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- #include "ConcaveScene.h"
- #include "GpuRigidBodyDemo.h"
- #include "OpenGLWindow/ShapeData.h"
- #include "OpenGLWindow/GLInstancingRenderer.h"
- #include "Bullet3Common/b3Quaternion.h"
- #include "OpenGLWindow/b3gWindowInterface.h"
- #include "Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h"
- #include "../GpuDemoInternalData.h"
- #include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
- #include "OpenGLWindow/OpenGLInclude.h"
- #include "OpenGLWindow/GLInstanceRendererInternalData.h"
- #include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
- #include "Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h"
- #include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h"
- #include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
- #include "GpuRigidBodyDemoInternalData.h"
- #include"../../Wavefront/tiny_obj_loader.h"
- #include "Bullet3Common/b3Transform.h"
- #include "Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h"
- #include "Bullet3AppSupport/gwenUserInterface.h"
- #include "OpenGLWindow/GLInstanceGraphicsShape.h"
- #define CONCAVE_GAPX 14
- #define CONCAVE_GAPY 5
- #define CONCAVE_GAPZ 14
- GLInstanceGraphicsShape* createGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
- {
- b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
- {
- // int numVertices = obj->vertexCount;
- // int numIndices = 0;
- b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
- for (int s=0;s<shapes.size();s++)
- {
- tinyobj::shape_t& shape = shapes[s];
- int faceCount = shape.mesh.indices.size();
- for (int f=0;f<faceCount;f+=3)
- {
- //b3Vector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
- if (1)
- {
- b3Vector3 normal=b3MakeVector3(0,1,0);
- int vtxBaseIndex = vertices->size();
- indicesPtr->push_back(vtxBaseIndex);
- indicesPtr->push_back(vtxBaseIndex+1);
- indicesPtr->push_back(vtxBaseIndex+2);
- GLInstanceVertex vtx0;
- vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
- vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f]*3+1];
- vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2];
- vtx0.xyzw[3] = 0.f;
- vtx0.uv[0] = 0.5f;//shape.mesh.positions[shape.mesh.indices[f]*3+2];?
- vtx0.uv[1] = 0.5f;
- GLInstanceVertex vtx1;
- vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+1]*3+0];
- vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+1]*3+1];
- vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+1]*3+2];
- vtx1.xyzw[3]= 0.f;
- vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
- vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
- GLInstanceVertex vtx2;
- vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+2]*3+0];
- vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+2]*3+1];
- vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+2]*3+2];
- vtx2.xyzw[3] = 0.f;
- vtx2.uv[0] = 0.5f;
- vtx2.uv[1] = 0.5f;
- b3Vector3 v0=b3MakeVector3(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
- b3Vector3 v1=b3MakeVector3(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
- b3Vector3 v2=b3MakeVector3(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
- normal = (v1-v0).cross(v2-v0);
- normal.normalize();
- vtx0.normal[0] = normal[0];
- vtx0.normal[1] = normal[1];
- vtx0.normal[2] = normal[2];
- vtx1.normal[0] = normal[0];
- vtx1.normal[1] = normal[1];
- vtx1.normal[2] = normal[2];
- vtx2.normal[0] = normal[0];
- vtx2.normal[1] = normal[1];
- vtx2.normal[2] = normal[2];
- vertices->push_back(vtx0);
- vertices->push_back(vtx1);
- vertices->push_back(vtx2);
- }
- }
- }
- GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
- gfxShape->m_vertices = vertices;
- gfxShape->m_numvertices = vertices->size();
- gfxShape->m_indices = indicesPtr;
- gfxShape->m_numIndices = indicesPtr->size();
