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- #ifndef PHYSICS_LOOP_BACK_H
- #define PHYSICS_LOOP_BACK_H
- //#include "SharedMemoryCommands.h"
- #include "PhysicsClient.h"
- #include "LinearMath/btVector3.h"
- ///todo: the PhysicsClient API was designed with shared memory in mind,
- ///now it become more general we need to move out the shared memory specifics away
- ///for example naming [disconnectSharedMemory -> disconnect] [ move setSharedMemoryKey to shared memory specific subclass ]
- class PhysicsLoopBack : public PhysicsClient
- {
- struct PhysicsLoopBackInternalData* m_data;
- public:
- PhysicsLoopBack();
- virtual ~PhysicsLoopBack();
- // return true if connection succesfull, can also check 'isConnected'
- virtual bool connect();
- ////todo: rename to 'disconnect'
- virtual void disconnectSharedMemory();
- virtual bool isConnected() const;
- // return non-null if there is a status, nullptr otherwise
- virtual const SharedMemoryStatus* processServerStatus();
- virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
- virtual bool canSubmitCommand() const;
- virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
- virtual int getNumBodies() const;
- virtual int getBodyUniqueId(int serialIndex) const;
- virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;
- virtual int getNumJoints(int bodyIndex) const;
- virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
- ///todo: move this out of the
- virtual void setSharedMemoryKey(int key);
- void uploadBulletFileToSharedMemory(const char* data, int len);
- virtual int getNumDebugLines() const;
- virtual const float* getDebugLinesFrom() const;
- virtual const float* getDebugLinesTo() const;
- virtual const float* getDebugLinesColor() const;
- virtual void getCachedCameraImage(struct b3CameraImageData* cameraData);
-
- virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
- };
- #endif //PHYSICS_LOOP_BACK_H
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