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- #ifndef PHYSICS_CLIENT_C_API_H
- #define PHYSICS_CLIENT_C_API_H
- //#include "SharedMemoryBlock.h"
- #include "SharedMemoryPublic.h"
- #define B3_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
- B3_DECLARE_HANDLE(b3PhysicsClientHandle);
- B3_DECLARE_HANDLE(b3SharedMemoryCommandHandle);
- B3_DECLARE_HANDLE(b3SharedMemoryStatusHandle);
- #ifdef __cplusplus
- extern "C" {
- #endif
- ///b3ConnectSharedMemory will connect to a physics server over shared memory, so
- ///make sure to start the server first.
- ///and a way to spawn an OpenGL 3D GUI physics server and connect (b3CreateInProcessPhysicsServerAndConnect)
- b3PhysicsClientHandle b3ConnectSharedMemory(int key);
- ///b3DisconnectSharedMemory will disconnect the client from the server and cleanup memory.
- void b3DisconnectSharedMemory(b3PhysicsClientHandle physClient);
- ///There can only be 1 outstanding command. Check if a command can be send.
- int b3CanSubmitCommand(b3PhysicsClientHandle physClient);
- ///blocking submit command and wait for status
- b3SharedMemoryStatusHandle b3SubmitClientCommandAndWaitStatus(b3PhysicsClientHandle physClient, b3SharedMemoryCommandHandle commandHandle);
- ///In general it is better to use b3SubmitClientCommandAndWaitStatus. b3SubmitClientCommand is a non-blocking submit
- ///command, which requires checking for the status manually, using b3ProcessServerStatus. Also, before sending the
- ///next command, make sure to check if you can send a command using 'b3CanSubmitCommand'.
- int b3SubmitClientCommand(b3PhysicsClientHandle physClient, b3SharedMemoryCommandHandle commandHandle);
- ///non-blocking check status
- b3SharedMemoryStatusHandle b3ProcessServerStatus(b3PhysicsClientHandle physClient);
- /// Get the physics server return status type. See EnumSharedMemoryServerStatus in SharedMemoryPublic.h for error codes.
- int b3GetStatusType(b3SharedMemoryStatusHandle statusHandle);
- int b3GetStatusBodyIndices(b3SharedMemoryStatusHandle statusHandle, int* bodyIndicesOut, int bodyIndicesCapacity);
- int b3GetStatusBodyIndex(b3SharedMemoryStatusHandle statusHandle);
- int b3GetStatusActualState(b3SharedMemoryStatusHandle statusHandle,
- int* bodyUniqueId,
- int* numDegreeOfFreedomQ,
- int* numDegreeOfFreedomU,
- const double* rootLocalInertialFrame[],
- const double* actualStateQ[],
- const double* actualStateQdot[],
- const double* jointReactionForces[]);
- ///return the total number of bodies in the simulation
- int b3GetNumBodies(b3PhysicsClientHandle physClient);
- /// return the body unique id, given the index in range [0 , b3GetNumBodies() )
- int b3GetBodyUniqueId(b3PhysicsClientHandle physClient, int serialIndex);
- ///given a body unique id, return the body information. See b3BodyInfo in SharedMemoryPublic.h
- int b3GetBodyInfo(b3PhysicsClientHandle physClient, int bodyUniqueId, struct b3BodyInfo* info);
- ///give a unique body index (after loading the body) return the number of joints.
- int b3GetNumJoints(b3PhysicsClientHandle physClient, int bodyIndex);
- ///given a body and joint index, return the joint information. See b3JointInfo in SharedMemoryPublic.h
- int b3GetJointInfo(b3PhysicsClientHandle physClient, int bodyIndex, int jointIndex, struct b3JointInfo* info);
-
- b3SharedMemoryCommandHandle b3CreateJoint(b3PhysicsClientHandle physClient, int parentBodyIndex, int parentJointIndex, int childBodyIndex, int childJointIndex, struct b3JointInfo* info);
- ///Request debug lines for debug visualization. The flags in debugMode are the same as used in Bullet
- ///See btIDebugDraw::DebugDrawModes in Bullet/src/LinearMath/btIDebugDraw.h
- b3SharedMemoryCommandHandle b3InitRequestDebugLinesCommand(b3PhysicsClientHandle physClient, int debugMode);
- ///Get the pointers to the debug line information, after b3InitRequestDebugLinesCommand returns
- ///status CMD_DEBUG_LINES_COMPLETED
- void b3GetDebugLines(b3PhysicsClientHandle physClient, struct b3DebugLines* lines);
- ///request an image from a simulated camera, using a software renderer.