- for (int i=0;i<4;i++)
- gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
- return gfxShape;
- }
- }
- void ConcaveScene::createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling)
- {
- char relativeFileName[1024];
- const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
- int prefixIndex=-1;
- {
- int numPrefixes = sizeof(prefix)/sizeof(char*);
- for (int i=0;i<numPrefixes;i++)
- {
- FILE* f = 0;
- sprintf(relativeFileName,"%s%s",prefix[i],fileName);
- f = fopen(relativeFileName,"r");
- if (f)
- {
- fclose(f);
- prefixIndex = i;
- break;
- }
- }
- }
- if (prefixIndex<0)
- return;
- int index=10;
- {
- std::vector<tinyobj::shape_t> shapes;
- std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
- GLInstanceGraphicsShape* shape = createGraphicsShapeFromWavefrontObj(shapes);
- b3AlignedObjectArray<b3Vector3> verts;
- for (int i=0;i<shape->m_numvertices;i++)
- {
- for (int j=0;j<3;j++)
- shape->m_vertices->at(i).xyzw[j] += shift[j];
- b3Vector3 vtx=b3MakeVector3(shape->m_vertices->at(i).xyzw[0],
- shape->m_vertices->at(i).xyzw[1],
- shape->m_vertices->at(i).xyzw[2]);
- verts.push_back(vtx*scaling);
- }
- int colIndex = m_data->m_np->registerConcaveMesh(&verts,shape->m_indices,b3MakeVector3(1,1,1));
- {
- int strideInBytes = 9*sizeof(float);
- int numVertices = sizeof(cube_vertices)/strideInBytes;
- int numIndices = sizeof(cube_indices)/sizeof(int);
- //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
- //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
- int shapeId = ci.m_instancingRenderer->registerShape(&shape->m_vertices->at(0).xyzw[0], shape->m_numvertices, &shape->m_indices->at(0), shape->m_numIndices);
- b3Quaternion orn(0,0,0,1);
- b3Vector4 color=b3MakeVector4(0.3,0.3,1,1.f);//0.5);//1.f
- {
- float mass = 0.f;
- b3Vector3 position=b3MakeVector3(0,0,0);
- int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
- int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
- index++;
- }
- delete shape->m_indices;
- delete shape->m_vertices;
- delete shape;
- }
- }
- }
- void ConcaveScene::setupScene(const ConstructionInfo& ci)
- {
- if (1)
- {
- //char* fileName = "slopedPlane100.obj";
- //char* fileName = "plane100.obj";
- // char* fileName = "plane100.obj";
- //char* fileName = "teddy.obj";//"plane.obj";
- // char* fileName = "sponza_closed.obj";//"plane.obj";
- //char* fileName = "leoTest1.obj";
- const char* fileName = "samurai_monastry.obj";
- // char* fileName = "teddy2_VHACD_CHs.obj";
- b3Vector3 shift1=b3MakeVector3(0,0,0);//0,230,80);//150,-100,-120);
- b3Vector4 scaling=b3MakeVector4(10,10,10,1);
- // createConcaveMesh(ci,"plane100.obj",shift1,scaling);
- //createConcaveMesh(ci,"plane100.obj",shift,scaling);
- // b3Vector3 shift2(0,0,0);//0,230,80);//150,-100,-120);
- // createConcaveMesh(ci,"teddy.obj",shift2,scaling);
- // b3Vector3 shift3(130,-150,-75);//0,230,80);//150,-100,-120);
- // createConcaveMesh(ci,"leoTest1.obj",shift3,scaling);
- createConcaveMesh(ci,fileName,shift1,scaling);
- } else
- {
- int strideInBytes = 9*sizeof(float);
- int numVertices = sizeof(cube_vertices)/strideInBytes;
- int numIndices = sizeof(cube_indices)/sizeof(int);
- int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
- int group=1;
- int mask=1;
- int index=0;
- {
- b3Vector4 scaling=b3MakeVector4(400,1.,400,1);
- int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
- b3Vector3 position=b3MakeVector3(0,-2,0);
- b3Quaternion orn(0,0,0,1);
- b3Vector4 color=b3MakeVector4(0,0,1,1);
- int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
- int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
- }
- }
- createDynamicObjects(ci);
- m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
- float camPos[4]={0,0,0,0};//65.5,4.5,65.5,0};
- //float camPos[4]={1,12.5,1.5,0};
- m_instancingRenderer->setCameraPitch(45);
