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- #include "Tutorial.h"
- #include "../CommonInterfaces/CommonGraphicsAppInterface.h"
- #include "../CommonInterfaces/CommonRenderInterface.h"
- #include "../CommonInterfaces/CommonExampleInterface.h"
- #include "LinearMath/btTransform.h"
- #include "../CommonInterfaces/CommonGUIHelperInterface.h"
- #include "../RenderingExamples/TimeSeriesCanvas.h"
- #include "stb_image/stb_image.h"
- #include "Bullet3Common/b3Quaternion.h"
- #include "Bullet3Common/b3Matrix3x3.h"
- #include "../CommonInterfaces/CommonParameterInterface.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #define stdvector btAlignedObjectArray
- #define SPHERE_RADIUS 1
- static btScalar gRestitution = 0.f;
- static btScalar gMassA = 1.f;
- static btScalar gMassB = 0.f;
- enum LWEnumCollisionTypes
- {
- LW_PLANE_TYPE,
- LW_SPHERE_TYPE,
- LW_BOX_TYPE
- };
- struct LWPlane
- {
- BT_DECLARE_ALIGNED_ALLOCATOR();
- b3Vector3 m_normal;
- btScalar m_planeConstant;
- };
- struct LWSphere
- {
- btScalar m_radius;
-
- void computeLocalInertia(b3Scalar mass, b3Vector3& localInertia)
- {
- btScalar elem = b3Scalar(0.4) * mass * m_radius*m_radius;
- localInertia.setValue(elem,elem,elem);
- }
- };
- struct LWBox
- {
- BT_DECLARE_ALIGNED_ALLOCATOR();
- b3Vector3 m_halfExtents;
- };
- struct LWCollisionShape
- {
- LWEnumCollisionTypes m_type;
- union
- {
- LWPlane m_plane;
- LWSphere m_sphere;
- LWBox m_box;
- };
-
- };
- struct LWPose
- {
- BT_DECLARE_ALIGNED_ALLOCATOR();
- b3Vector3 m_position;
- b3Quaternion m_orientation;
- LWPose()
- :m_position(b3MakeVector3(0,0,0)),
- m_orientation(0,0,0,1)
- {
- }
-
- b3Vector3 transformPoint(const b3Vector3& pointIn)
- {
- b3Vector3 rotPoint = b3QuatRotate(m_orientation,pointIn);
- return rotPoint+m_position;
- }
-
- };
- struct LWContactPoint
- {
- b3Vector3 m_ptOnAWorld;
- b3Vector3 m_ptOnBWorld;
- b3Vector3 m_normalOnB;
- btScalar m_distance;
- };
- ///returns true if we found a pair of closest points
- void ComputeClosestPointsPlaneSphere(const LWPlane& planeWorld, const LWSphere& sphere, const LWPose& spherePose, LWContactPoint& pointOut) {
- b3Vector3 spherePosWorld = spherePose.m_position;
- btScalar t = -(spherePosWorld.dot(-planeWorld.m_normal)+planeWorld.m_planeConstant);
- b3Vector3 intersectionPoint = spherePosWorld+t*-planeWorld.m_normal;
- b3Scalar distance = t-sphere.m_radius;
- pointOut.m_distance = distance;
- pointOut.m_ptOnBWorld = intersectionPoint;
- pointOut.m_ptOnAWorld = spherePosWorld+sphere.m_radius*-planeWorld.m_normal;
- pointOut.m_normalOnB = planeWorld.m_normal;
- }
- void ComputeClosestPointsSphereSphere(const LWSphere& sphereA, const LWPose& sphereAPose, const LWSphere& sphereB, const LWPose& sphereBPose, LWContactPoint& pointOut) {
- b3Vector3 diff = sphereAPose.m_position-sphereBPose.m_position;
- btScalar len = diff.length();
