SimpleOpenGL2Renderer.h 3.2 KB

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  1. #ifndef SIMPLE_OPENGL2_RENDERER_H
  2. #define SIMPLE_OPENGL2_RENDERER_H
  3. #include "../CommonInterfaces/CommonRenderInterface.h"
  4. #include "SimpleCamera.h"
  5. struct SimpleOpenGL2Renderer : public CommonRenderInterface
  6. {
  7. int m_width;
  8. int m_height;
  9. SimpleCamera m_camera;
  10. SimpleOpenGL2Renderer(int width, int height);
  11. virtual void init();
  12. virtual void updateCamera(int upAxis);
  13. virtual const CommonCameraInterface* getActiveCamera() const;
  14. virtual CommonCameraInterface* getActiveCamera();
  15. virtual void setActiveCamera(CommonCameraInterface* cam);
  16. virtual void resize(int width, int height)
  17. {
  18. m_width = width;
  19. m_height = height;
  20. }
  21. virtual void removeAllInstances();
  22. virtual void writeSingleInstanceColorToCPU(float* color, int srcIndex);
  23. virtual void writeSingleInstanceColorToCPU(double* color, int srcIndex);
  24. virtual void writeSingleInstanceScaleToCPU(float* scale, int srcIndex);
  25. virtual void writeSingleInstanceScaleToCPU(double* scale, int srcIndex);
  26. virtual void getCameraViewMatrix(float viewMat[16]) const;
  27. virtual void getCameraProjectionMatrix(float projMat[16]) const;
  28. virtual void renderScene();
  29. virtual int getScreenWidth()
  30. {
  31. return m_width;
  32. }
  33. virtual int getScreenHeight()
  34. {
  35. return m_height;
  36. }
  37. virtual int registerTexture(const unsigned char* texels, int width, int height)
  38. {
  39. return -1;
  40. }
  41. virtual void updateTexture(int textureIndex, const unsigned char* texels) {}
  42. virtual void activateTexture(int textureIndex) {}
  43. virtual int registerGraphicsInstance(int shapeIndex, const double* position, const double* quaternion, const double* color, const double* scaling);
  44. virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
  45. virtual void drawLines(const float* positions, const float color[4], int numPoints, int pointStrideInBytes, const unsigned int* indices, int numIndices, float pointDrawSize);
  46. virtual void drawLine(const float from[4], const float to[4], const float color[4], float lineWidth);
  47. virtual int registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType=B3_GL_TRIANGLES, int textureIndex=-1);
  48. virtual void writeSingleInstanceTransformToCPU(const float* position, const float* orientation, int srcIndex);
  49. virtual void writeSingleInstanceTransformToCPU(const double* position, const double* orientation, int srcIndex);
  50. virtual int getTotalNumInstances() const;
  51. virtual void writeTransforms();
  52. virtual void drawLine(const double from[4], const double to[4], const double color[4], double lineWidth);
  53. virtual void drawPoint(const float* position, const float color[4], float pointDrawSize);
  54. virtual void drawPoint(const double* position, const double color[4], double pointDrawSize);
  55. virtual void updateShape(int shapeIndex, const float* vertices);
  56. virtual void enableBlend(bool blend);
  57. virtual void clearZBuffer();
  58. virtual struct GLInstanceRendererInternalData* getInternalData()
  59. {
  60. return 0;
  61. }
  62. };
  63. #endif //SIMPLE_OPENGL2_RENDERER_H