- m_instancingRenderer->setCameraTargetPosition(camPos);
- m_instancingRenderer->setCameraDistance(355);
- char msg[1024];
- int numInstances = m_data->m_rigidBodyPipeline->getNumBodies();
- sprintf(msg,"Num objects = %d",numInstances);
- if (ci.m_gui)
- ci.m_gui->setStatusBarMessage(msg,true);
- }
- void ConcaveScene::createDynamicObjects(const ConstructionInfo& ci)
- {
- int strideInBytes = 9*sizeof(float);
- int numVertices = sizeof(cube_vertices)/strideInBytes;
- int numIndices = sizeof(cube_indices)/sizeof(int);
- //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
- int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
- int group=1;
- int mask=1;
- int index=0;
- if (1)
- {
- int curColor = 0;
- b3Vector4 colors[4] =
- {
- b3MakeVector4(1,1,1,1),
- b3MakeVector4(1,1,0.3,1),
- b3MakeVector4(0.3,1,1,1),
- b3MakeVector4(0.3,0.3,1,1),
- };
- b3ConvexUtility* utilPtr = new b3ConvexUtility();
- b3Vector4 scaling=b3MakeVector4(1,1,1,1);
- {
- b3AlignedObjectArray<b3Vector3> verts;
- unsigned char* vts = (unsigned char*) cube_vertices;
- for (int i=0;i<numVertices;i++)
- {
- float* vertex = (float*) &vts[i*strideInBytes];
- verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2]));
- }
- bool merge = true;
- if (numVertices)
- {
- utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge);
- }
- }
- // int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
- int colIndex=-1;
- if (ci.m_useInstancedCollisionShapes)
- colIndex = m_data->m_np->registerConvexHullShape(utilPtr);
- for (int i=0;i<ci.arraySizeX;i++)
- {
- for (int j=0;j<ci.arraySizeY;j++)
- {
- for (int k=0;k<ci.arraySizeZ;k++)
- {
- if (!ci.m_useInstancedCollisionShapes)
- colIndex = m_data->m_np->registerConvexHullShape(utilPtr);
- float mass = 1;
- //b3Vector3 position(-2*ci.gapX+i*ci.gapX,25+j*ci.gapY,-2*ci.gapZ+k*ci.gapZ);
- b3Vector3 position=b3MakeVector3(-(ci.arraySizeX/2)*CONCAVE_GAPX+i*CONCAVE_GAPX,
- 23+j*CONCAVE_GAPY,
- -(ci.arraySizeZ/2)*CONCAVE_GAPZ+k*CONCAVE_GAPZ);
- b3Quaternion orn(0,0,0,1);
- b3Vector4 color = colors[curColor];
- curColor++;
- curColor&=3;
- int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
- int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
- index++;
- }
- }
- }
- }
- }
- void ConcaveCompoundScene::setupScene(const ConstructionInfo& ci)
- {
- ConcaveScene::setupScene(ci);
- float camPos[4]={0,50,0,0};//65.5,4.5,65.5,0};
- //float camPos[4]={1,12.5,1.5,0};
- m_instancingRenderer->setCameraPitch(45);
- m_instancingRenderer->setCameraTargetPosition(camPos);
- m_instancingRenderer->setCameraDistance(40);
- }
- void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
- {
- const char* fileName = "teddy2_VHACD_CHs.obj";
- //char* fileName = "cube_offset.obj";
- b3Vector3 shift=b3MakeVector3(0,0,0);//0,230,80);//150,-100,-120);
- b3Vector4 scaling=b3MakeVector4(1,1,1,1);
- const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
- int prefixIndex=-1;
- char relativeFileName[1024];
- {
- int numPrefixes = sizeof(prefix)/sizeof(char*);
- for (int i=0;i<numPrefixes;i++)
- {
- sprintf(relativeFileName,"%s%s",prefix[i],fileName);
- FILE* f = 0;
- f = fopen(relativeFileName,"r");
- if (f)
- {
- prefixIndex = i;
- fclose(f);
- break;
- }
- }
- }
- if (prefixIndex<0)
- return;
- std::vector<tinyobj::shape_t> shapes;
- std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
- if (shapes.size()>0)
- {
- int strideInBytes = 9*sizeof(float);
- b3AlignedObjectArray<GLInstanceVertex> vertexArray;
- b3AlignedObjectArray<int> indexArray;
- //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
- int group=1;
- int mask=1;
- int index=0;
- int colIndex = 0;
- b3AlignedObjectArray<GLInstanceVertex> vertices;
- int stride2 = sizeof(GLInstanceVertex);
- b3Assert(stride2 == strideInBytes);
- {