- pointOut.m_distance = len - (sphereA.m_radius+sphereB.m_radius);
- pointOut.m_normalOnB = b3MakeVector3(1,0,0);
- if (len > B3_EPSILON) {
- pointOut.m_normalOnB = diff / len;
- }
- pointOut.m_ptOnAWorld = sphereAPose.m_position - sphereA.m_radius*pointOut.m_normalOnB;
- pointOut.m_ptOnBWorld = pointOut.m_ptOnAWorld-pointOut.m_normalOnB*pointOut.m_distance;
- }
- enum LWRIGIDBODY_FLAGS
- {
- LWFLAG_USE_QUATERNION_DERIVATIVE = 1,
-
- };
- struct LWRigidBody
- {
- BT_DECLARE_ALIGNED_ALLOCATOR();
- LWPose m_worldPose;
- b3Vector3 m_linearVelocity;
- b3Vector3 m_angularVelocity;
- b3Vector3 m_gravityAcceleration;
- b3Vector3 m_localInertia;
- b3Scalar m_invMass;
- b3Matrix3x3 m_invInertiaTensorWorld;
- void computeInvInertiaTensorWorld()
- {
- b3Vector3 invInertiaLocal;
- invInertiaLocal.setValue(m_localInertia.x != btScalar(0.0) ? btScalar(1.0) / m_localInertia.x: btScalar(0.0),
- m_localInertia.y != btScalar(0.0) ? btScalar(1.0) / m_localInertia.y: btScalar(0.0),
- m_localInertia.z != btScalar(0.0) ? btScalar(1.0) / m_localInertia.z: btScalar(0.0));
- b3Matrix3x3 m (m_worldPose.m_orientation);
- m_invInertiaTensorWorld = m.scaled(invInertiaLocal) * m.transpose();
- }
-
- int m_graphicsIndex;
- LWCollisionShape m_collisionShape;
-
-
- LWRIGIDBODY_FLAGS m_flags;
-
- LWRigidBody()
- :m_linearVelocity(b3MakeVector3(0,0,0)),
- m_angularVelocity(b3MakeVector3(0,0,0)),
- m_gravityAcceleration(b3MakeVector3(0,0,0)),//-10,0)),
- m_flags(LWFLAG_USE_QUATERNION_DERIVATIVE)
- {
-
- }
-
- const b3Vector3& getPosition() const
- {
- return m_worldPose.m_position;
- }
-
- b3Vector3 getVelocity(const b3Vector3& relPos) const
- {
- return m_linearVelocity + m_angularVelocity.cross(relPos);
- }
-
- void integrateAcceleration(double deltaTime) {
- m_linearVelocity += m_gravityAcceleration*deltaTime;
- }
-
- void applyImpulse(const b3Vector3& impulse, const b3Vector3& rel_pos)
- {
- m_linearVelocity += impulse * m_invMass;
- b3Vector3 torqueImpulse = rel_pos.cross(impulse);
- m_angularVelocity += m_invInertiaTensorWorld * torqueImpulse;
- }
-
- void integrateVelocity(double deltaTime)
- {
- LWPose newPose;
-
- newPose.m_position = m_worldPose.m_position + m_linearVelocity*deltaTime;
-
- if (m_flags & LWFLAG_USE_QUATERNION_DERIVATIVE)
- {
- newPose.m_orientation = m_worldPose.m_orientation;
- newPose.m_orientation += (m_angularVelocity * newPose.m_orientation) * (deltaTime * btScalar(0.5));
- newPose.m_orientation.normalize();
- m_worldPose = newPose;
- } else
- {
- //Exponential map
- //google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia
-
- //btQuaternion q_w = [ sin(|w|*dt/2) * w/|w| , cos(|w|*dt/2)]
- //btQuaternion q_new = q_w * q_old;
-
- b3Vector3 axis;
- b3Scalar fAngle = m_angularVelocity.length();
- //limit the angular motion
- const btScalar angularMotionThreshold = btScalar(0.5)*SIMD_HALF_PI;
-
- if (fAngle*deltaTime > angularMotionThreshold)
- {
