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- /*
- GWEN
- Copyright (c) 2010 Facepunch Studios
- See license in Gwen.h
- */
- #pragma once
- #ifndef GWEN_CONTROLS_NUMERICUPDOWN_H
- #define GWEN_CONTROLS_NUMERICUPDOWN_H
- #include "Gwen/Controls/Base.h"
- #include "Gwen/Controls/Button.h"
- #include "Gwen/Controls/TextBox.h"
- namespace Gwen
- {
- namespace Controls
- {
- class GWEN_EXPORT NumericUpDownButton_Up : public Button
- {
- GWEN_CONTROL_INLINE( NumericUpDownButton_Up, Button ){}
- virtual void Render( Skin::Base* skin )
- {
- skin->DrawNumericUpDownButton( this, m_bDepressed, true );
- }
- };
- class GWEN_EXPORT NumericUpDownButton_Down : public Button
- {
- GWEN_CONTROL_INLINE( NumericUpDownButton_Down, Button ){}
- virtual void Render( Skin::Base* skin )
- {
- skin->DrawNumericUpDownButton( this, m_bDepressed, false );
- }
- };
- class GWEN_EXPORT NumericUpDown : public TextBoxNumeric
- {
- public:
- GWEN_CONTROL( NumericUpDown, TextBoxNumeric );
- virtual void SetMin( int i );
- virtual void SetMax( int i );
- virtual void SetValue( int i );
- Event::Caller onChanged;
- private:
- virtual void OnEnter();
- virtual void OnChange();
- virtual void OnTextChanged();
- virtual void OnButtonUp( Base* control );
- virtual void OnButtonDown( Base* control );
- virtual bool OnKeyUp( bool bDown ) { if ( bDown ) OnButtonUp( NULL ); return true; }
- virtual bool OnKeyDown( bool bDown ){ if ( bDown ) OnButtonDown( NULL ); return true; }
- virtual void SyncTextFromNumber();
- virtual void SyncNumberFromText();
-
- int m_iNumber;
- int m_iMax;
- int m_iMin;
- };
- }
- }
- #endif
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