RenderInstancingDemo.cpp 3.9 KB

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  1. #ifndef RENDER_INSTANCING_DEMO_H
  2. #define RENDER_INSTANCING_DEMO_H
  3. #include "../CommonInterfaces/CommonGraphicsAppInterface.h"
  4. #include "Bullet3Common/b3Quaternion.h"
  5. #include "Bullet3Common/b3AlignedObjectArray.h"
  6. #include "../CommonInterfaces/CommonRenderInterface.h"
  7. #include "../CommonInterfaces/CommonExampleInterface.h"
  8. #include "../CommonInterfaces/CommonGUIHelperInterface.h"
  9. ///quick demo showing the right-handed coordinate system and positive rotations around each axis
  10. class RenderInstancingDemo : public CommonExampleInterface
  11. {
  12. CommonGraphicsApp* m_app;
  13. float m_x;
  14. float m_y;
  15. float m_z;
  16. b3AlignedObjectArray<int> m_movingInstances;
  17. enum
  18. {
  19. numCubesX = 20,
  20. numCubesY = 20
  21. };
  22. public:
  23. RenderInstancingDemo(CommonGraphicsApp* app)
  24. :m_app(app),
  25. m_x(0),
  26. m_y(0),
  27. m_z(0)
  28. {
  29. m_app->setUpAxis(2);
  30. {
  31. b3Vector3 extents=b3MakeVector3(100,100,100);
  32. extents[m_app->getUpAxis()]=1;
  33. int xres = 20;
  34. int yres = 20;
  35. b3Vector4 color0=b3MakeVector4(0.1, 0.1, 0.1,1);
  36. b3Vector4 color1=b3MakeVector4(0.6, 0.6, 0.6,1);
  37. m_app->registerGrid(xres, yres, color0, color1);
  38. }
  39. {
  40. int boxId = m_app->registerCubeShape(0.1,0.1,0.1);
  41. for (int i=-numCubesX/2;i<numCubesX/2;i++)
  42. {
  43. for (int j = -numCubesY/2;j<numCubesY/2;j++)
  44. {
  45. b3Vector3 pos=b3MakeVector3(i,j,j);
  46. pos[app->getUpAxis()] = 1;
  47. b3Quaternion orn(0,0,0,1);
  48. b3Vector4 color=b3MakeVector4(0.3,0.3,0.3,1);
  49. b3Vector3 scaling=b3MakeVector3(1,1,1);
  50. int instanceId = m_app->m_renderer->registerGraphicsInstance(boxId,pos,orn,color,scaling);
  51. m_movingInstances.push_back(instanceId);
  52. }
  53. }
  54. }
  55. m_app->m_renderer->writeTransforms();
  56. }
  57. virtual ~RenderInstancingDemo()
  58. {
  59. m_app->m_renderer->enableBlend(false);
  60. }
  61. virtual void physicsDebugDraw(int debugDrawMode)
  62. {
  63. }
  64. virtual void initPhysics()
  65. {
  66. }
  67. virtual void exitPhysics()
  68. {
  69. }
  70. virtual void stepSimulation(float deltaTime)
  71. {
  72. m_x+=0.01f;
  73. m_y+=0.01f;
  74. m_z+=0.01f;
  75. int index=0;
  76. for (int i=-numCubesX/2;i<numCubesX/2;i++)
  77. {
  78. for (int j = -numCubesY/2;j<numCubesY/2;j++)
  79. {
  80. b3Vector3 pos=b3MakeVector3(i,j,j);
  81. pos[m_app->getUpAxis()] = 1+1*b3Sin(m_x+i-j);
  82. float orn[4]={0,0,0,1};
  83. m_app->m_renderer->writeSingleInstanceTransformToCPU(pos,orn,m_movingInstances[index++]);
  84. }
  85. }
  86. m_app->m_renderer->writeTransforms();
  87. }
  88. virtual void renderScene()
  89. {
  90. m_app->m_renderer->renderScene();
  91. }
  92. virtual void physicsDebugDraw()
  93. {
  94. }
  95. virtual bool mouseMoveCallback(float x,float y)
  96. {
  97. return false;
  98. }
  99. virtual bool mouseButtonCallback(int button, int state, float x, float y)
  100. {
  101. return false;
  102. }
  103. virtual bool keyboardCallback(int key, int state)
  104. {
  105. return false;
  106. }
  107. virtual void resetCamera()
  108. {
  109. float dist = 13;
  110. float pitch = 50;
  111. float yaw = 13;
  112. float targetPos[3]={-1,0,-0.3};
  113. if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
  114. {
  115. m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
  116. m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
  117. m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
  118. m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0],targetPos[1],targetPos[2]);
  119. }
  120. }
  121. };
  122. class CommonExampleInterface* RenderInstancingCreateFunc(struct CommonExampleOptions& options)
  123. {
  124. return new RenderInstancingDemo(options.m_guiHelper->getAppInterface());
  125. }
  126. #endif //RENDER_INSTANCING_DEMO_H