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- /*
- GWEN
- Copyright (c) 2011 Facepunch Studios
- See license in Gwen.h
- */
- #pragma once
- #ifndef GWEN_RENDERERS_SFML_H
- #define GWEN_RENDERERS_SFML_H
- #include "Gwen/Gwen.h"
- #include "Gwen/BaseRender.h"
- #include <SFML/Graphics.hpp>
- namespace Gwen
- {
- namespace Renderer
- {
- class SFML : public Gwen::Renderer::Base
- {
- public:
- SFML( sf::RenderTarget& target );
- ~SFML();
- virtual void SetDrawColor(Gwen::Color color);
- virtual void DrawLine( int x, int y, int a, int b );
- virtual void DrawFilledRect( Gwen::Rect rect );
- virtual void LoadFont( Gwen::Font* pFont );
- virtual void FreeFont( Gwen::Font* pFont );
- virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
- virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
-
- void StartClip();
- void EndClip();
-
- void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
- void LoadTexture( Gwen::Texture* pTexture );
- void FreeTexture( Gwen::Texture* pTexture );
- protected:
- sf::RenderTarget& m_Target;
- sf::Color m_Color;
- };
- }
- }
- #endif
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