Canvas.cpp 4.7 KB

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  1. /*
  2. GWEN
  3. Copyright (c) 2010 Facepunch Studios
  4. See license in Gwen.h
  5. */
  6. #include "Gwen/Gwen.h"
  7. #include "Gwen/Controls/Canvas.h"
  8. #include "Gwen/Skin.h"
  9. #include "Gwen/Controls/Menu.h"
  10. #include "Gwen/DragAndDrop.h"
  11. #include "Gwen/ToolTip.h"
  12. #ifndef GWEN_NO_ANIMATION
  13. #include "Gwen/Anim.h"
  14. #endif
  15. using namespace Gwen::Controls;
  16. Canvas::Canvas( Gwen::Skin::Base* pSkin ) : BaseClass( NULL ), m_bAnyDelete( false ),m_fScale(-1)
  17. {
  18. SetBounds( 0, 0, 10000, 10000 );
  19. SetSkin( pSkin );
  20. SetScale( 1.0f );
  21. SetBackgroundColor( Color( 255, 255, 255, 255 ) );
  22. SetDrawBackground( false );
  23. }
  24. void Canvas::RenderCanvas()
  25. {
  26. DoThink();
  27. Gwen::Renderer::Base* render = m_Skin->GetRender();
  28. render->Begin();
  29. RecurseLayout( m_Skin );
  30. render->SetClipRegion( GetBounds() );
  31. render->SetRenderOffset( Gwen::Point( 0, 0 ) );
  32. render->SetScale( Scale() );
  33. if ( m_bDrawBackground )
  34. {
  35. render->SetDrawColor( m_BackgroundColor );
  36. render->DrawFilledRect( GetRenderBounds() );
  37. }
  38. DoRender( m_Skin );
  39. DragAndDrop::RenderOverlay( this, m_Skin );
  40. ToolTip::RenderToolTip( m_Skin );
  41. render->EndClip();
  42. render->End();
  43. ProcessDelayedDeletes();
  44. }
  45. void Canvas::Render( Gwen::Skin::Base* /*pRender*/ )
  46. {
  47. m_bNeedsRedraw = false;
  48. }
  49. void Canvas::OnBoundsChanged( Gwen::Rect oldBounds )
  50. {
  51. BaseClass::OnBoundsChanged( oldBounds );
  52. InvalidateChildren( true );
  53. }
  54. void Canvas::DoThink()
  55. {
  56. if ( Hidden() ) return;
  57. #ifndef GWEN_NO_ANIMATION
  58. Gwen::Anim::Think();
  59. #endif
  60. // Reset tabbing
  61. {
  62. NextTab = NULL;
  63. FirstTab = NULL;
  64. }
  65. ProcessDelayedDeletes();
  66. // Check has focus etc..
  67. RecurseLayout( m_Skin );
  68. // If we didn't have a next tab, cycle to the start.
  69. if ( NextTab == NULL )
  70. NextTab = FirstTab;
  71. Gwen::Input::OnCanvasThink( this );
  72. }
  73. void Canvas::SetScale( float f )
  74. {
  75. if ( m_fScale == f ) return;
  76. m_fScale = f;
  77. if ( m_Skin && m_Skin->GetRender() )
  78. m_Skin->GetRender()->SetScale( m_fScale );
  79. OnScaleChanged();
  80. Redraw();
  81. }
  82. void Canvas::AddDelayedDelete( Gwen::Controls::Base* pControl )
  83. {
  84. if ( !m_bAnyDelete || m_DeleteSet.find( pControl ) == m_DeleteSet.end() )
  85. {
  86. m_bAnyDelete = true;
  87. m_DeleteSet.insert( pControl );
  88. m_DeleteList.push_back( pControl );
  89. }
  90. }
  91. void Canvas::PreDelete( Controls::Base * pControl )
  92. {
  93. if ( m_bAnyDelete )
  94. {
  95. std::set< Controls::Base * >::iterator itFind;
  96. if ( ( itFind = m_DeleteSet.find( pControl ) ) != m_DeleteSet.end() )
  97. {
  98. m_DeleteList.remove( pControl );
  99. m_DeleteSet.erase( pControl );
  100. m_bAnyDelete = !m_DeleteSet.empty();
  101. }
  102. }
  103. }
  104. void Canvas::ProcessDelayedDeletes()
  105. {
  106. while( m_bAnyDelete )
  107. {
  108. m_bAnyDelete = false;
  109. Controls::Base::List deleteList = m_DeleteList;
  110. m_DeleteList.clear();
  111. m_DeleteSet.clear();
  112. for ( Gwen::Controls::Base::List::iterator it = deleteList.begin(); it != deleteList.end(); ++it )
  113. {
  114. Gwen::Controls::Base* pControl = *it;
  115. delete pControl;
  116. }
  117. }
  118. }
  119. void Canvas::Release()
  120. {
  121. Base::List::iterator iter = Children.begin();
  122. while ( iter != Children.end() )
  123. {
  124. Base* pChild = *iter;
  125. iter = Children.erase( iter );
  126. delete pChild;
  127. }
  128. delete this;
  129. }
  130. bool Canvas::InputMouseMoved( int x, int y, int deltaX, int deltaY )
  131. {
  132. if ( Hidden() ) return false;
  133. // Todo: Handle scaling here..
  134. //float fScale = 1.0f / Scale();
  135. Gwen::Input::OnMouseMoved( this, x, y, deltaX, deltaY );
  136. if ( !Gwen::HoveredControl ) return false;
  137. if ( Gwen::HoveredControl == this ) return false;
  138. if ( Gwen::HoveredControl->GetCanvas() != this ) return false;
  139. Gwen::HoveredControl->OnMouseMoved( x, y, deltaX, deltaY );
  140. Gwen::HoveredControl->UpdateCursor();
  141. DragAndDrop::OnMouseMoved( Gwen::HoveredControl, x, y );
  142. return true;
  143. }
  144. bool Canvas::InputMouseButton( int iButton, bool bDown )
  145. {
  146. if ( Hidden() ) return false;
  147. return Gwen::Input::OnMouseClicked( this, iButton, bDown );
  148. }
  149. bool Canvas::InputKey( int iKey, bool bDown )
  150. {
  151. if ( Hidden() ) return false;
  152. if ( iKey <= Gwen::Key::Invalid ) return false;
  153. if ( iKey >= Gwen::Key::Count ) return false;
  154. return Gwen::Input::OnKeyEvent( this, iKey, bDown );
  155. }
  156. bool Canvas::InputCharacter( Gwen::UnicodeChar chr )
  157. {
  158. if ( Hidden() ) return false;
  159. if ( !iswprint( chr ) ) return false;
  160. //Handle Accelerators
  161. if ( Gwen::Input::HandleAccelerator( this, chr ) )
  162. return true;
  163. //Handle characters
  164. if ( !Gwen::KeyboardFocus ) return false;
  165. if ( Gwen::KeyboardFocus->GetCanvas() != this ) return false;
  166. if ( !Gwen::KeyboardFocus->Visible() ) return false;
  167. if ( Gwen::Input::IsControlDown() ) return false;
  168. return KeyboardFocus->OnChar( chr );
  169. }
  170. bool Canvas::InputMouseWheel( int val )
  171. {
  172. if ( Hidden() ) return false;
  173. if ( !Gwen::HoveredControl ) return false;
  174. if ( Gwen::HoveredControl == this ) return false;
  175. if ( Gwen::HoveredControl->GetCanvas() != this ) return false;
  176. return Gwen::HoveredControl->OnMouseWheeled( val );
  177. }