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- #ifndef GPU_RIGID_BODY_DEMO_H
- #define GPU_RIGID_BODY_DEMO_H
- #include "Bullet3Common/b3Vector3.h"
- #include "../CommonOpenCL/CommonOpenCLBase.h"
- class GpuRigidBodyDemo : public CommonOpenCLBase
- {
- protected:
- class GLInstancingRenderer* m_instancingRenderer;
- class GLPrimitiveRenderer* m_primRenderer;
- class CommonWindowInterface* m_window;
- struct GpuRigidBodyDemoInternalData* m_data;
- public:
-
- GpuRigidBodyDemo(GUIHelperInterface* helper);
- virtual ~GpuRigidBodyDemo();
- virtual void initPhysics();
- virtual void setupScene();
- virtual void destroyScene(){};
- virtual void exitPhysics();
-
- virtual void renderScene();
-
-
- virtual void stepSimulation(float deltaTime);
- //for picking
- b3Vector3 getRayTo(int x,int y);
- virtual bool mouseMoveCallback(float x,float y);
- virtual bool mouseButtonCallback(int button, int state, float x, float y);
- virtual bool keyboardCallback(int key, int state);
- unsigned char* loadImage(const char* fileName, int& width, int& height, int& n);
- };
- #endif //GPU_RIGID_BODY_DEMO_H
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