- //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
- static const char* createShadowMapInstancingFragmentShader= \
- "#version 330\n"
- "precision highp float;\n"
- "layout(location = 0) out float fragmentdepth;\n"
- "void main(void)\n"
- "{\n"
- " fragmentdepth = gl_FragCoord.z;\n"
- "}\n"
- ;
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