- fAngle = angularMotionThreshold / deltaTime;
- }
-
- if ( fAngle < btScalar(0.001) )
- {
- // use Taylor's expansions of sync function
- axis = m_angularVelocity*( btScalar(0.5)*deltaTime-(deltaTime*deltaTime*deltaTime)*(btScalar(0.020833333333))*fAngle*fAngle );
- }
- else
- {
- // sync(fAngle) = sin(c*fAngle)/t
- axis = m_angularVelocity*( btSin(btScalar(0.5)*fAngle*deltaTime)/fAngle );
- }
- b3Quaternion dorn (axis.x,axis.y,axis.z,btCos( fAngle*deltaTime*b3Scalar(0.5) ));
- b3Quaternion orn0 = m_worldPose.m_orientation;
-
- b3Quaternion predictedOrn = dorn * orn0;
- predictedOrn.normalize();
- m_worldPose.m_orientation = predictedOrn;
- }
-
- }
-
-
- void stepSimulation(double deltaTime)
- {
- integrateVelocity(deltaTime);
- }
- };
- b3Scalar resolveCollision(LWRigidBody& bodyA,
- LWRigidBody& bodyB,
- LWContactPoint& contactPoint)
- {
- b3Assert(contactPoint.m_distance<=0);
-
-
- btScalar appliedImpulse = 0.f;
-
- b3Vector3 rel_pos1 = contactPoint.m_ptOnAWorld - bodyA.m_worldPose.m_position;
- b3Vector3 rel_pos2 = contactPoint.m_ptOnBWorld - bodyB.getPosition();
-
- btScalar rel_vel = contactPoint.m_normalOnB.dot(bodyA.getVelocity(rel_pos1) - bodyB.getVelocity(rel_pos2));
- if (rel_vel < -B3_EPSILON)
- {
- b3Vector3 temp1 = bodyA.m_invInertiaTensorWorld * rel_pos1.cross(contactPoint.m_normalOnB);
- b3Vector3 temp2 = bodyB.m_invInertiaTensorWorld * rel_pos2.cross(contactPoint.m_normalOnB);
-
- btScalar impulse = -(1.0f + gRestitution) * rel_vel /
- (bodyA.m_invMass + bodyB.m_invMass + contactPoint.m_normalOnB.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2)));
-
- b3Vector3 impulse_vector = contactPoint.m_normalOnB * impulse;
- b3Printf("impulse = %f\n", impulse);
- appliedImpulse = impulse;
- bodyA.applyImpulse(impulse_vector, rel_pos1);
- bodyB.applyImpulse(-impulse_vector, rel_pos2);
- }
- return appliedImpulse;
- }
- class Tutorial : public CommonExampleInterface
- {
- CommonGraphicsApp* m_app;
- GUIHelperInterface* m_guiHelper;
- int m_tutorialIndex;
- stdvector<LWRigidBody*> m_bodies;
-
- TimeSeriesCanvas* m_timeSeriesCanvas0;
- TimeSeriesCanvas* m_timeSeriesCanvas1;
- stdvector<LWContactPoint> m_contactPoints;
-
- int m_stage;
- int m_counter;
- public:
-
- Tutorial(GUIHelperInterface* guiHelper, int tutorialIndex)
- :m_app(guiHelper->getAppInterface()),
- m_guiHelper(guiHelper),
- m_tutorialIndex(tutorialIndex),
- m_stage(0),
- m_counter(0),
- m_timeSeriesCanvas0(0),
- m_timeSeriesCanvas1(0)
- {
- int numBodies = 1;
-
- m_app->setUpAxis(1);
- m_app->m_renderer->enableBlend(true);
-
- switch (m_tutorialIndex)
- {
- case TUT_VELOCITY:
- {
- numBodies=10;
- m_timeSeriesCanvas0 = new TimeSeriesCanvas(m_app->m_2dCanvasInterface,512,256,"Constant Velocity");
-
- m_timeSeriesCanvas0 ->setupTimeSeries(2,60, 0);
- m_timeSeriesCanvas0->addDataSource("X position (m)", 255,0,0);
- m_timeSeriesCanvas0->addDataSource("X velocity (m/s)", 0,0,255);
