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- #include <iostream>
- #include <fstream>
- #include <sstream>
- #include "model.h"
- Model::Model(const char *filename) : verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_() {
- std::ifstream in;
- in.open (filename, std::ifstream::in);
- if (in.fail()) return;
- std::string line;
- while (!in.eof()) {
- std::getline(in, line);
- std::istringstream iss(line.c_str());
- char trash;
- if (!line.compare(0, 2, "v ")) {
- iss >> trash;
- Vec3f v;
- for (int i=0;i<3;i++) iss >> v[i];
- verts_.push_back(v);
- } else if (!line.compare(0, 3, "vn ")) {
- iss >> trash >> trash;
- Vec3f n;
- for (int i=0;i<3;i++) iss >> n[i];
- norms_.push_back(n);
- } else if (!line.compare(0, 3, "vt ")) {
- iss >> trash >> trash;
- Vec2f uv;
- for (int i=0;i<2;i++) iss >> uv[i];
- uv_.push_back(uv);
- } else if (!line.compare(0, 2, "f ")) {
- std::vector<Vec3i> f;
- Vec3i tmp;
- iss >> trash;
- while (iss >> tmp[0] >> trash >> tmp[1] >> trash >> tmp[2]) {
- for (int i=0; i<3; i++) tmp[i]--; // in wavefront obj all indices start at 1, not zero
- f.push_back(tmp);
- }
- faces_.push_back(f);
- }
- }
- std::cerr << "# v# " << verts_.size() << " f# " << faces_.size() << " vt# " << uv_.size() << " vn# " << norms_.size() << std::endl;
- load_texture(filename, "_diffuse.tga", diffusemap_);
- load_texture(filename, "_nm_tangent.tga", normalmap_);
- load_texture(filename, "_spec.tga", specularmap_);
- }
- Model::Model():verts_(), faces_(), norms_(), uv_(), diffusemap_(), normalmap_(), specularmap_()
- {
- }
- void Model::setDiffuseTextureFromData(unsigned char* textureImage,int textureWidth,int textureHeight)
- {
- diffusemap_ = TGAImage(textureWidth, textureHeight, TGAImage::RGB);
- for (int i=0;i<textureWidth;i++)
- {
- for (int j=0;j<textureHeight;j++)
- {
- TGAColor color;
- color.bgra[0] = textureImage[(i+j*textureWidth)*3+0];
- color.bgra[1] = textureImage[(i+j*textureWidth)*3+1];
- color.bgra[2] = textureImage[(i+j*textureWidth)*3+2];
- color.bgra[3] = 255;
- color.bytespp = 3;
- diffusemap_.set(i,j,color);
-
- }
- }
-
- diffusemap_.flip_vertically();
- }
- void Model::loadDiffuseTexture(const char* relativeFileName)
- {
- diffusemap_.read_tga_file(relativeFileName);
- }
- void Model::reserveMemory(int numVertices, int numIndices)
- {
- verts_.reserve(numVertices);
- norms_.reserve(numVertices);
- uv_.reserve(numVertices);
- faces_.reserve(numIndices);
- }
- void Model::addVertex(float x,float y,float z, float normalX, float normalY, float normalZ, float u, float v)
- {
- verts_.push_back(Vec3f(x,y,z));
- norms_.push_back(Vec3f(normalX,normalY,normalZ));
- uv_.push_back(Vec2f(u,v));
-
- }
- void Model::addTriangle(int vertexposIndex0, int normalIndex0, int uvIndex0,
- int vertexposIndex1, int normalIndex1, int uvIndex1,
- int vertexposIndex2, int normalIndex2, int uvIndex2)
- {
- std::vector<Vec3i> f;
- f.push_back(Vec3i(vertexposIndex0, normalIndex0, uvIndex0));
- f.push_back(Vec3i(vertexposIndex1, normalIndex1, uvIndex1));
- f.push_back(Vec3i(vertexposIndex2, normalIndex2, uvIndex2));
- faces_.push_back(f);
- }
- Model::~Model() {}
- int Model::nverts() {
- return (int)verts_.size();
- }
- int Model::nfaces() {
- return (int)faces_.size();
- }
- std::vector<int> Model::face(int idx) {
- std::vector<int> face;
- for (int i=0; i<(int)faces_[idx].size(); i++) face.push_back(faces_[idx][i][0]);
- return face;
- }
- Vec3f Model::vert(int i) {
- return verts_[i];
- }
- Vec3f Model::vert(int iface, int nthvert) {
- return verts_[faces_[iface][nthvert][0]];
- }
- void Model::load_texture(std::string filename, const char *suffix, TGAImage &img) {
- std::string texfile(filename);
- size_t dot = texfile.find_last_of(".");
- if (dot!=std::string::npos) {
- texfile = texfile.substr(0,dot) + std::string(suffix);
- std::cerr << "texture file " << texfile << " loading " << (img.read_tga_file(texfile.c_str()) ? "ok" : "failed") << std::endl;
- img.flip_vertically();
- }
- }
- TGAColor Model::diffuse(Vec2f uvf) {
- if (diffusemap_.get_width() && diffusemap_.get_height())
- {
- Vec2i uv(uvf[0]*diffusemap_.get_width(), uvf[1]*diffusemap_.get_height());
- return diffusemap_.get(uv[0], uv[1]);
- }
- return TGAColor(255,255,255,255);
- }
- Vec3f Model::normal(Vec2f uvf) {
- Vec2i uv(uvf[0]*normalmap_.get_width(), uvf[1]*normalmap_.get_height());
- TGAColor c = normalmap_.get(uv[0], uv[1]);
- Vec3f res;
- for (int i=0; i<3; i++)
- res[2-i] = (float)c[i]/255.f*2.f - 1.f;
- return res;
- }
- Vec2f Model::uv(int iface, int nthvert) {
- return uv_[faces_[iface][nthvert][1]];
- }
- float Model::specular(Vec2f uvf) {
- Vec2i uv(uvf[0]*specularmap_.get_width(), uvf[1]*specularmap_.get_height());
- return specularmap_.get(uv[0], uv[1])[0]/1.f;
- }
- Vec3f Model::normal(int iface, int nthvert) {
- int idx = faces_[iface][nthvert][2];
- return norms_[idx].normalize();
- }
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