GpuSphereScene.cpp 6.2 KB

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  1. #include "GpuSphereScene.h"
  2. #include "GpuRigidBodyDemo.h"
  3. #include "OpenGLWindow/ShapeData.h"
  4. #include "OpenGLWindow/GLInstancingRenderer.h"
  5. #include "Bullet3Common/b3Quaternion.h"
  6. #include "OpenGLWindow/b3gWindowInterface.h"
  7. #include "Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h"
  8. #include "../GpuDemoInternalData.h"
  9. #include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
  10. #include "OpenGLWindow/OpenGLInclude.h"
  11. #include "OpenGLWindow/GLInstanceRendererInternalData.h"
  12. #include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
  13. #include "Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h"
  14. #include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h"
  15. #include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
  16. #include "GpuRigidBodyDemoInternalData.h"
  17. #include "Bullet3AppSupport/gwenUserInterface.h"
  18. void GpuSphereScene::setupScene(const ConstructionInfo& ci)
  19. {
  20. int strideInBytes = 9*sizeof(float);
  21. int numVertices = sizeof(cube_vertices)/strideInBytes;
  22. int numIndices = sizeof(cube_indices)/sizeof(int);
  23. //int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
  24. int group=1;
  25. int mask=1;
  26. int index=0;
  27. bool writeInstanceToGpu = false;
  28. if (0)
  29. {
  30. float radius = 60;
  31. int prevGraphicsShapeIndex = -1;
  32. {
  33. if (1)//radius>=100)
  34. {
  35. int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes;
  36. int numIndices = sizeof(detailed_sphere_indices)/sizeof(int);
  37. prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices);
  38. } else
  39. {
  40. bool usePointSprites = false;
  41. if (usePointSprites)
  42. {
  43. int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
  44. int numIndices = sizeof(point_sphere_indices)/sizeof(int);
  45. prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
  46. } else
  47. {
  48. if (radius>=10)
  49. {
  50. int numVertices = sizeof(medium_sphere_vertices)/strideInBytes;
  51. int numIndices = sizeof(medium_sphere_indices)/sizeof(int);
  52. prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0],numVertices,medium_sphere_indices,numIndices);
  53. } else
  54. {
  55. int numVertices = sizeof(low_sphere_vertices)/strideInBytes;
  56. int numIndices = sizeof(low_sphere_indices)/sizeof(int);
  57. prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices);
  58. }
  59. }
  60. }
  61. }
  62. b3Vector4 colors[4] =
  63. {
  64. b3MakeVector4(1,0,0,1),
  65. b3MakeVector4(0,1,0,1),
  66. b3MakeVector4(0,1,1,1),
  67. b3MakeVector4(1,1,0,1),
  68. };
  69. int curColor = 0;
  70. //int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
  71. int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
  72. float mass = 0.f;
  73. //b3Vector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
  74. b3Vector3 position=b3MakeVector3(0,0,0);
  75. b3Quaternion orn(0,0,0,1);
  76. b3Vector4 color = colors[curColor];
  77. curColor++;
  78. curColor&=3;
  79. b3Vector4 scaling=b3MakeVector4(radius,radius,radius,1);
  80. int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
  81. int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index, writeInstanceToGpu);
  82. index++;
  83. }
  84. b3Vector4 colors[4] =
  85. {
  86. b3MakeVector4(1,0,0,1),
  87. b3MakeVector4(0,1,0,1),
  88. b3MakeVector4(0,1,1,1),
  89. b3MakeVector4(1,1,0,1),
  90. };
  91. int curColor = 0;
  92. float radius = 61;
  93. //int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
  94. int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
  95. int prevGraphicsShapeIndex = registerGraphicsSphereShape(ci,radius,false);
  96. //for (int i=0;i<ci.arraySizeX;i++)
  97. {
  98. // for (int j=0;j<ci.arraySizeY;j++)
  99. {
  100. // for (int k=0;k<ci.arraySizeZ;k++)
  101. {
  102. int i=0,j=0,k=0;
  103. float mass = 0.f;
  104. b3Vector3 position=b3MakeVector3(0,0,0);
  105. //b3Vector3 position((j&1)+i*142.2,-51+j*142.,(j&1)+k*142.2);
  106. //b3Vector3 position(0,-41,0);//0,0,0);//i*radius*3,-41+j*radius*3,k*radius*3);
  107. b3Quaternion orn(0,0,0,1);
  108. b3Vector4 color = colors[curColor];
  109. curColor++;
  110. curColor&=3;
  111. b3Vector4 scaling=b3MakeVector4(radius,radius,radius,1);
  112. int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
  113. int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index, writeInstanceToGpu);
  114. index++;
  115. }
  116. }
  117. }
  118. if (1)
  119. {
  120. int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
  121. b3Vector4 scaling=b3MakeVector4(0.5,0.5,0.5,1);//1,1,1,1);//0.1,0.1,0.1,1);
  122. int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
  123. b3Vector3 normal=b3MakeVector3(0,-1,0);
  124. float constant=2;
  125. for (int j=-10;j<10;j++)
  126. for (int i=-10;i<10;i++)
  127. for (int k=0;k<30;k++)
  128. //int i=0;int j=0;
  129. {
  130. //int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
  131. b3Vector4 position=b3MakeVector4(2*i,70+k*2,2*j+8,0);
  132. //b3Quaternion orn(0,0,0,1);
  133. b3Quaternion orn(b3MakeVector3(1,0,0),0.3);
  134. b3Vector4 color=b3MakeVector4(0,0,1,1);
  135. int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
  136. int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f,position,orn,colIndex,index,false);
  137. index++;
  138. }
  139. }
  140. if (!writeInstanceToGpu)
  141. {
  142. m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
  143. }
  144. float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
  145. //float camPos[4]={1,12.5,1.5,0};
  146. m_instancingRenderer->setCameraTargetPosition(camPos);
  147. m_instancingRenderer->setCameraDistance(130);
  148. char msg[1024];
  149. int numInstances = index;
  150. sprintf(msg,"Num objects = %d",numInstances);
  151. ci.m_gui->setStatusBarMessage(msg,true);
  152. }