- b3AlignedObjectArray<b3GpuChildShape> childShapes;
- int numChildShapes = shapes.size();
- for (int i=0;i<numChildShapes;i++)
- // int i=4;
- {
- tinyobj::shape_t& shape = shapes[i];
- int numVertices = shape.mesh.positions.size()/3;
- int numFaces = shape.mesh.indices.size()/3;
- //for now, only support polyhedral child shapes
- b3GpuChildShape child;
- b3Vector3 pos=b3MakeVector3(0,0,0);
- b3Quaternion orn(0,0,0,1);
- for (int v=0;v<4;v++)
- {
- child.m_childPosition[v] = pos[v];
- child.m_childOrientation[v] = orn[v];
- }
- b3Transform tr;
- tr.setIdentity();
- tr.setOrigin(pos);
- tr.setRotation(orn);
- int baseIndex = vertexArray.size();
- for (int f=0;f<numFaces;f++)
- {
- for (int i=0;i<3;i++)
- {
- indexArray.push_back(baseIndex+shape.mesh.indices[f*3+i]);
- }
- }
- b3Vector3 center=b3MakeVector3(0,0,0);
- b3AlignedObjectArray<GLInstanceVertex> tmpVertices;
- //add transformed graphics vertices and indices
- b3Vector3 myScaling=b3MakeVector3(50,50,50);//300,300,300);
- for (int v=0;v<numVertices;v++)
- {
- GLInstanceVertex vert;
- vert.uv[0] = 0.5f;
- vert.uv[1] = 0.5f;
- vert.normal[0]=0.f;
- vert.normal[1]=1.f;
- vert.normal[2]=0.f;
- b3Vector3 vertPos;
- vertPos[0] = shape.mesh.positions[v*3+0]*myScaling[0];
- vertPos[1] = shape.mesh.positions[v*3+1]*myScaling[1];
- vertPos[2] = shape.mesh.positions[v*3+2]*myScaling[2];
- vertPos[3] =0.f;
- center+=vertPos;
- }
- center/=numVertices;
- for (int v=0;v<numVertices;v++)
- {
- GLInstanceVertex vert;
- vert.uv[0] = 0.5f;
- vert.uv[1] = 0.5f;
- vert.normal[0]=0.f;
- vert.normal[1]=1.f;
- vert.normal[2]=0.f;
- b3Vector3 vertPos;
- vertPos[0] = shape.mesh.positions[v*3+0]*myScaling[0];
- vertPos[1] = shape.mesh.positions[v*3+1]*myScaling[1];
- vertPos[2] = shape.mesh.positions[v*3+2]*myScaling[2];
- vertPos[3] =0.f;
- // vertPos-=center;
- vert.xyzw[0] = vertPos[0];
- vert.xyzw[1] = vertPos[1];
- vert.xyzw[2] = vertPos[2];
- tmpVertices.push_back(vert);
- b3Vector3 newPos = tr*vertPos;
- vert.xyzw[0] = newPos[0];
- vert.xyzw[1] = newPos[1];
- vert.xyzw[2] = newPos[2];
- vert.xyzw[3] = 0.f;
- vertexArray.push_back(vert);
- }
- int childColIndex = m_data->m_np->registerConvexHullShape(&tmpVertices[0].xyzw[0],strideInBytes,numVertices, scaling);
- child.m_shapeIndex = childColIndex;
- childShapes.push_back(child);
- colIndex = childColIndex;
- }
- colIndex= m_data->m_np->registerCompoundShape(&childShapes);
- }
- //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
- int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size());
- b3Vector4 colors[4] =
- {
- b3MakeVector4(1,0,0,1),
- b3MakeVector4(0,1,0,1),
- b3MakeVector4(0,0,1,1),
- b3MakeVector4(0,1,1,1),
- };
- int curColor = 0;
- for (int i=0;i<1;i++)//ci.arraySizeX;i++)
- {
- for (int j=0;j<4;j++)
- {
- // for (int k=0;k<ci.arraySizeZ;k++)
- int k=0;
- {
- float mass = 1;//j==0? 0.f : 1.f;
- //b3Vector3 position(i*10*ci.gapX,j*ci.gapY,k*10*ci.gapZ);
- b3Vector3 position=b3MakeVector3(i*10*ci.gapX,10+j*10*ci.gapY,k*10*ci.gapZ);
- // b3Quaternion orn(0,0,0,1);
- b3Quaternion orn(b3MakeVector3(0,0,1),1.8);
- b3Vector4 color = colors[curColor];
- curColor++;
- curColor&=3;
- b3Vector4 scaling=b3MakeVector4(1,1,1,1);
- int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
- int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
- index++;
- }
- }
- }
- }
- }
- void ConcaveCompoundScene::createDynamicObjects(const ConstructionInfo& ci)
- {
- int strideInBytes = 9*sizeof(float);
- int numVertices = sizeof(cube_vertices)/strideInBytes;
- int numIndices = sizeof(cube_indices)/sizeof(int);
- b3AlignedObjectArray<GLInstanceVertex> vertexArray;
- b3AlignedObjectArray<int> indexArray;
- //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
- int group=1;
- int mask=1;
- int index=0;
- float scaling[4] = {1,1,1,1};
