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- //this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
- static const char* pointSpriteVertexShader= \
- "#version 330\n"
- "precision highp float;\n"
- "layout (location = 0) in vec4 position;\n"
- "layout (location = 1) in vec4 instance_position;\n"
- "layout (location = 3) in vec2 uvcoords;\n"
- "layout (location = 4) in vec3 vertexnormal;\n"
- "layout (location = 5) in vec4 instance_color;\n"
- "layout (location = 6) in vec3 instance_scale;\n"
- "uniform float screenWidth = 700.f;\n"
- "uniform mat4 ModelViewMatrix;\n"
- "uniform mat4 ProjectionMatrix;\n"
- "out Fragment\n"
- "{\n"
- " vec4 color;\n"
- "} fragment;\n"
- "//\n"
- "// vector rotation via quaternion\n"
- "//\n"
- "out vec3 ambient;\n"
- "void main(void)\n"
- "{\n"
- " ambient = vec3(0.3,.3,0.3);\n"
- " \n"
- " \n"
- " vec4 axis = vec4(1,1,1,0);\n"
- " vec4 vertexPos = ProjectionMatrix * ModelViewMatrix *(instance_position);\n"
- " vec3 posEye = vec3(ModelViewMatrix * vec4(instance_position.xyz, 1.0));\n"
- " float dist = length(posEye);\n"
- " float pointRadius = 1.f;\n"
- " gl_PointSize = instance_scale.x * pointRadius * (screenWidth / dist);\n"
- " gl_Position = vertexPos;\n"
- " \n"
- " fragment.color = instance_color;\n"
- "}\n"
- ;
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