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- #ifndef NO_OPENGL3
- #include "opengl_fontstashcallbacks.h"
- #include "../OpenGLWindow/GLPrimitiveRenderer.h"
- #include "../OpenGLWindow/GLPrimInternalData.h"
- #include "fontstash.h"
- #include "../OpenGLWindow/OpenGLInclude.h"
- #include <assert.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #define STB_IMAGE_WRITE_IMPLEMENTATION
- #include "stb_image_write.h"
- static unsigned int s_indexData[INDEX_COUNT];
- GLuint s_indexArrayObject, s_indexBuffer;
- GLuint s_vertexArrayObject,s_vertexBuffer;
- OpenGL2RenderCallbacks::OpenGL2RenderCallbacks(GLPrimitiveRenderer* primRender)
- :m_primRender2(primRender)
- {
- }
- OpenGL2RenderCallbacks::~OpenGL2RenderCallbacks()
- {
- }
- PrimInternalData* OpenGL2RenderCallbacks::getData()
- {
- return m_primRender2->getData();
- }
- InternalOpenGL2RenderCallbacks::~InternalOpenGL2RenderCallbacks()
- {
- }
- void InternalOpenGL2RenderCallbacks::display2()
- {
- assert(glGetError()==GL_NO_ERROR);
- // glViewport(0,0,10,10);
-
- //const float timeScale = 0.008f;
- PrimInternalData* data = getData();
- glUseProgram(data->m_shaderProg);
- glBindBuffer(GL_ARRAY_BUFFER, s_vertexBuffer);
- glBindVertexArray(s_vertexArrayObject);
-
- assert(glGetError()==GL_NO_ERROR);
-
-
- // glBindTexture(GL_TEXTURE_2D,m_texturehandle);
-
-
- assert(glGetError()==GL_NO_ERROR);
-
- vec2 p( 0.f,0.f);//?b?0.5f * sinf(timeValue), 0.5f * cosf(timeValue) );
- glUniform2fv(data->m_positionUniform, 1, (const GLfloat *)&p);
-
- assert(glGetError()==GL_NO_ERROR);
-
- glEnableVertexAttribArray(data->m_positionAttribute);
- assert(glGetError()==GL_NO_ERROR);
-
- glEnableVertexAttribArray(data->m_colourAttribute);
- assert(glGetError()==GL_NO_ERROR);
-
- glEnableVertexAttribArray(data->m_textureAttribute);
-
- glVertexAttribPointer(data->m_positionAttribute, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)0);
- glVertexAttribPointer(data->m_colourAttribute , 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)sizeof(vec4));
- glVertexAttribPointer(data->m_textureAttribute , 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)(sizeof(vec4)+sizeof(vec4)));
- assert(glGetError()==GL_NO_ERROR);
- /*
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer);
- //glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- int indexCount = 6;
- err = glGetError();
- assert(err==GL_NO_ERROR);
-
- glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0);
- err = glGetError();
- assert(err==GL_NO_ERROR);
- */
- // glutSwapBuffers();
- }
- void InternalOpenGL2RenderCallbacks::updateTexture(sth_texture* texture, sth_glyph* glyph, int textureWidth, int textureHeight)
- {
- assert(glGetError()==GL_NO_ERROR);
- if (glyph)
- {
- // Update texture (entire texture, could use glyph to update partial texture using glTexSubImage2D)
- GLuint* gltexture = (GLuint*) texture->m_userData;
-
- glBindTexture(GL_TEXTURE_2D, *gltexture);
- glPixelStorei(GL_UNPACK_ALIGNMENT,1);
- assert(glGetError()==GL_NO_ERROR);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, textureWidth, textureHeight, 0, GL_RED, GL_UNSIGNED_BYTE, texture->m_texels);
-
- assert(glGetError()==GL_NO_ERROR);
- } else
- {
- if (textureWidth && textureHeight)
- {
- GLuint* texId = new GLuint;
- texture->m_userData = texId;
- //create new texture
- glGenTextures(1, texId);
- assert(glGetError()==GL_NO_ERROR);
-
-
