- #include "PhysicsLoopBackC_API.h"
- #include "PhysicsLoopBack.h"
- //think more about naming. The b3ConnectPhysicsLoopback
- b3PhysicsClientHandle b3ConnectPhysicsLoopback(int key)
- {
- PhysicsLoopBack* loopBack = new PhysicsLoopBack();
- loopBack->setSharedMemoryKey(key);
- bool connected = loopBack->connect();
- return (b3PhysicsClientHandle )loopBack;
- }
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