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- /*
- GWEN
- Copyright (c) 2010 Facepunch Studios
- See license in Gwen.h
- */
- #pragma once
- #ifndef GWEN_TEXTURE_H
- #define GWEN_TEXTURE_H
- #include <string>
- #include "Gwen/BaseRender.h"
- #include "Gwen/TextObject.h"
- namespace Gwen
- {
- //
- // Texture
- //
- struct Texture
- {
- TextObject name;
- void* data;
- int m_intData;
-
- bool failed;
- int width;
- int height;
- Texture()
- {
- data = NULL;
- m_intData = 0;
- width = 4;
- height = 4;
- failed = false;
- }
- ~Texture()
- {
- }
- void Load( const TextObject& str, Gwen::Renderer::Base* render )
- {
- name = str;
- render->LoadTexture( this );
- }
- void Release( Gwen::Renderer::Base* render )
- {
- render->FreeTexture( this );
- }
- };
- }
- #endif
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