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- #ifndef SIMPLE_OPENGL2_RENDERER_H
- #define SIMPLE_OPENGL2_RENDERER_H
- #include "../CommonInterfaces/CommonRenderInterface.h"
- #include "SimpleCamera.h"
- struct SimpleOpenGL2Renderer : public CommonRenderInterface
- {
- int m_width;
- int m_height;
- SimpleCamera m_camera;
-
- SimpleOpenGL2Renderer(int width, int height);
-
- virtual void init();
-
- virtual void updateCamera(int upAxis);
-
- virtual const CommonCameraInterface* getActiveCamera() const;
- virtual CommonCameraInterface* getActiveCamera();
- virtual void setActiveCamera(CommonCameraInterface* cam);
- virtual void resize(int width, int height)
- {
- m_width = width;
- m_height = height;
- }
- virtual void removeAllInstances();
-
-
- virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
- virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);
- virtual void writeSingleInstanceScaleToCPU(float* scale, int srcIndex);
- virtual void writeSingleInstanceScaleToCPU(double* scale, int srcIndex);
- virtual void getCameraViewMatrix(float viewMat[16]) const;
- virtual void getCameraProjectionMatrix(float projMat[16]) const;
-
- virtual void renderScene();
-
- virtual int getScreenWidth()
- {
- return m_width;
- }
- virtual int getScreenHeight()
- {
- return m_height;
- }
- virtual int registerTexture(const unsigned char* texels, int width, int height)
- {
- return -1;
- }
- virtual void updateTexture(int textureIndex, const unsigned char* texels) {}
- virtual void activateTexture(int textureIndex) {}
- virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
-
- virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
-
- virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
-
- virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth);
-
- virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1);
-
- virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex);
-
- virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex);
-
- virtual int getTotalNumInstances() const;
-
- virtual void writeTransforms();
-
- virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth);
-
- virtual void drawPoint(const float* position, const float color[4], float pointDrawSize);
-
- virtual void drawPoint(const double* position, const double color[4], double pointDrawSize);
-
- virtual void updateShape(int shapeIndex, const float* vertices);
-
- virtual void enableBlend(bool blend);
- virtual void clearZBuffer();
- virtual struct GLInstanceRendererInternalData* getInternalData()
- {
- return 0;
- }
-
- };
- #endif //SIMPLE_OPENGL2_RENDERER_H
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