- glBindTexture(GL_TEXTURE_2D, *texId);
- texture->m_texels = (unsigned char*)malloc(textureWidth*textureHeight);
- memset(texture->m_texels,0,textureWidth*textureHeight);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, textureWidth, textureHeight, 0, GL_RED, GL_UNSIGNED_BYTE, texture->m_texels);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- assert(glGetError()==GL_NO_ERROR);
- ////////////////////////////
- //create the other data
- {
- glGenVertexArrays(1, &s_vertexArrayObject);
- glBindVertexArray(s_vertexArrayObject);
-
- glGenBuffers(1, &s_vertexBuffer);
- glBindBuffer(GL_ARRAY_BUFFER, s_vertexBuffer);
- glBufferData(GL_ARRAY_BUFFER, VERT_COUNT * sizeof(Vertex), texture->newverts, GL_DYNAMIC_DRAW);
- assert(glGetError()==GL_NO_ERROR);
-
- for (int i=0;i<INDEX_COUNT;i++)
- {
- s_indexData[i] = i;
- }
-
- glGenBuffers(1, &s_indexBuffer);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_indexBuffer);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER,INDEX_COUNT*sizeof(int), s_indexData,GL_STATIC_DRAW);
-
- assert(glGetError()==GL_NO_ERROR);
- }
- } else
- {
- //delete texture
- if (texture->m_userData)
- {
-
- GLuint* id = (GLuint*)texture->m_userData;
- glDeleteTextures(1, id);
- //delete id;
- delete id;//texture->m_userData;
- texture->m_userData = 0;
- }
- }
- }
- }
- void InternalOpenGL2RenderCallbacks::render(sth_texture* texture)
- {
- display2();
-
- GLuint* texId = (GLuint*) texture->m_userData;
- assert(glGetError()==GL_NO_ERROR);
-
- glActiveTexture(GL_TEXTURE0);
- assert(glGetError()==GL_NO_ERROR);
- glBindTexture(GL_TEXTURE_2D, *texId);
- bool useFiltering = false;
- if (useFiltering)
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- } else
- {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- assert(glGetError()==GL_NO_ERROR);
- glBindBuffer(GL_ARRAY_BUFFER, s_vertexBuffer);
- glBindVertexArray(s_vertexArrayObject);
- glBufferData(GL_ARRAY_BUFFER, texture->nverts * sizeof(Vertex), &texture->newverts[0].position.p[0], GL_DYNAMIC_DRAW);
- assert(glGetError()==GL_NO_ERROR);
-
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_indexBuffer);
-
- //glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- int indexCount = texture->nverts;
- assert(glGetError()==GL_NO_ERROR);
-
- glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0);
- assert(glGetError()==GL_NO_ERROR);
-
- glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- // glDisableVertexAttribArray(m_textureAttribute);
- glUseProgram(0);
- }
- void dumpTextureToPng(int textureWidth, int textureHeight, const char* fileName)
- {
- glPixelStorei(GL_PACK_ALIGNMENT,1);
- unsigned char* pixels = (unsigned char*)malloc(textureWidth*textureHeight);
- glReadPixels(0,0,textureWidth, textureHeight, GL_RED, GL_UNSIGNED_BYTE, pixels);
- //swap the pixels
- unsigned char* tmp = (unsigned char*)malloc(textureWidth);
- for (int j=0;j<textureHeight;j++)
- {
- pixels[j*textureWidth+j]=255;
- }
- if (0)
- {
- for (int j=0;j<textureHeight/2;j++)
- {
- for (int i=0;i<textureWidth;i++)
- {
- tmp[i] = pixels[j*textureWidth+i];
- pixels[j*textureWidth+i]=pixels[(textureHeight-j-1)*textureWidth+i];
- pixels[(textureHeight-j-1)*textureWidth+i] = tmp[i];
- }
- }
- }
-
- int comp=1;//1=Y
- stbi_write_png(fileName, textureWidth,textureHeight, comp, pixels, textureWidth);
-
- free(pixels);
- }
- #endif
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