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- #ifndef PRIM_INTERNAL_DATA
- #define PRIM_INTERNAL_DATA
- #include "OpenGLInclude.h"
- struct PrimInternalData
- {
- GLuint m_shaderProg;
- GLint m_viewmatUniform;
- GLint m_projMatUniform;
- GLint m_positionUniform;
- GLint m_colourAttribute;
- GLint m_positionAttribute;
- GLint m_textureAttribute;
- GLuint m_vertexBuffer;
- GLuint m_vertexArrayObject;
- GLuint m_indexBuffer;
- GLuint m_texturehandle;
- };
- #endif //PRIM_INTERNAL_DATA
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