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- #ifndef CONCAVE_SCENE_H
- #define CONCAVE_SCENE_H
- #include "GpuRigidBodyDemo.h"
- #include "Bullet3Common/b3Vector3.h"
- class ConcaveScene : public GpuRigidBodyDemo
- {
- public:
- ConcaveScene(){}
- virtual ~ConcaveScene(){}
- virtual const char* getName()
- {
- return "BoxTrimesh";
- }
- static GpuDemo* MyCreateFunc()
- {
- GpuDemo* demo = new ConcaveScene;
- return demo;
- }
- virtual void setupScene(const ConstructionInfo& ci);
- virtual void createDynamicObjects(const ConstructionInfo& ci);
- virtual void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling);
-
- };
- class ConcaveSphereScene : public ConcaveScene
- {
- public:
- ConcaveSphereScene(){}
- virtual ~ConcaveSphereScene(){}
- virtual const char* getName()
- {
- return "SphereTrimesh";
- }
- static GpuDemo* MyCreateFunc()
- {
- GpuDemo* demo = new ConcaveSphereScene;
- return demo;
- }
- virtual void setupScene(const ConstructionInfo& ci);
- virtual void createDynamicObjects(const ConstructionInfo& ci);
- };
- class ConcaveCompoundScene : public ConcaveScene
- {
- public:
- ConcaveCompoundScene(){}
- virtual ~ConcaveCompoundScene(){}
- virtual const char* getName()
- {
- return "CompoundConcave";
- }
- static GpuDemo* MyCreateFunc()
- {
- GpuDemo* demo = new ConcaveCompoundScene;
- return demo;
- }
- virtual void setupScene(const ConstructionInfo& ci);
- virtual void createDynamicObjects(const ConstructionInfo& ci);
- };
- class ConcaveCompound2Scene : public ConcaveCompoundScene
- {
- public:
- ConcaveCompound2Scene(){}
- virtual ~ConcaveCompound2Scene(){}
- virtual const char* getName()
- {
- return "GRBConcave2Compound";
- }
- static GpuDemo* MyCreateFunc()
- {
- GpuDemo* demo = new ConcaveCompound2Scene;
- return demo;
- }
- virtual void createDynamicObjects(const ConstructionInfo& ci);
- };
- #endif //CONCAVE_SCENE_H
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