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- /*
- GWEN
- Copyright (c) 2010 Facepunch Studios
- See license in Gwen.h
- */
- #include "Gwen/Controls/CheckBox.h"
- using namespace Gwen;
- using namespace Gwen::Controls;
- GWEN_CONTROL_CONSTRUCTOR( CheckBox )
- {
- SetSize( 13, 13 );
- m_bChecked = true;
- Toggle();
- }
- void CheckBox::Render( Skin::Base* skin )
- {
- skin->DrawCheckBox( this, m_bChecked, IsDepressed() );
- }
- void CheckBox::OnPress()
- {
- if ( IsChecked() && !AllowUncheck() )
- return;
- Toggle();
- }
- void CheckBox::OnCheckStatusChanged()
- {
- if ( IsChecked() )
- {
- onChecked.Call( this );
- }
- else
- {
- onUnChecked.Call( this );
- }
- onCheckChanged.Call( this );
- }
- void CheckBox::SetChecked( bool bChecked )
- {
- if ( m_bChecked == bChecked ) return;
- m_bChecked = bChecked;
- OnCheckStatusChanged();
- }
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