- b3SharedMemoryCommandHandle b3InitRequestCameraImage(b3PhysicsClientHandle physClient);
- void b3RequestCameraImageSetCameraMatrices(b3SharedMemoryCommandHandle command, float viewMatrix[16], float projectionMatrix[16]);
- void b3RequestCameraImageSetViewMatrix(b3SharedMemoryCommandHandle command, const float cameraPosition[3], const float cameraTargetPosition[3], const float cameraUp[3]);
- void b3RequestCameraImageSetViewMatrix2(b3SharedMemoryCommandHandle commandHandle, const float cameraTargetPosition[3], float distance, float yaw, float pitch, float roll, int upAxis);
- void b3RequestCameraImageSetProjectionMatrix(b3SharedMemoryCommandHandle command, float left, float right, float bottom, float top, float nearVal, float farVal);
- void b3RequestCameraImageSetFOVProjectionMatrix(b3SharedMemoryCommandHandle command, float fov, float aspect, float nearVal, float farVal);
- void b3RequestCameraImageSetPixelResolution(b3SharedMemoryCommandHandle command, int width, int height );
- void b3RequestCameraImageSelectRenderer(b3SharedMemoryCommandHandle commandHandle, int renderer);
- void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData);
- ///request an contact point information
- b3SharedMemoryCommandHandle b3InitRequestContactPointInformation(b3PhysicsClientHandle physClient);
- void b3SetContactFilterBodyA(b3SharedMemoryCommandHandle commandHandle, int bodyUniqueIdA);
- void b3SetContactFilterBodyB(b3SharedMemoryCommandHandle commandHandle, int bodyUniqueIdB);
- void b3GetContactPointInformation(b3PhysicsClientHandle physClient, struct b3ContactInformation* contactPointData);
- b3SharedMemoryCommandHandle b3InitPhysicsParamCommand(b3PhysicsClientHandle physClient);
- int b3PhysicsParamSetGravity(b3SharedMemoryCommandHandle commandHandle, double gravx,double gravy, double gravz);
- int b3PhysicsParamSetTimeStep(b3SharedMemoryCommandHandle commandHandle, double timeStep);
- int b3PhysicsParamSetDefaultContactERP(b3SharedMemoryCommandHandle commandHandle, double defaultContactERP);
- int b3PhysicsParamSetNumSubSteps(b3SharedMemoryCommandHandle commandHandle, int numSubSteps);
- int b3PhysicsParamSetRealTimeSimulation(b3SharedMemoryCommandHandle commandHandle, int enableRealTimeSimulation);
- int b3PhysicsParamSetNumSolverIterations(b3SharedMemoryCommandHandle commandHandle, int numSolverIterations);
- b3SharedMemoryCommandHandle b3InitStepSimulationCommand(b3PhysicsClientHandle physClient);
- b3SharedMemoryCommandHandle b3InitResetSimulationCommand(b3PhysicsClientHandle physClient);
- ///Load a robot from a URDF file. Status type will CMD_URDF_LOADING_COMPLETED.