- m_timeSeriesCanvas0->addDataSource("dX/dt (m/s)", 0,0,0);
- break;
- }
- case TUT_ACCELERATION:
- {
- numBodies=10;
- m_timeSeriesCanvas1 = new TimeSeriesCanvas(m_app->m_2dCanvasInterface,256,512,"Constant Acceleration");
-
- m_timeSeriesCanvas1 ->setupTimeSeries(50,60, 0);
- m_timeSeriesCanvas1->addDataSource("Y position (m)", 255,0,0);
- m_timeSeriesCanvas1->addDataSource("Y velocity (m/s)", 0,0,255);
- m_timeSeriesCanvas1->addDataSource("dY/dt (m/s)", 0,0,0);
- break;
- }
- case TUT_COLLISION:
- {
- numBodies=2;
- m_timeSeriesCanvas1 = new TimeSeriesCanvas(m_app->m_2dCanvasInterface,512,200,"Distance");
- m_timeSeriesCanvas1 ->setupTimeSeries(1.5,60, 0);
- m_timeSeriesCanvas1->addDataSource("distance", 255,0,0);
- break;
- }
-
- case TUT_SOLVE_CONTACT_CONSTRAINT:
- {
- numBodies=2;
- m_timeSeriesCanvas1 = new TimeSeriesCanvas(m_app->m_2dCanvasInterface,512,200,"Collision Impulse");
- m_timeSeriesCanvas1 ->setupTimeSeries(1.5,60, 0);
- m_timeSeriesCanvas1->addDataSource("Distance", 0,0,255);
- m_timeSeriesCanvas1->addDataSource("Impulse magnutide", 255,0,0);
-
- {
- SliderParams slider("Restitution",&gRestitution);
- slider.m_minVal=0;
- slider.m_maxVal=1;
- m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
- }
- {
- SliderParams slider("Mass A",&gMassA);
- slider.m_minVal=0;
- slider.m_maxVal=100;
- m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
- }
-
- {
- SliderParams slider("Mass B",&gMassB);
- slider.m_minVal=0;
- slider.m_maxVal=100;
- m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
- }
-
-
-
- break;
- }
-
- default:
- {
-
- m_timeSeriesCanvas0 = new TimeSeriesCanvas(m_app->m_2dCanvasInterface,512,256,"Unknown");
- m_timeSeriesCanvas0 ->setupTimeSeries(1,60, 0);
-
- }
- };
-
-
- if (m_tutorialIndex==TUT_VELOCITY)
- {
- int boxId = m_app->registerCubeShape(100,1,100);
- b3Vector3 pos = b3MakeVector3(0,-3.5,0);
- b3Quaternion orn(0,0,0,1);
- b3Vector4 color = b3MakeVector4(1,1,1,1);
- b3Vector3 scaling = b3MakeVector3(1,1,1);
- m_app->m_renderer->registerGraphicsInstance(boxId,pos,orn,color,scaling);
- }
- for (int i=0;i<numBodies;i++)
- {
- m_bodies.push_back(new LWRigidBody());
- }
- for (int i=0;i<m_bodies.size();i++)
- {
- m_bodies[i]->m_worldPose.m_position.setValue((i/4)*5,3,(i&3)*5);
- }
- {
- int textureIndex = -1;
-
- if (1)
- {
- int width,height,n;
-
- const char* filename = "data/cube.png";
- const unsigned char* image=0;
-
- const char* prefix[]={"./","../","../../","../../../","../../../../"};
- int numprefix = sizeof(prefix)/sizeof(const char*);
-
- for (int i=0;!image && i<numprefix;i++)
- {
- char relativeFileName[1024];
- sprintf(relativeFileName,"%s%s",prefix[i],filename);
- image = stbi_load(relativeFileName, &width, &height, &n, 3);
- }
-
- b3Assert(image);
- if (image)
- {
- textureIndex = m_app->m_renderer->registerTexture(image,width,height);
- }
