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- /*
- Copyright (c) 2012 Advanced Micro Devices, Inc.
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- //Originally written by Erwin Coumans
- #ifndef GL_INSTANCING_RENDERER_H
- #define GL_INSTANCING_RENDERER_H
- #include "Bullet3Common/b3AlignedObjectArray.h"
- #include "../CommonInterfaces/CommonRenderInterface.h"
- #include "SimpleCamera.h"
- class GLInstancingRenderer : public CommonRenderInterface
- {
-
- b3AlignedObjectArray<struct b3GraphicsInstance*> m_graphicsInstances;
-
- struct InternalDataRenderer* m_data;
- bool m_textureenabled;
- bool m_textureinitialized;
- int m_screenWidth;
- int m_screenHeight;
-
- int m_upAxis;
- bool m_enableBlend;
-
-
-
-
- public:
- GLInstancingRenderer(int m_maxObjectCapacity, int maxShapeCapacityInBytes = 56*1024*1024);
- virtual ~GLInstancingRenderer();
- virtual void init();
- virtual void renderScene();
- virtual void renderSceneInternal(int renderMode=B3_DEFAULT_RENDERMODE);
- void InitShaders();
- void CleanupShaders();
- virtual void removeAllInstances();
-
- virtual void updateShape(int shapeIndex, const float* vertices);
- ///vertices must be in the format x,y,z, nx,ny,nz, u,v
- virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1);
-
- virtual int registerTexture(const unsigned char* texels, int width, int height);
- virtual void updateTexture(int textureIndex, const unsigned char* texels);
- virtual void activateTexture(int textureIndex);
- ///position x,y,z, quaternion x,y,z,w, color r,g,b,a, scaling x,y,z
- virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
- virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
- void writeTransforms();
-
- virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex);
- virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)
- {
- float pos[4];
- float orn[4];
- pos[0] = (float)position[0];
- pos[1] = (float)position[1];
- pos[2] = (float)position[2];
- pos[3] = (float)position[3];
- orn[0] =(float)orientation[0];
- orn[1] =(float)orientation[1];
- orn[2] =(float)orientation[2];
- orn[3] =(float)orientation[3];
- writeSingleInstanceTransformToCPU(pos,orn,srcIndex);
- }
- virtual void readSingleInstanceTransformFromCPU(int srcIndex, float* position, float* orientation);
- virtual void writeSingleInstanceTransformToGPU(float* position, float* orientation, int srcIndex);
- virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
- virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);
- virtual void writeSingleInstanceScaleToCPU(float* scale, int srcIndex);
- virtual void writeSingleInstanceScaleToCPU(double* scale, int srcIndex);
-
- virtual struct GLInstanceRendererInternalData* getInternalData();
- virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth=1);
- virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth=1);
- virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
- virtual void drawPoints(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, float pointDrawSize);
- virtual void drawPoint(const float* position, const float color[4], float pointSize=1);
- virtual void drawPoint(const double* position, const double color[4], double pointDrawSize=1);
- virtual void updateCamera(int upAxis=1);
- virtual const CommonCameraInterface* getActiveCamera() const;
- virtual CommonCameraInterface* getActiveCamera();
- virtual void setActiveCamera(CommonCameraInterface* cam);
-
-
- virtual void resize(int width, int height);
- virtual int getScreenWidth()
- {
- return m_screenWidth;
- }
- virtual int getScreenHeight()
- {
- return m_screenHeight;
- }
- virtual int getMaxShapeCapacity() const;
-
- virtual int getInstanceCapacity() const;
-
- virtual int getTotalNumInstances() const;
-
- virtual void enableShadowMap();
- virtual void enableBlend(bool blend)
- {
- m_enableBlend = blend;
- }
- virtual void clearZBuffer();
- virtual void setRenderFrameBuffer(unsigned int renderFrameBuffer);
- };
- #endif //GL_INSTANCING_RENDERER_H
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