- ///Access the robot from the unique body index, through b3GetStatusBodyIndex(statusHandle);
- b3SharedMemoryCommandHandle b3LoadUrdfCommandInit(b3PhysicsClientHandle physClient, const char* urdfFileName);
- int b3LoadUrdfCommandSetStartPosition(b3SharedMemoryCommandHandle commandHandle, double startPosX,double startPosY,double startPosZ);
- int b3LoadUrdfCommandSetStartOrientation(b3SharedMemoryCommandHandle commandHandle, double startOrnX,double startOrnY,double startOrnZ, double startOrnW);
- int b3LoadUrdfCommandSetUseMultiBody(b3SharedMemoryCommandHandle commandHandle, int useMultiBody);
- int b3LoadUrdfCommandSetUseFixedBase(b3SharedMemoryCommandHandle commandHandle, int useFixedBase);
- ///compute the forces to achieve an acceleration, given a state q and qdot using inverse dynamics
- b3SharedMemoryCommandHandle b3CalculateInverseDynamicsCommandInit(b3PhysicsClientHandle physClient, int bodyIndex,
- const double* jointPositionsQ, const double* jointVelocitiesQdot, const double* jointAccelerations);
- int b3GetStatusInverseDynamicsJointForces(b3SharedMemoryStatusHandle statusHandle,
- int* bodyUniqueId,
- int* dofCount,
- double* jointForces);
- b3SharedMemoryCommandHandle b3CalculateJacobianCommandInit(b3PhysicsClientHandle physClient, int bodyIndex, int linkIndex, const double* localPosition, const double* jointPositionsQ, const double* jointVelocitiesQdot, const double* jointAccelerations);
- int b3GetStatusJacobian(b3SharedMemoryStatusHandle statusHandle, double* linearJacobian, double* angularJacobian);
- ///compute the joint positions to move the end effector to a desired target using inverse kinematics
- b3SharedMemoryCommandHandle b3CalculateInverseKinematicsCommandInit(b3PhysicsClientHandle physClient, int bodyIndex);
- void b3CalculateInverseKinematicsAddTargetPurePosition(b3SharedMemoryCommandHandle commandHandle, int endEffectorLinkIndex, const double targetPosition[3]);
- void b3CalculateInverseKinematicsAddTargetPositionWithOrientation(b3SharedMemoryCommandHandle commandHandle, int endEffectorLinkIndex, const double targetPosition[3], const double targetOrientation[4]);
- void b3CalculateInverseKinematicsPosWithNullSpaceVel(b3SharedMemoryCommandHandle commandHandle, int numDof, int endEffectorLinkIndex, const double targetPosition[3], const double* lowerLimit, const double* upperLimit, const double* jointRange, const double* restPose);
- void b3CalculateInverseKinematicsPosOrnWithNullSpaceVel(b3SharedMemoryCommandHandle commandHandle, int numDof, int endEffectorLinkIndex, const double targetPosition[3], const double targetOrientation[4], const double* lowerLimit, const double* upperLimit, const double* jointRange, const double* restPose);
- int b3GetStatusInverseKinematicsJointPositions(b3SharedMemoryStatusHandle statusHandle,
- int* bodyUniqueId,
- int* dofCount,
- double* jointPositions);
- b3SharedMemoryCommandHandle b3LoadSdfCommandInit(b3PhysicsClientHandle physClient, const char* sdfFileName);
- int b3LoadSdfCommandSetUseMultiBody(b3SharedMemoryCommandHandle commandHandle, int useMultiBody);
- b3SharedMemoryCommandHandle b3SaveWorldCommandInit(b3PhysicsClientHandle physClient, const char* sdfFileName);
- ///The b3JointControlCommandInit method is obsolete, use b3JointControlCommandInit2 instead
- b3SharedMemoryCommandHandle b3JointControlCommandInit(b3PhysicsClientHandle physClient, int controlMode);
-
- ///Set joint motor control variables such as desired position/angle, desired velocity,
- ///applied joint forces, dependent on the control mode (CONTROL_MODE_VELOCITY or CONTROL_MODE_TORQUE)
- b3SharedMemoryCommandHandle b3JointControlCommandInit2(b3PhysicsClientHandle physClient, int bodyUniqueId, int controlMode);
- ///Only use when controlMode is CONTROL_MODE_POSITION_VELOCITY_PD
- int b3JointControlSetDesiredPosition(b3SharedMemoryCommandHandle commandHandle, int qIndex, double value);
- int b3JointControlSetKp(b3SharedMemoryCommandHandle commandHandle, int dofIndex, double value);
- int b3JointControlSetKd(b3SharedMemoryCommandHandle commandHandle, int dofIndex, double value);
- ///Only use when controlMode is CONTROL_MODE_VELOCITY
- int b3JointControlSetDesiredVelocity(b3SharedMemoryCommandHandle commandHandle, int dofIndex, double value); /* find a better name for dof/q/u indices, point to b3JointInfo */
- int b3JointControlSetMaximumForce(b3SharedMemoryCommandHandle commandHandle, int dofIndex, double value);
- ///Only use if when controlMode is CONTROL_MODE_TORQUE,
- int b3JointControlSetDesiredForceTorque(b3SharedMemoryCommandHandle commandHandle, int dofIndex, double value);
-
- ///the creation of collision shapes and rigid bodies etc is likely going to change,
- ///but good to have a b3CreateBoxShapeCommandInit for now
- ///create a box of size (1,1,1) at world origin (0,0,0) at orientation quat (0,0,0,1)
- ///after that, you can optionally adjust the initial position, orientation and size
- b3SharedMemoryCommandHandle b3CreateBoxShapeCommandInit(b3PhysicsClientHandle physClient);
- int b3CreateBoxCommandSetStartPosition(b3SharedMemoryCommandHandle commandHandle, double startPosX,double startPosY,double startPosZ);
- int b3CreateBoxCommandSetStartOrientation(b3SharedMemoryCommandHandle commandHandle, double startOrnX,double startOrnY,double startOrnZ, double startOrnW);
- int b3CreateBoxCommandSetHalfExtents(b3SharedMemoryCommandHandle commandHandle, double halfExtentsX,double halfExtentsY,double halfExtentsZ);
- int b3CreateBoxCommandSetMass(b3SharedMemoryCommandHandle commandHandle, double mass);
- int b3CreateBoxCommandSetCollisionShapeType(b3SharedMemoryCommandHandle commandHandle, int collisionShapeType);
- int b3CreateBoxCommandSetColorRGBA(b3SharedMemoryCommandHandle commandHandle, double red,double green,double blue, double alpha);
- ///b3CreatePoseCommandInit will initialize (teleport) the pose of a body/robot. You can individually set the base position,
- ///base orientation and joint angles. This will set all velocities of base and joints to zero.
