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- #include "OpenGLWindow/SimpleOpenGL3App.h"
- #include "Bullet3Common/b3Quaternion.h"
- #include "Bullet3Common/b3CommandLineArgs.h"
- #include "assert.h"
- #include <stdio.h>
- char* gVideoFileName = 0;
- char* gPngFileName = 0;
- static b3WheelCallback sOldWheelCB = 0;
- static b3ResizeCallback sOldResizeCB = 0;
- static b3MouseMoveCallback sOldMouseMoveCB = 0;
- static b3MouseButtonCallback sOldMouseButtonCB = 0;
- static b3KeyboardCallback sOldKeyboardCB = 0;
- //static b3RenderCallback sOldRenderCB = 0;
- float gWidth = 1024;
- float gHeight = 768;
- void MyWheelCallback(float deltax, float deltay)
- {
- if (sOldWheelCB)
- sOldWheelCB(deltax,deltay);
- }
- void MyResizeCallback( float width, float height)
- {
- gWidth = width;
- gHeight = height;
-
- if (sOldResizeCB)
- sOldResizeCB(width,height);
- }
- void MyMouseMoveCallback( float x, float y)
- {
- printf("Mouse Move: %f, %f\n", x,y);
- if (sOldMouseMoveCB)
- sOldMouseMoveCB(x,y);
- }
- void MyMouseButtonCallback(int button, int state, float x, float y)
- {
- if (sOldMouseButtonCB)
- sOldMouseButtonCB(button,state,x,y);
- }
- void MyKeyboardCallback(int keycode, int state)
- {
- //keycodes are in examples/CommonInterfaces/CommonWindowInterface.h
- //for example B3G_ESCAPE for escape key
- //state == 1 for pressed, state == 0 for released.
- // use app->m_window->isModifiedPressed(...) to check for shift, escape and alt keys
- printf("MyKeyboardCallback received key:%c in state %d\n",keycode,state);
- if (sOldKeyboardCB)
- sOldKeyboardCB(keycode,state);
- }
- int main(int argc, char* argv[])
- {
- {
- b3CommandLineArgs myArgs(argc, argv);
- SimpleOpenGL3App* app = new SimpleOpenGL3App("SimpleOpenGL3App", gWidth, gHeight, true);
- app->m_instancingRenderer->getActiveCamera()->setCameraDistance(13);
- app->m_instancingRenderer->getActiveCamera()->setCameraPitch(0);
- app->m_instancingRenderer->getActiveCamera()->setCameraTargetPosition(0, 0, 0);
- sOldKeyboardCB = app->m_window->getKeyboardCallback();
- app->m_window->setKeyboardCallback(MyKeyboardCallback);
- sOldMouseMoveCB = app->m_window->getMouseMoveCallback();
- app->m_window->setMouseMoveCallback(MyMouseMoveCallback);
- sOldMouseButtonCB = app->m_window->getMouseButtonCallback();
- app->m_window->setMouseButtonCallback(MyMouseButtonCallback);
- sOldWheelCB = app->m_window->getWheelCallback();
- app->m_window->setWheelCallback(MyWheelCallback);
- sOldResizeCB = app->m_window->getResizeCallback();
- app->m_window->setResizeCallback(MyResizeCallback);
- myArgs.GetCmdLineArgument("mp4_file", gVideoFileName);
- if (gVideoFileName)
- app->dumpFramesToVideo(gVideoFileName);
- myArgs.GetCmdLineArgument("png_file", gPngFileName);
- char fileName[1024];
- int textureWidth = 128;
- int textureHeight = 128;
- unsigned char* image = new unsigned char[textureWidth*textureHeight * 4];
- int textureHandle = app->m_renderer->registerTexture(image, textureWidth, textureHeight);
- int cubeIndex = app->registerCubeShape(1, 1, 1);
- b3Vector3 pos = b3MakeVector3(0, 0, 0);
- b3Quaternion orn(0, 0, 0, 1);
- b3Vector3 color = b3MakeVector3(1, 0, 0);
- b3Vector3 scaling = b3MakeVector3 (1, 1, 1);
- app->m_renderer->registerGraphicsInstance(cubeIndex, pos, orn, color, scaling);
- app->m_renderer->writeTransforms();
- do
- {
- static int frameCount = 0;
- frameCount++;
- if (gPngFileName)
- {
- printf("gPngFileName=%s\n", gPngFileName);
- sprintf(fileName, "%s%d.png", gPngFileName, frameCount++);
- app->dumpNextFrameToPng(fileName);
- }
- //update the texels of the texture using a simple pattern, animated using frame index
- for (int y = 0; y < textureHeight; ++y)
- {
- const int t = (y + frameCount) >> 4;
- unsigned char* pi = image + y*textureWidth * 3;
- for (int x = 0; x < textureWidth; ++x)
- {
- const int s = x >> 4;
- const unsigned char b = 180;
- unsigned char c = b + ((s + (t & 1)) & 1)*(255 - b);
- pi[0] = pi[1] = pi[2] = pi[3] = c; pi += 3;
- }
- }
- app->m_renderer->activateTexture(textureHandle);
- app->m_renderer->updateTexture(textureHandle, image);
- float color[4] = { 255, 1, 1, 1 };
- app->m_primRenderer->drawTexturedRect(100, 200, gWidth / 2 - 50, gHeight / 2 - 50, color, 0, 0, 1, 1, true);
- app->m_instancingRenderer->init();
- app->m_instancingRenderer->updateCamera();
- app->m_renderer->renderScene();
- app->drawGrid();
- char bla[1024];
- sprintf(bla, "Simple test frame %d", frameCount);
- app->drawText(bla, 10, 10);
- app->swapBuffer();
- } while (!app->m_window->requestedExit());
- delete app;
- delete[] image;
- }
- return 0;
- }
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