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- #ifndef __OUR_GL_H__
- #define __OUR_GL_H__
- #include "tgaimage.h"
- #include "geometry.h"
- Matrix viewport(int x, int y, int w, int h);
- Matrix projection(float coeff=0.f); // coeff = -1/c
- Matrix lookat(Vec3f eye, Vec3f center, Vec3f up);
- struct IShader {
- virtual ~IShader();
- virtual Vec4f vertex(int iface, int nthvert) = 0;
- virtual bool fragment(Vec3f bar, TGAColor &color) = 0;
- };
- void triangle(mat<4,3,float> &pts, IShader &shader, TGAImage &image, float *zbuffer, const Matrix& viewPortMatrix);
- void triangle(mat<4,3,float> &pts, IShader &shader, TGAImage &image, float *zbuffer, int* segmentationMaskBuffer, const Matrix& viewPortMatrix, int objectIndex);
- #endif //__OUR_GL_H__
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