createShadowMapInstancingPS.h 334 B

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  1. //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
  2. static const char* createShadowMapInstancingFragmentShader= \
  3. "#version 330\n"
  4. "precision highp float;\n"
  5. "layout(location = 0) out float fragmentdepth;\n"
  6. "void main(void)\n"
  7. "{\n"
  8. " fragmentdepth = gl_FragCoord.z;\n"
  9. "}\n"
  10. ;