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- #ifndef GPU_COMPOUND_SCENE_H
- #define GPU_COMPOUND_SCENE_H
- #include "GpuRigidBodyDemo.h"
- class GpuCompoundScene : public GpuRigidBodyDemo
- {
- public:
- GpuCompoundScene(){}
- virtual ~GpuCompoundScene(){}
- virtual const char* getName()
- {
- return "CompoundOnSphere";
- }
- static GpuDemo* MyCreateFunc()
- {
- GpuDemo* demo = new GpuCompoundScene;
- return demo;
- }
- virtual void setupScene(const ConstructionInfo& ci);
- virtual void createStaticEnvironment(const ConstructionInfo& ci);
- };
- class GpuCompoundPlaneScene : public GpuCompoundScene
- {
- public:
- GpuCompoundPlaneScene(){}
- virtual ~GpuCompoundPlaneScene(){}
- virtual const char* getName()
- {
- return "CompoundOnPlane";
- }
- static GpuDemo* MyCreateFunc()
- {
- GpuDemo* demo = new GpuCompoundPlaneScene;
- return demo;
- }
- virtual void createStaticEnvironment(const ConstructionInfo& ci);
- };
- #endif //GPU_COMPOUND_SCENE_H
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