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- /*
- GWEN
- Copyright (c) 2010 Facepunch Studios
- See license in Gwen.h
- */
- #include "Gwen/Gwen.h"
- #include "Gwen/BaseRender.h"
- #include "Gwen/Utility.h"
- #include "Gwen/Platform.h"
- #include <math.h>
- namespace Gwen
- {
- namespace Renderer
- {
- Base::Base()
- {
- m_RenderOffset = Gwen::Point( 0, 0 );
- m_fScale = 1.0f;
- }
- Base::~Base()
- {
- if ( GetCTT() )
- GetCTT()->ShutDown();
- }
- void Base::RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::String& text )
- {
- Gwen::UnicodeString str = Gwen::Utility::StringToUnicode( text );
- RenderText( pFont, pos, str );
- }
- Gwen::Point Base::MeasureText( Gwen::Font* pFont, const Gwen::String& text )
- {
- Gwen::UnicodeString str = Gwen::Utility::StringToUnicode( text );
- return MeasureText( pFont, str );
- }
-
- void Base::DrawLinedRect( Gwen::Rect rect )
- {
- DrawFilledRect( Gwen::Rect( rect.x, rect.y, rect.w, 1 ) );
- DrawFilledRect( Gwen::Rect( rect.x, rect.y + rect.h-1, rect.w, 1 ) );
- DrawFilledRect( Gwen::Rect( rect.x, rect.y, 1, rect.h ) );
- DrawFilledRect( Gwen::Rect( rect.x + rect.w-1, rect.y, 1, rect.h ) );
- };
- void Base::DrawPixel( int x, int y )
- {
- DrawFilledRect( Gwen::Rect( x, y, 1, 1 ) );
- }
- void Base::DrawShavedCornerRect( Gwen::Rect rect, bool bSlight )
- {
- // Draw INSIDE the w/h.
- rect.w -= 1;
- rect.h -= 1;
- if ( bSlight )
- {
- DrawFilledRect( Gwen::Rect( rect.x+1, rect.y, rect.w-1, 1 ) );
- DrawFilledRect( Gwen::Rect( rect.x+1, rect.y + rect.h, rect.w-1, 1 ) );
- DrawFilledRect( Gwen::Rect( rect.x, rect.y+1, 1, rect.h-1 ) );
- DrawFilledRect( Gwen::Rect( rect.x + rect.w, rect.y+1, 1, rect.h-1 ) );
- return;
- }
- DrawPixel( rect.x+1, rect.y+1 );
- DrawPixel( rect.x+rect.w-1, rect.y+1 );
- DrawPixel( rect.x+1, rect.y+rect.h-1 );
- DrawPixel( rect.x+rect.w-1, rect.y+rect.h-1 );
- DrawFilledRect( Gwen::Rect( rect.x+2, rect.y, rect.w-3, 1 ) );
- DrawFilledRect( Gwen::Rect( rect.x+2, rect.y + rect.h, rect.w-3, 1 ) );
- DrawFilledRect( Gwen::Rect( rect.x, rect.y+2, 1, rect.h-3 ) );
- DrawFilledRect( Gwen::Rect( rect.x + rect.w, rect.y+2, 1, rect.h-3 ) );
- }
- void Base::Translate( int& x, int& y )
- {
- x += m_RenderOffset.x;
- y += m_RenderOffset.y;
- x = ceil( ((float) x ) * m_fScale );
- y = ceil( ((float) y ) * m_fScale );
- }
- void Base::Translate( Gwen::Rect& rect )
- {
- Translate( rect.x, rect.y );
- rect.w = ceil(((float) rect.w ) * m_fScale);
- rect.h = ceil(((float) rect.h ) * m_fScale);
- }
- void Gwen::Renderer::Base::SetClipRegion( Gwen::Rect rect )
- {
- m_rectClipRegion = rect;
- }
- void Base::AddClipRegion( Gwen::Rect rect )
- {
- rect.x = m_RenderOffset.x;
- rect.y = m_RenderOffset.y;
- Gwen::Rect out = rect;
- if ( rect.x < m_rectClipRegion.x )
- {
- out.w -= ( m_rectClipRegion.x - out.x );
- out.x = m_rectClipRegion.x;
- }
- if ( rect.y < m_rectClipRegion.y )
- {
- out.h -= ( m_rectClipRegion.y - out.y );
- out.y = m_rectClipRegion.y;
- }
- if ( rect.x + rect.w > m_rectClipRegion.x + m_rectClipRegion.w )
- {
- out.w = (m_rectClipRegion.x + m_rectClipRegion.w) - out.x;
- }
- if ( rect.y + rect.h > m_rectClipRegion.y + m_rectClipRegion.h )
- {
- out.h = (m_rectClipRegion.y + m_rectClipRegion.h) - out.y;
- }
- m_rectClipRegion = out;
- }
- const Gwen::Rect& Base::ClipRegion() const
- {
- return m_rectClipRegion;
- }
- bool Base::ClipRegionVisible()
- {
- if ( m_rectClipRegion.w <= 0 || m_rectClipRegion.h <= 0 )
- return false;
-
- return true;
- }
- void Base::DrawMissingImage( Gwen::Rect pTargetRect )
- {
- SetDrawColor( Colors::Red );
- DrawFilledRect( pTargetRect );
- }
-
- /*
- If they haven't defined these font functions in their renderer code
- we just draw some rects where the letters would be to give them an idea.
- */
- void Base::RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text )
- {
- float fSize = pFont->size * Scale();
- for ( float i=0; i<text.length(); i++ )
- {
- wchar_t chr = text[i];
- if ( chr == ' ' ) continue;
- Gwen::Rect r( pos.x + i * fSize * 0.4, pos.y, fSize * 0.4 -1, fSize );
- /*
- This isn't important, it's just me messing around changing the
- shape of the rect based on the letter.. just for fun.
- */
- if ( chr == 'l' || chr == 'i' || chr == '!' || chr == 't' )
- {
- r.w = 1;
- }
- else if ( chr >= 'a' && chr <= 'z' )
- {
- r.y += fSize * 0.5f;
- r.h -= fSize * 0.4f;
- }
- else if ( chr == '.' || chr == ',' )
- {
- r.x += 2;
- r.y += r.h - 2;
- r.w = 2;
- r.h = 2;
- }
- else if ( chr == '\'' || chr == '`' || chr == '"' )
- {
- r.x += 3;
- r.w = 2;
- r.h = 2;
- }
- if ( chr == 'o' || chr == 'O' || chr == '0' )
- DrawLinedRect( r );
- else
- DrawFilledRect( r );
- }
- }
- Gwen::Point Base::MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text )
- {
- Gwen::Point p;
- p.x = pFont->size * Scale() * (float)text.length() * 0.4;
- p.y = pFont->size * Scale();
- return p;
- }
- }
- }
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