123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181 |
- #include "SimpleOpenGL2Renderer.h"
- #include "OpenGL2Include.h"
- #include "Bullet3Common/b3Vector3.h"
- SimpleOpenGL2Renderer::SimpleOpenGL2Renderer(int width, int height)
- :m_width(width),
- m_height(height)
- {
-
- }
- void SimpleOpenGL2Renderer::init()
- {
- }
- const CommonCameraInterface* SimpleOpenGL2Renderer::getActiveCamera() const
- {
- return &m_camera;
- }
- CommonCameraInterface* SimpleOpenGL2Renderer::getActiveCamera()
- {
- return &m_camera;
- }
- void SimpleOpenGL2Renderer::setActiveCamera(CommonCameraInterface* cam)
- {
- b3Assert(0);//not supported yet
- }
- void SimpleOpenGL2Renderer::updateCamera(int upAxis)
- {
- float projection[16];
- float view[16];
- m_camera.setAspectRatio((float)m_width/(float)m_height);
- m_camera.update();
- m_camera.getCameraProjectionMatrix(projection);
- m_camera.getCameraViewMatrix(view);
- GLfloat projMat[16];
- GLfloat viewMat[16];
- for (int i=0;i<16;i++)
- {
- viewMat[i] = view[i];
- projMat[i] = projection[i];
- }
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glMultMatrixf(projMat);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glMultMatrixf(viewMat);
- }
- void SimpleOpenGL2Renderer::removeAllInstances()
- {
- }
- void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(float* color, int srcIndex)
- {
- }
- void SimpleOpenGL2Renderer::writeSingleInstanceColorToCPU(double* color, int srcIndex)
- {
-
- }
- void SimpleOpenGL2Renderer::writeSingleInstanceScaleToCPU(float* scale, int srcIndex)
- {
- }
- void SimpleOpenGL2Renderer::writeSingleInstanceScaleToCPU(double* scale, int srcIndex)
- {
- }
- int SimpleOpenGL2Renderer::getTotalNumInstances() const
- {
- return 0;
- }
- void SimpleOpenGL2Renderer::getCameraViewMatrix(float viewMat[16]) const
- {
- b3Assert(0);
- }
- void SimpleOpenGL2Renderer::getCameraProjectionMatrix(float projMat[16]) const
- {
- b3Assert(0);
-
- }
- void SimpleOpenGL2Renderer::renderScene()
- {
- }
-
-
- int SimpleOpenGL2Renderer::registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling)
- {
- return 0;
- }
- int SimpleOpenGL2Renderer::registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
- {
- return 0;
- }
- void SimpleOpenGL2Renderer::drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize)
- {
- int pointStrideInFloats = pointStrideInBytes/4;
- glLineWidth(pointDrawSize);
- for (int i=0;i<numIndices;i+=2)
- {
- int index0 = indices[i];
- int index1 = indices[i+1];
-
- b3Vector3 fromColor = b3MakeVector3(color[0],color[1],color[2]);
- b3Vector3 toColor = b3MakeVector3(color[0],color[1],color[2]);
-
- b3Vector3 from= b3MakeVector3(positions[index0*pointStrideInFloats],positions[index0*pointStrideInFloats+1],positions[index0*pointStrideInFloats+2]);
- b3Vector3 to= b3MakeVector3(positions[index1*pointStrideInFloats],positions[index1*pointStrideInFloats+1],positions[index1*pointStrideInFloats+2]);
-
- glBegin(GL_LINES);
- glColor3f(fromColor.getX(), fromColor.getY(), fromColor.getZ());
- glVertex3d(from.getX(), from.getY(), from.getZ());
- glColor3f(toColor.getX(), toColor.getY(), toColor.getZ());
- glVertex3d(to.getX(), to.getY(), to.getZ());
- glEnd();
-
- }
- }
- void SimpleOpenGL2Renderer::drawLine(const float from[4], const float to[4], const float color[4], float lineWidth)
- {
- glLineWidth(lineWidth);
- glBegin(GL_LINES);
- glColor3f(color[0],color[1],color[2]);
- glVertex3d(from[0],from[1],from[2]);
- glVertex3d(to[0],to[1],to[2]);
- glEnd();
- }
- int SimpleOpenGL2Renderer::registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureIndex)
- {
- return 0;
- }
- void SimpleOpenGL2Renderer::writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex)
- {
- }
- void SimpleOpenGL2Renderer::writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex)
- {
- }
- void SimpleOpenGL2Renderer::writeTransforms()
- {
- }
- void SimpleOpenGL2Renderer::drawLine(const double from[4], const double to[4], const double color[4], double lineWidth)
- {
-
- }
- void SimpleOpenGL2Renderer::drawPoint(const float* position, const float color[4], float pointDrawSize)
- {
- }
- void SimpleOpenGL2Renderer::drawPoint(const double* position, const double color[4], double pointDrawSize)
- {
- }
- void SimpleOpenGL2Renderer::updateShape(int shapeIndex, const float* vertices)
- {
- }
- void SimpleOpenGL2Renderer::enableBlend(bool blend)
- {
- }
- void SimpleOpenGL2Renderer::clearZBuffer()
- {
- glClear(GL_DEPTH_BUFFER_BIT);
- }
|