- }
-
- // int boxId = m_app->registerCubeShape(1,1,1,textureIndex);
- int boxId = m_app->registerGraphicsUnitSphereShape(SPHERE_LOD_HIGH, textureIndex);
- b3Vector4 color = b3MakeVector4(1,1,1,0.8);
- b3Vector3 scaling = b3MakeVector3(SPHERE_RADIUS,SPHERE_RADIUS,SPHERE_RADIUS);
- for (int i=0;i<m_bodies.size();i++)
- {
- m_bodies[i]->m_collisionShape.m_sphere.m_radius = SPHERE_RADIUS;
- m_bodies[i]->m_collisionShape.m_type = LW_SPHERE_TYPE;
-
- m_bodies[i]->m_graphicsIndex = m_app->m_renderer->registerGraphicsInstance(boxId,m_bodies[i]->m_worldPose.m_position, m_bodies[i]->m_worldPose.m_orientation,color,scaling);
- m_app->m_renderer->writeSingleInstanceTransformToCPU(m_bodies[i]->m_worldPose.m_position, m_bodies[i]->m_worldPose.m_orientation, m_bodies[i]->m_graphicsIndex);
- }
- }
-
- if (m_tutorialIndex == TUT_SOLVE_CONTACT_CONSTRAINT)
- {
- m_bodies[0]->m_invMass = gMassA? 1./gMassA : 0;
- m_bodies[0]->m_collisionShape.m_sphere.computeLocalInertia(gMassA,m_bodies[0]->m_localInertia);
-
- m_bodies[1]->m_invMass =gMassB? 1./gMassB : 0;
- m_bodies[1]->m_collisionShape.m_sphere.computeLocalInertia(gMassB,m_bodies[1]->m_localInertia);
- if (gMassA)
- m_bodies[0]->m_linearVelocity.setValue(0,0,1);
- if (gMassB)
- m_bodies[1]->m_linearVelocity.setValue(0,0,-1);
- }
-
-
- m_app->m_renderer->writeTransforms();
- }
- virtual ~Tutorial()
- {
- delete m_timeSeriesCanvas0;
- delete m_timeSeriesCanvas1;
- m_timeSeriesCanvas0 = 0;
- m_timeSeriesCanvas1 = 0;
- m_app->m_renderer->enableBlend(false);
- }
-
-
- virtual void initPhysics()
- {
- }
- virtual void exitPhysics()
- {
-
- }
-
- void tutorial1Update(float deltaTime);
- void tutorial2Update(float deltaTime);
- void tutorialCollisionUpdate(float deltaTime,LWContactPoint& contact);
- void tutorialSolveContactConstraintUpdate(float deltaTime,LWContactPoint& contact);
-
- virtual void stepSimulation(float deltaTime)
- {
- switch (m_tutorialIndex)
- {
- case TUT_VELOCITY:
- {
- tutorial1Update(deltaTime);
- float xPos = m_bodies[0]->m_worldPose.m_position.x;
- float xVel = m_bodies[0]->m_linearVelocity.x;
- m_timeSeriesCanvas0->insertDataAtCurrentTime(xPos,0,true);
- m_timeSeriesCanvas0->insertDataAtCurrentTime(xVel,1,true);
- break;
- }
- case TUT_ACCELERATION:
- {
- tutorial2Update(deltaTime);
- float yPos = m_bodies[0]->m_worldPose.m_position.y;
- float yVel = m_bodies[0]->m_linearVelocity.y;
- m_timeSeriesCanvas1->insertDataAtCurrentTime(yPos,0,true);
- m_timeSeriesCanvas1->insertDataAtCurrentTime(yVel,1,true);
-
- break;
- }
- case TUT_COLLISION:
- {
- m_contactPoints.clear();
- LWContactPoint contactPoint;
- tutorialCollisionUpdate(deltaTime, contactPoint);
- m_contactPoints.push_back(contactPoint);
- m_timeSeriesCanvas1->insertDataAtCurrentTime(contactPoint.m_distance,0,true);
-
- break;
- }
- case TUT_SOLVE_CONTACT_CONSTRAINT:
- {
- m_contactPoints.clear();
- LWContactPoint contactPoint;