- ///This is not a robot control command using actuators/joint motors, but manual repositioning the robot.
- b3SharedMemoryCommandHandle b3CreatePoseCommandInit(b3PhysicsClientHandle physClient, int bodyIndex);
- int b3CreatePoseCommandSetBasePosition(b3SharedMemoryCommandHandle commandHandle, double startPosX,double startPosY,double startPosZ);
- int b3CreatePoseCommandSetBaseOrientation(b3SharedMemoryCommandHandle commandHandle, double startOrnX,double startOrnY,double startOrnZ, double startOrnW);
- int b3CreatePoseCommandSetJointPositions(b3SharedMemoryCommandHandle commandHandle, int numJointPositions, const double* jointPositions);
- int b3CreatePoseCommandSetJointPosition(b3PhysicsClientHandle physClient, b3SharedMemoryCommandHandle commandHandle, int jointIndex, double jointPosition);
- ///We are currently not reading the sensor information from the URDF file, and programmatically assign sensors.
- ///This is rather inconsistent, to mix programmatical creation with loading from file.
- b3SharedMemoryCommandHandle b3CreateSensorCommandInit(b3PhysicsClientHandle physClient, int bodyUniqueId);
- int b3CreateSensorEnable6DofJointForceTorqueSensor(b3SharedMemoryCommandHandle commandHandle, int jointIndex, int enable);
- ///b3CreateSensorEnableIMUForLink is not implemented yet.
- ///For now, if the IMU is located in the root link, use the root world transform to mimic an IMU.
- int b3CreateSensorEnableIMUForLink(b3SharedMemoryCommandHandle commandHandle, int linkIndex, int enable);
- b3SharedMemoryCommandHandle b3RequestActualStateCommandInit(b3PhysicsClientHandle physClient,int bodyUniqueId);
- void b3GetJointState(b3PhysicsClientHandle physClient, b3SharedMemoryStatusHandle statusHandle, int jointIndex, struct b3JointSensorState *state);
- void b3GetLinkState(b3PhysicsClientHandle physClient, b3SharedMemoryStatusHandle statusHandle, int linkIndex, struct b3LinkState *state);
- b3SharedMemoryCommandHandle b3PickBody(b3PhysicsClientHandle physClient, double rayFromWorldX,
- double rayFromWorldY, double rayFromWorldZ,
- double rayToWorldX, double rayToWorldY, double rayToWorldZ);
- b3SharedMemoryCommandHandle b3MovePickedBody(b3PhysicsClientHandle physClient, double rayFromWorldX,
- double rayFromWorldY, double rayFromWorldZ,
- double rayToWorldX, double rayToWorldY,
- double rayToWorldZ);
- b3SharedMemoryCommandHandle b3RemovePickingConstraint(b3PhysicsClientHandle physClient);
- /// Apply external force at the body (or link) center of mass, in world space/Cartesian coordinates.
- b3SharedMemoryCommandHandle b3ApplyExternalForceCommandInit(b3PhysicsClientHandle physClient);
- void b3ApplyExternalForce(b3SharedMemoryCommandHandle commandHandle, int bodyUniqueId, int linkId, const double force[3], const double position[3], int flags);
- void b3ApplyExternalTorque(b3SharedMemoryCommandHandle commandHandle, int bodyUniqueId, int linkId, const double torque[3], int flags);
- #ifdef __cplusplus
- }
- #endif
- #endif //PHYSICS_CLIENT_C_API_H
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