0],targetPos[1],targetPos[2]);
- }
- }
- };
- class CommonExampleInterface* MultiThreadingExampleCreateFunc(struct CommonExampleOptions& options)
- {
- return new MultiThreadingExample(options.m_guiHelper, options.m_option);
- }
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