- tutorialSolveContactConstraintUpdate(deltaTime, contactPoint);
- m_contactPoints.push_back(contactPoint);
- if (contactPoint.m_distance<0)
- {
- m_bodies[0]->computeInvInertiaTensorWorld();
- m_bodies[1]->computeInvInertiaTensorWorld();
-
- b3Scalar appliedImpulse = resolveCollision(*m_bodies[0],
- *m_bodies[1],
- contactPoint
- );
-
- m_timeSeriesCanvas1->insertDataAtCurrentTime(appliedImpulse,1,true);
-
- } else
- {
- m_timeSeriesCanvas1->insertDataAtCurrentTime(0.,1,true);
- }
- m_timeSeriesCanvas1->insertDataAtCurrentTime(contactPoint.m_distance,0,true);
-
- break;
- }
- default:
- {
- }
-
- };
-
-
- if (m_timeSeriesCanvas0)
- m_timeSeriesCanvas0->nextTick();
-
- if (m_timeSeriesCanvas1)
- m_timeSeriesCanvas1->nextTick();
-
- for (int i=0;i<m_bodies.size();i++)
- {
-
- m_bodies[i]->integrateAcceleration(deltaTime);
- m_bodies[i]->integrateVelocity(deltaTime);
-
- m_app->m_renderer->writeSingleInstanceTransformToCPU(m_bodies[i]->m_worldPose.m_position, m_bodies[i]->m_worldPose.m_orientation, m_bodies[i]->m_graphicsIndex);
- }
-
- m_app->m_renderer->writeTransforms();
- }
- virtual void renderScene()
- {
- m_app->m_renderer->renderScene();
- m_app->drawText3D("X",1,0,0,1);
- m_app->drawText3D("Y",0,1,0,1);
- m_app->drawText3D("Z",0,0,1,1);
- for (int i=0;i<m_contactPoints.size();i++)
- {
- const LWContactPoint& contact = m_contactPoints[i];
- b3Vector3 color=b3MakeVector3(1,1,0);
- float lineWidth=3;
- if (contact.m_distance<0)
- {
- color.setValue(1,0,0);
- }
- m_app->m_renderer->drawLine(contact.m_ptOnAWorld,contact.m_ptOnBWorld,color,lineWidth);
- }
- }
-
- virtual void physicsDebugDraw(int debugDrawFlags)
- {
-
-
- }
- virtual bool mouseMoveCallback(float x,float y)
- {
- return false;
- }
- virtual bool mouseButtonCallback(int button, int state, float x, float y)
- {
- return false;
- }
- virtual bool keyboardCallback(int key, int state)
- {
- return false;
- }
-
- virtual void resetCamera()
- {
- float dist = 10.5;
- float pitch = 136;
- float yaw = 32;
- float targetPos[3]={0,0,0};
- if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
- {
- m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
- m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
- m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
- m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0],targetPos[1],targetPos[2]);
- }
- }
- };
- void Tutorial::tutorial2Update(float deltaTime)
- {
- for (int i=0;i<m_bodies.size();i++)
- {
- m_bodies[i]->m_gravityAcceleration.setValue(0,-10,0);
- }
- }
- void Tutorial::tutorial1Update(float deltaTime)
- {
- for (int i=0;i<m_bodies.size();i++)
- {
- switch (m_stage)
- {
- case 0:
- {
- m_bodies[i]->m_angularVelocity=b3MakeVector3(0,0,0);
- m_bodies[i]->m_linearVelocity=b3MakeVector3(1,0,0);
- break;
- }
- case 1:
- {
- m_bodies[i]->m_linearVelocity=b3MakeVector3(-1,0,0);
- break;
- }
- case 2:
- {
- m_bodies[i]->m_linearVelocity=b3MakeVector3(0,1,0);
- break;
- }
- case 3:
- {
- m_bodies[i]->m_linearVelocity=b3MakeVector3(0,-1,0);
- break;
- }
- case 4:
- {
- m_bodies[i]->m_linearVelocity=b3MakeVector3(0,0,1);
- break;
- }
- case 5:
- {
- m_bodies[i]->m_linearVelocity=b3MakeVector3(0,0,-1);
- break;
- }
- case 6:
- {
- m_bodies[i]->m_linearVelocity=b3MakeVector3(0,0,0);
- m_bodies[i]->m_angularVelocity=b3MakeVector3(1,0,0);
- break;
- }
- case 7:
- {
- m_bodies[i]->m_angularVelocity=b3MakeVector3(-1,0,0);
- break;
- }
- case 8:
- {
- m_bodies[i]->m_angularVelocity=b3MakeVector3(0,1,0);
- break;
- }
- case 9:
- {
- m_bodies[i]->m_angularVelocity=b3MakeVector3(0,-1,0);
- break;
- }
- case 10:
- {
- m_bodies[i]->m_angularVelocity=b3MakeVector3(0,0,1);
- break;
- }
- case 11:
- {
- m_bodies[i]->m_angularVelocity=b3MakeVector3(0,0,-1);
- break;
- }
- default:
- {
- m_bodies[i]->m_angularVelocity=b3MakeVector3(0,0,0);
- }
- };
- }
-
- m_counter++;
- if (m_counter>60)
- {
- m_counter=0;
- m_stage++;
- if (m_stage>11)
- m_stage=0;
- b3Printf("Stage = %d\n",m_stage);
- b3Printf("linVel = %f,%f,%f\n",m_bodies[0]->m_linearVelocity.x,m_bodies[0]->m_linearVelocity.y,m_bodies[0]->m_linearVelocity.z);
- b3Printf("angVel = %f,%f,%f\n",m_bodies[0]->m_angularVelocity.x,m_bodies[0]->m_angularVelocity.y,m_bodies[0]->m_angularVelocity.z);
-
- }
- }
- void Tutorial::tutorialSolveContactConstraintUpdate(float deltaTime,LWContactPoint& contact)
- {
- ComputeClosestPointsSphereSphere(m_bodies[0]->m_collisionShape.m_sphere,
- m_bodies[0]->m_worldPose,
- m_bodies[1]->m_collisionShape.m_sphere,
- m_bodies[1]->m_worldPose,
- contact);
-
- }
-
- void Tutorial::tutorialCollisionUpdate(float deltaTime,LWContactPoint& contact)
- {
- m_bodies[1]->m_worldPose.m_position.z = 3;
-
- ComputeClosestPointsSphereSphere(m_bodies[0]->m_collisionShape.m_sphere,
- m_bodies[0]->m_worldPose,
- m_bodies[1]->m_collisionShape.m_sphere,
- m_bodies[1]->m_worldPose,
- contact);
-
- switch (m_stage)
- {
- case 0:
- {
- m_bodies[0]->m_angularVelocity=b3MakeVector3(0,0,0);
- m_bodies[0]->m_linearVelocity=b3MakeVector3(1,0,0);
- break;
- }
- case 1:
- {
- m_bodies[0]->m_linearVelocity=b3MakeVector3(-1,0,0);
- break;
- }
- case 2:
- {
- m_bodies[0]->m_linearVelocity=b3MakeVector3(0,1,0);
- break;
- }
- case 3:
- {
- m_bodies[0]->m_linearVelocity=b3MakeVector3(0,-1,0);
- break;
- }
- case 4:
- {
- m_bodies[0]->m_linearVelocity=b3MakeVector3(0,0,1);
- break;
- }
- case 5:
- {
- m_bodies[0]->m_linearVelocity=b3MakeVector3(0,0,-1);
- break;
- }
- default:{}
- };
- m_counter++;
- if (m_counter>120)
- {
- m_counter=0;
- m_stage++;
- if (m_stage>5)
- m_stage=0;
-
- }
- }
- class CommonExampleInterface* TutorialCreateFunc(struct CommonExampleOptions& options)
- {
- return new Tutorial(options.m_guiHelper, options.m_option);
- }
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