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- /*
- GWEN
- Copyright (c) 2010 Facepunch Studios
- See license in Gwen.h
- */
- #include "Gwen/Gwen.h"
- #include "Gwen/Controls/Canvas.h"
- #include "Gwen/Skin.h"
- #include "Gwen/Controls/Menu.h"
- #include "Gwen/DragAndDrop.h"
- #include "Gwen/ToolTip.h"
- #ifndef GWEN_NO_ANIMATION
- #include "Gwen/Anim.h"
- #endif
- using namespace Gwen::Controls;
- Canvas::Canvas( Gwen::Skin::Base* pSkin ) : BaseClass( NULL ), m_bAnyDelete( false ),m_fScale(-1)
- {
- SetBounds( 0, 0, 10000, 10000 );
- SetSkin( pSkin );
- SetScale( 1.0f );
- SetBackgroundColor( Color( 255, 255, 255, 255 ) );
- SetDrawBackground( false );
- }
- void Canvas::RenderCanvas()
- {
- DoThink();
- Gwen::Renderer::Base* render = m_Skin->GetRender();
- render->Begin();
-
- RecurseLayout( m_Skin );
- render->SetClipRegion( GetBounds() );
- render->SetRenderOffset( Gwen::Point( 0, 0 ) );
- render->SetScale( Scale() );
- if ( m_bDrawBackground )
- {
- render->SetDrawColor( m_BackgroundColor );
- render->DrawFilledRect( GetRenderBounds() );
- }
- DoRender( m_Skin );
- DragAndDrop::RenderOverlay( this, m_Skin );
- ToolTip::RenderToolTip( m_Skin );
- render->EndClip();
- render->End();
- ProcessDelayedDeletes();
- }
- void Canvas::Render( Gwen::Skin::Base* /*pRender*/ )
- {
- m_bNeedsRedraw = false;
- }
- void Canvas::OnBoundsChanged( Gwen::Rect oldBounds )
- {
- BaseClass::OnBoundsChanged( oldBounds );
- InvalidateChildren( true );
- }
- void Canvas::DoThink()
- {
- if ( Hidden() ) return;
- #ifndef GWEN_NO_ANIMATION
- Gwen::Anim::Think();
- #endif
- // Reset tabbing
- {
- NextTab = NULL;
- FirstTab = NULL;
- }
- ProcessDelayedDeletes();
- // Check has focus etc..
- RecurseLayout( m_Skin );
- // If we didn't have a next tab, cycle to the start.
- if ( NextTab == NULL )
- NextTab = FirstTab;
- Gwen::Input::OnCanvasThink( this );
-
- }
- void Canvas::SetScale( float f )
- {
- if ( m_fScale == f ) return;
- m_fScale = f;
- if ( m_Skin && m_Skin->GetRender() )
- m_Skin->GetRender()->SetScale( m_fScale );
- OnScaleChanged();
- Redraw();
- }
- void Canvas::AddDelayedDelete( Gwen::Controls::Base* pControl )
- {
- if ( !m_bAnyDelete || m_DeleteSet.find( pControl ) == m_DeleteSet.end() )
- {
- m_bAnyDelete = true;
- m_DeleteSet.insert( pControl );
- m_DeleteList.push_back( pControl );
- }
- }
- void Canvas::PreDelete( Controls::Base * pControl )
- {
- if ( m_bAnyDelete )
- {
- std::set< Controls::Base * >::iterator itFind;
- if ( ( itFind = m_DeleteSet.find( pControl ) ) != m_DeleteSet.end() )
- {
- m_DeleteList.remove( pControl );
- m_DeleteSet.erase( pControl );
- m_bAnyDelete = !m_DeleteSet.empty();
- }
- }
- }
- void Canvas::ProcessDelayedDeletes()
- {
- while( m_bAnyDelete )
- {
- m_bAnyDelete = false;
- Controls::Base::List deleteList = m_DeleteList;
- m_DeleteList.clear();
- m_DeleteSet.clear();
- for ( Gwen::Controls::Base::List::iterator it = deleteList.begin(); it != deleteList.end(); ++it )
- {
- Gwen::Controls::Base* pControl = *it;
- delete pControl;
- }
- }
- }
- void Canvas::Release()
- {
- Base::List::iterator iter = Children.begin();
- while ( iter != Children.end() )
- {
- Base* pChild = *iter;
- iter = Children.erase( iter );
- delete pChild;
- }
- delete this;
- }
- bool Canvas::InputMouseMoved( int x, int y, int deltaX, int deltaY )
- {
- if ( Hidden() ) return false;
- // Todo: Handle scaling here..
- //float fScale = 1.0f / Scale();
- Gwen::Input::OnMouseMoved( this, x, y, deltaX, deltaY );
- if ( !Gwen::HoveredControl ) return false;
- if ( Gwen::HoveredControl == this ) return false;
- if ( Gwen::HoveredControl->GetCanvas() != this ) return false;
- Gwen::HoveredControl->OnMouseMoved( x, y, deltaX, deltaY );
- Gwen::HoveredControl->UpdateCursor();
- DragAndDrop::OnMouseMoved( Gwen::HoveredControl, x, y );
- return true;
- }
- bool Canvas::InputMouseButton( int iButton, bool bDown )
- {
- if ( Hidden() ) return false;
- return Gwen::Input::OnMouseClicked( this, iButton, bDown );
- }
- bool Canvas::InputKey( int iKey, bool bDown )
- {
- if ( Hidden() ) return false;
- if ( iKey <= Gwen::Key::Invalid ) return false;
- if ( iKey >= Gwen::Key::Count ) return false;
- return Gwen::Input::OnKeyEvent( this, iKey, bDown );
- }
- bool Canvas::InputCharacter( Gwen::UnicodeChar chr )
- {
- if ( Hidden() ) return false;
- if ( !iswprint( chr ) ) return false;
- //Handle Accelerators
- if ( Gwen::Input::HandleAccelerator( this, chr ) )
- return true;
- //Handle characters
- if ( !Gwen::KeyboardFocus ) return false;
- if ( Gwen::KeyboardFocus->GetCanvas() != this ) return false;
- if ( !Gwen::KeyboardFocus->Visible() ) return false;
- if ( Gwen::Input::IsControlDown() ) return false;
- return KeyboardFocus->OnChar( chr );
- }
- bool Canvas::InputMouseWheel( int val )
- {
- if ( Hidden() ) return false;
- if ( !Gwen::HoveredControl ) return false;
- if ( Gwen::HoveredControl == this ) return false;
- if ( Gwen::HoveredControl->GetCanvas() != this ) return false;
- return Gwen::HoveredControl->OnMouseWheeled( val );
- }
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