- int colIndex = 0;
- GLInstanceVertex* cubeVerts = (GLInstanceVertex*)&cube_vertices[0];
- int stride2 = sizeof(GLInstanceVertex);
- b3Assert(stride2 == strideInBytes);
- {
- int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
- b3Vector3 childPositions[3] = {
- b3MakeVector3(0,-2,0),
- b3MakeVector3(0,0,0),
- b3MakeVector3(0,0,2)
- };
- b3AlignedObjectArray<b3GpuChildShape> childShapes;
- int numChildShapes = 3;
- for (int i=0;i<numChildShapes;i++)
- {
- //for now, only support polyhedral child shapes
- b3GpuChildShape child;
- child.m_shapeIndex = childColIndex;
- b3Vector3 pos = childPositions[i];
- b3Quaternion orn(0,0,0,1);
- for (int v=0;v<4;v++)
- {
- child.m_childPosition[v] = pos[v];
- child.m_childOrientation[v] = orn[v];
- }
- childShapes.push_back(child);
- b3Transform tr;
- tr.setIdentity();
- tr.setOrigin(pos);
- tr.setRotation(orn);
- int baseIndex = vertexArray.size();
- for (int j=0;j<numIndices;j++)
- indexArray.push_back(cube_indices[j]+baseIndex);
- //add transformed graphics vertices and indices
- for (int v=0;v<numVertices;v++)
- {
- GLInstanceVertex vert = cubeVerts[v];
- b3Vector3 vertPos=b3MakeVector3(vert.xyzw[0],vert.xyzw[1],vert.xyzw[2]);
- b3Vector3 newPos = tr*vertPos;
- vert.xyzw[0] = newPos[0];
- vert.xyzw[1] = newPos[1];
- vert.xyzw[2] = newPos[2];
- vert.xyzw[3] = 0.f;
- vertexArray.push_back(vert);
- }
- }
- colIndex= m_data->m_np->registerCompoundShape(&childShapes);
- }
- //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
- int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size());
- b3Vector4 colors[4] =
- {
- b3MakeVector4(1,0,0,1),
- b3MakeVector4(0,1,0,1),
- b3MakeVector4(0,0,1,1),
- b3MakeVector4(0,1,1,1),
- };
- int curColor = 0;
- for (int i=0;i<ci.arraySizeX;i++)
- {
- for (int j=0;j<ci.arraySizeY;j++)
- {
- for (int k=0;k<ci.arraySizeZ;k++)
- {
- float mass = 1;//j==0? 0.f : 1.f;
- b3Vector3 position=b3MakeVector3((-ci.arraySizeX/2+i)*ci.gapX,50+j*ci.gapY,(-ci.arraySizeZ/2+k)*ci.gapZ);
- //b3Quaternion orn(0,0,0,1);
- b3Quaternion orn(b3MakeVector3(1,0,0),0.7);
- b3Vector4 color = colors[curColor];
- curColor++;
- curColor&=3;
- b3Vector4 scaling=b3MakeVector4(1,1,1,1);
- int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
- int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
- index++;
- }
- }
- }
- }
- void ConcaveSphereScene::setupScene(const ConstructionInfo& ci)
- {
- ConcaveScene::setupScene(ci);
- float camPos[4]={0,50,0,0};//65.5,4.5,65.5,0};
- //float camPos[4]={1,12.5,1.5,0};
- m_instancingRenderer->setCameraPitch(45);
- m_instancingRenderer->setCameraTargetPosition(camPos);
- m_instancingRenderer->setCameraDistance(40);
- }
- void ConcaveSphereScene::createDynamicObjects(const ConstructionInfo& ci)
- {
- b3Vector4 colors[4] =
- {
- b3MakeVector4(1,0,0,1),
- b3MakeVector4(0,1,0,1),
- b3MakeVector4(0,1,1,1),
- b3MakeVector4(1,1,0,1),
- };
- int index=0;
- int curColor = 0;
- float radius = 1;
- //int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
- int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
- int prevGraphicsShapeIndex = registerGraphicsSphereShape(ci,radius,false);
- for (int i=0;i<ci.arraySizeX;i++)
- {
- for (int j=0;j<ci.arraySizeY;j++)
- {
- for (int k=0;k<ci.arraySizeZ;k++)
- {
- float mass = 1.f;
- b3Vector3 position=b3MakeVector3(-(ci.arraySizeX/2)*8+i*8,50+j*8,-(ci.arraySizeZ/2)*8+k*8);
- //b3Vector3 position(0,-41,0);//0,0,0);//i*radius*3,-41+j*radius*3,k*radius*3);
- b3Quaternion orn(0,0,0,1);
- b3Vector4 color = colors[curColor];
- curColor++;
- curColor&=3;
- b3Vector4 scaling=b3MakeVector4(radius,radius,radius,1);
- int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
- int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
- index++;
- }
- }
- }
- }
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