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- INCLUDE_DIRECTORIES(
- ..
- ../../src
- )
- FILE(GLOB OpenGLWindow_HDRS "*.h" )
- FILE(GLOB OpenGLWindowMac_CPP "Mac*.mm")
- FILE(GLOB OpenGLWindowWin32_CPP "Win32*.cpp")
- FILE(GLOB OpenGLWindowLinux_CPP "X11*.cpp")
- FILE(GLOB OpenGLWindowCommon_CPP "*.cpp" )
- LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowMac_CPP} )
- LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowWin32_CPP} )
- LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowLinux_CPP} )
- LIST(REMOVE_ITEM OpenGLWindowCommon_CPP X11OpenGLWindow.cpp )
- #MESSAGE (${OpenGLWindowCommon_CPP})
- IF (WIN32)
- SET(OpenGLWindow_SRCS ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew/glew.c ${OpenGLWindowWin32_CPP} ${OpenGLWindowCommon_CPP})
- INCLUDE_DIRECTORIES(
- ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew
- )
- ADD_DEFINITIONS(-DGLEW_STATIC)
- ENDIF(WIN32)
- IF (APPLE)
- SET(OpenGLWindow_SRCS ${OpenGLWindowMac_CPP} ${OpenGLWindowCommon_CPP} )
- ENDIF(APPLE)
- #no Linux detection?
- IF(NOT WIN32 AND NOT APPLE)
- INCLUDE_DIRECTORIES(
- ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew
- ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/optionalX11
- )
- ADD_DEFINITIONS(-DGLEW_STATIC)
- ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
- ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
- ADD_DEFINITIONS("-DDYNAMIC_LOAD_X11_FUNCTIONS=1")
- SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/Glew/glew.c ${OpenGLWindowCommon_CPP} )
- ENDIF()
- ADD_LIBRARY(OpenGLWindow ${OpenGLWindow_SRCS} ${OpenGLWindow_HDRS})
- if (UNIX AND NOT APPLE)
- target_link_libraries(OpenGLWindow )
- elseif (APPLE)
- target_link_libraries(OpenGLWindow ${COCOA_LIBRARY})
- endif ()
- if (BUILD_SHARED_LIBS)
- target_link_libraries(OpenGLWindow Bullet3Common)
- if (WIN32 OR APPLE)
- target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY})
- else()
- set (CMAKE_THREAD_PREFER_PTHREAD TRUE)
- FIND_PACKAGE(Threads)
- target_link_libraries(OpenGLWindow dl ${CMAKE_THREAD_LIBS_INIT})
- endif()
- endif()
- #target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY})
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