PhysicsDirectC_API.cpp 295 B

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  1. #include "PhysicsDirectC_API.h"
  2. #include "PhysicsDirect.h"
  3. //think more about naming. The b3ConnectPhysicsLoopback
  4. b3PhysicsClientHandle b3ConnectPhysicsDirect()
  5. {
  6. PhysicsDirect* direct = new PhysicsDirect();
  7. bool connected = direct->connect();
  8. return (b3PhysicsClientHandle )direct;
  9. }