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- /*
- GWEN
- Copyright (c) 2010 Facepunch Studios
- See license in Gwen.h
- */
- #include "Gwen/Controls/ScrollBar.h"
- #include "Gwen/Controls/ScrollBarBar.h"
- using namespace Gwen;
- using namespace Gwen::Controls;
- using namespace Gwen::ControlsInternal;
- //Actual bar representing height of parent
- GWEN_CONTROL_CONSTRUCTOR( ScrollBarBar )
- {
- RestrictToParent( true );
- SetTarget( this );
- }
- void ScrollBarBar::Render( Skin::Base* skin )
- {
- skin->DrawScrollBarBar(this, m_bDepressed, IsHovered(), m_bHorizontal );
- BaseClass::Render( skin );
- }
- void ScrollBarBar::OnMouseMoved( int x, int y, int deltaX, int deltaY )
- {
- BaseClass::OnMouseMoved( x, y, deltaX, deltaY );
- if ( !m_bDepressed )
- return;
- InvalidateParent();
- }
- void ScrollBarBar::OnMouseClickLeft( int x, int y, bool bDown )
- {
- BaseClass::OnMouseClickLeft( x, y, bDown );
- InvalidateParent();
- }
- void ScrollBarBar::Layout( Skin::Base* /*skin*/ )
- {
- if ( !GetParent() )
- return;
- //Move to our current position to force clamping - is this a hack?
- MoveTo( X(), Y() );
- }
- void ScrollBarBar::MoveTo( int x, int y )
- {
- BaseClass::MoveTo( x, y );
- }
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