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- #pragma once
- #ifndef GWEN_SKINS_TEXTURING_H
- #define GWEN_SKINS_TEXTURING_H
- #include "Gwen/Gwen.h"
- #include "Gwen/Texture.h"
- namespace Gwen
- {
- namespace Skin
- {
- namespace Texturing
- {
- struct Single
- {
- Single()
- {
- texture = NULL;
- }
- void Init( Texture* pTexture, float x, float y, float w, float h )
- {
- texture = pTexture;
- float texw = texture->width;
- float texh = texture->height;
- uv[0] = x / texw;
- uv[1] = y / texh;
- uv[2] = (x+w) / texw;
- uv[3] = (y+h) / texh;
- }
- void Draw( Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White )
- {
- render->SetDrawColor( col );
- render->DrawTexturedRect( texture, r, uv[0], uv[1],uv[2], uv[3] );
- }
- Texture* texture;
- float uv[4];
- };
- struct Bordered
- {
- Bordered()
- {
- texture = NULL;
- }
- void Init( Texture* pTexture, float x, float y, float w, float h, Margin in_margin, float DrawMarginScale = 1.0f )
- {
- texture = pTexture;
- margin = in_margin;
- SetRect( 0, x, y, margin.left, margin.top );
- SetRect( 1, x+margin.left, y, w - margin.left - margin.right - 1, margin.top );
- SetRect( 2, (x + w) - margin.right, y, margin.right, margin.top );
- SetRect( 3, x, y+margin.top, margin.left, h - margin.top - margin.bottom - 1 );
- SetRect( 4, x+margin.left, y+margin.top, w - margin.left - margin.right - 1, h - margin.top - margin.bottom - 1 );
- SetRect( 5, (x + w) - margin.right, y+margin.top, margin.right, h - margin.top - margin.bottom - 1 );
- SetRect( 6, x, (y+h)-margin.bottom, margin.left, margin.bottom );
- SetRect( 7, x+margin.left, (y+h)-margin.bottom, w - margin.left - margin.right - 1, margin.bottom );
- SetRect( 8, (x + w) - margin.right, (y+h)-margin.bottom, margin.right, margin.bottom );
- margin.left *= DrawMarginScale;
- margin.right *= DrawMarginScale;
- margin.top *= DrawMarginScale;
- margin.bottom *= DrawMarginScale;
- width = w - x;
- height = h - y;
- }
- void SetRect( int iNum, float x, float y, float w, float h )
- {
- float texw = texture->width;
- float texh = texture->height;
- //x -= 1.0f;
- //y -= 1.0f;
-
- rects[iNum].uv[0] = x / texw;
- rects[iNum].uv[1] = y / texh;
- rects[iNum].uv[2] = (x+w) / texw;
- rects[iNum].uv[3] = (y+h) / texh;
- // rects[iNum].uv[0] += 1.0f / texture->width;
- // rects[iNum].uv[1] += 1.0f / texture->width;
- }
- void Draw( Gwen::Renderer::Base* render, Gwen::Rect r, const Gwen::Color& col = Gwen::Colors::White )
- {
- render->SetDrawColor( col );
- if ( r.w < width && r.h < height )
- {
- render->DrawTexturedRect( texture,
- r,
- rects[0].uv[0], rects[0].uv[1], rects[8].uv[2], rects[8].uv[3] );
- return;
- }
-
- DrawRect( render, 0, r.x, r.y, margin.left, margin.top );
- DrawRect( render, 1, r.x + margin.left, r.y, r.w - margin.left - margin.right, margin.top );
- DrawRect( render, 2, (r.x + r.w) - margin.right, r.y, margin.right, margin.top );
- DrawRect( render, 3, r.x, r.y+margin.top, margin.left, r.h - margin.top - margin.bottom );
- DrawRect( render, 4, r.x + margin.left, r.y+margin.top, r.w - margin.left - margin.right, r.h - margin.top - margin.bottom );
- DrawRect( render, 5, (r.x + r.w) - margin.right, r.y+margin.top, margin.right, r.h - margin.top - margin.bottom );
- DrawRect( render, 6, r.x, (r.y+r.h) - margin.bottom, margin.left, margin.bottom );
- DrawRect( render, 7, r.x + margin.left, (r.y+r.h) - margin.bottom, r.w - margin.left - margin.right, margin.bottom );
- DrawRect( render, 8, (r.x + r.w) - margin.right, (r.y+r.h) - margin.bottom, margin.right, margin.bottom );
- }
- void DrawRect( Gwen::Renderer::Base* render, int i, int x, int y, int w, int h )
- {
- render->DrawTexturedRect( texture,
- Gwen::Rect( x, y, w, h ),
- rects[i].uv[0], rects[i].uv[1], rects[i].uv[2], rects[i].uv[3] );
- }
- Texture* texture;
- struct SubRect
- {
- float uv[4];
- };
- SubRect rects[9];
- Margin margin;
- float width;
- float height;
- };
- }
- }
- }
- #endif
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