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- #ifndef SIMPLE_OPENGL3_APP_H
- #define SIMPLE_OPENGL3_APP_H
- #include "../OpenGLWindow/GLInstancingRenderer.h"
- #include "../OpenGLWindow/GLPrimitiveRenderer.h"
- #include "../CommonInterfaces/CommonWindowInterface.h"
- #include "../CommonInterfaces/CommonGraphicsAppInterface.h"
- struct SimpleOpenGL3App : public CommonGraphicsApp
- {
- struct SimpleInternalData* m_data;
- class GLPrimitiveRenderer* m_primRenderer;
- class GLInstancingRenderer* m_instancingRenderer;
- virtual void setBackgroundColor(float red, float green, float blue);
- SimpleOpenGL3App(const char* title, int width,int height, bool allowRetina);
- virtual ~SimpleOpenGL3App();
- virtual int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f, int textureIndex = -1, float textureScaling = 1);
- virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1);
- virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]);
- void dumpNextFrameToPng(const char* pngFilename);
- void dumpFramesToVideo(const char* mp4Filename);
- void getScreenPixels(unsigned char* rgbaBuffer, int bufferSizeInBytes, float* depthBuffer, int depthBufferSizeInBytes);
-
- void drawGrid(DrawGridData data=DrawGridData());
- virtual void setUpAxis(int axis);
- virtual int getUpAxis() const;
-
- virtual void swapBuffer();
- virtual void drawText( const char* txt, int posX, int posY);
- virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size);
- virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA);
- struct sth_stash* getFontStash();
- };
- #endif //SIMPLE_OPENGL3_APP_H
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