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- #ifndef SIMPLE_OPENGL2_APP_H
- #define SIMPLE_OPENGL2_APP_H
- #include "../CommonInterfaces/CommonGraphicsAppInterface.h"
- class SimpleOpenGL2App : public CommonGraphicsApp
- {
- protected:
- struct SimpleOpenGL2AppInternalData* m_data;
- public:
- SimpleOpenGL2App(const char* title, int width, int height);
- virtual ~SimpleOpenGL2App();
- virtual void drawGrid(DrawGridData data=DrawGridData());
- virtual void setUpAxis(int axis);
- virtual int getUpAxis() const;
-
- virtual void swapBuffer();
- virtual void drawText( const char* txt, int posX, int posY);
- virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA){};
- virtual void setBackgroundColor(float red, float green, float blue);
- virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1)
- {
- return 0;
- }
- virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1)
- {
- return 0;
- }
- virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
- virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
-
- };
- #endif //SIMPLE_OPENGL2_APP_H
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