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- //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
- static const char* pointSpriteFragmentShader= \
- "#version 330\n"
- "precision highp float;\n"
- "in Fragment\n"
- "{\n"
- " vec4 color;\n"
- "} fragment;\n"
- "in vec3 ambient;\n"
- "out vec4 color;\n"
- "void main_textured(void)\n"
- "{\n"
- " color = fragment.color;//texture2D(Diffuse,vert.texcoord);//fragment.color;\n"
- "}\n"
- "void main(void)\n"
- "{\n"
- " vec3 N;\n"
- " N.xy = gl_PointCoord.st*vec2(2.0, -2.0) + vec2(-1.0, 1.0);\n"
- " float mag = dot(N.xy, N.xy);\n"
- " if (mag > 1.0) discard; \n"
- " vec4 texel = fragment.color;//vec4(1,0,0,1);//fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n"
- " vec3 ct;\n"
- " float at,af;\n"
- " af = 1.0;\n"
- " \n"
- " ct = texel.rgb;\n"
- " at = texel.a;\n"
- " \n"
- " vec3 lightDir= vec3(1,0,0);\n"
- " float diffuse = max(0.0, dot(lightDir, N));\n"
- " color = vec4(ct * diffuse, at * af); \n"
- "}\n"
- ;
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