123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141 |
- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "Bullet3Common/b3Scalar.h"
- #ifndef BT_WIN32_THREAD_SUPPORT_H
- #define BT_WIN32_THREAD_SUPPORT_H
- #include "Bullet3Common/b3AlignedObjectArray.h"
- #include "b3ThreadSupportInterface.h"
- typedef void (*b3Win32ThreadFunc)(void* userPtr,void* lsMemory);
- typedef void* (*b3Win32lsMemorySetupFunc)();
- ///b3Win32ThreadSupport helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
- class b3Win32ThreadSupport : public b3ThreadSupportInterface
- {
- public:
- ///placeholder, until libspe2 support is there
- struct b3ThreadStatus
- {
- int m_taskId;
- int m_commandId;
- int m_status;
- b3Win32ThreadFunc m_userThreadFunc;
- void* m_userPtr; //for taskDesc etc
- void* m_lsMemory; //initialized using Win32LocalStoreMemorySetupFunc
- void* m_threadHandle; //this one is calling 'Win32ThreadFunc'
- void* m_eventStartHandle;
- char m_eventStartHandleName[32];
- void* m_eventCompletetHandle;
- char m_eventCompletetHandleName[32];
-
- };
- private:
- b3AlignedObjectArray<b3ThreadStatus> m_activeThreadStatus;
- b3AlignedObjectArray<void*> m_completeHandles;
-
- int m_maxNumTasks;
- public:
- ///Setup and initialize SPU/CELL/Libspe2
- struct Win32ThreadConstructionInfo
- {
- Win32ThreadConstructionInfo(const char* uniqueName,
- b3Win32ThreadFunc userThreadFunc,
- b3Win32lsMemorySetupFunc lsMemoryFunc,
- int numThreads=1,
- int threadStackSize=65535
- )
- :m_uniqueName(uniqueName),
- m_userThreadFunc(userThreadFunc),
- m_lsMemoryFunc(lsMemoryFunc),
- m_numThreads(numThreads),
- m_threadStackSize(threadStackSize),
- m_priority(0)
- {
- }
- const char* m_uniqueName;
- b3Win32ThreadFunc m_userThreadFunc;
- b3Win32lsMemorySetupFunc m_lsMemoryFunc;
- int m_numThreads;
- int m_threadStackSize;
- int m_priority;
- };
- b3Win32ThreadSupport(const Win32ThreadConstructionInfo& threadConstructionInfo);
- ///cleanup/shutdown Libspe2
- virtual ~b3Win32ThreadSupport();
- void startThreads(const Win32ThreadConstructionInfo& threadInfo);
- ///send messages to SPUs
- virtual void runTask(int uiCommand, void* uiArgument0, int uiArgument1);
- ///check for messages from SPUs
- virtual void waitForResponse(int *puiArgument0, int *puiArgument1);
- virtual bool isTaskCompleted(int *puiArgument0, int *puiArgument1, int timeOutInMilliseconds);
- ///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
- virtual void startThreads();
- ///tell the task scheduler we are done with the SPU tasks
- virtual void stopThreads();
- virtual void setNumTasks(int numTasks)
- {
- m_maxNumTasks = numTasks;
- }
- virtual int getNumTasks() const
- {
- return m_maxNumTasks;
- }
- virtual void* getThreadLocalMemory(int taskId)
- {
- return m_activeThreadStatus[taskId].m_lsMemory;
- }
- virtual b3Barrier* createBarrier();
- virtual b3CriticalSection* createCriticalSection();
- virtual void deleteBarrier(b3Barrier* barrier);
- virtual void deleteCriticalSection(b3CriticalSection* criticalSection);
- };
- #endif //BT_WIN32_THREAD_SUPPORT_H
|