linesVS.glsl 248 B

1234567891011121314151617
  1. #version 150
  2. uniform mat4 ModelViewMatrix;
  3. uniform mat4 ProjectionMatrix;
  4. uniform vec4 colour;
  5. in vec4 position;
  6. out vec4 colourV;
  7. void main (void)
  8. {
  9. colourV = colour;
  10. gl_Position = ProjectionMatrix * ModelViewMatrix * position;
  11. }