btConvexConvexMprAlgorithm.cpp 9.3 KB

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  1. /*
  2. Bullet Continuous Collision Detection and Physics Library
  3. Copyright (c) 2003-2014 Erwin Coumans http://continuousphysics.com/Bullet/
  4. This software is provided 'as-is', without any express or implied warranty.
  5. In no event will the authors be held liable for any damages arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it freely,
  8. subject to the following restrictions:
  9. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  10. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  11. 3. This notice may not be removed or altered from any source distribution.
  12. */
  13. #include "btConvexConvexMprAlgorithm.h"
  14. //#include <stdio.h>
  15. #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
  16. #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
  17. #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
  18. #include "BulletCollision/CollisionShapes/btConvexShape.h"
  19. #include "BulletCollision/CollisionShapes/btTriangleShape.h"
  20. #include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
  21. #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
  22. #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
  23. #include "BulletCollision/CollisionShapes/btBoxShape.h"
  24. #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
  25. #include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
  26. #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
  27. #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
  28. #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
  29. #include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
  30. #include "BulletCollision/CollisionShapes/btSphereShape.h"
  31. #include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
  32. #include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
  33. #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
  34. #include "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.h"
  35. #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
  36. #include "BulletCollision/NarrowPhaseCollision/btComputeGjkEpaPenetration.h"
  37. #include "BulletCollision/NarrowPhaseCollision/btGjkEpa3.h"
  38. #include "BulletCollision/NarrowPhaseCollision/btMprPenetration.h"
  39. //this is just an internal debug variable to switch between GJK+MPR or GJK+EPA
  40. bool gUseMprCollisionFunction = true;
  41. btConvexConvexMprAlgorithm::CreateFunc::CreateFunc()
  42. {
  43. }
  44. btConvexConvexMprAlgorithm::CreateFunc::~CreateFunc()
  45. {
  46. }
  47. btConvexConvexMprAlgorithm::btConvexConvexMprAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
  48. : btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
  49. m_ownManifold (false),
  50. m_manifoldPtr(mf)
  51. {
  52. (void)body0Wrap;
  53. (void)body1Wrap;
  54. }
  55. btConvexConvexMprAlgorithm::~btConvexConvexMprAlgorithm()
  56. {
  57. if (m_ownManifold)
  58. {
  59. if (m_manifoldPtr)
  60. m_dispatcher->releaseManifold(m_manifoldPtr);
  61. }
  62. }
  63. btVector3 btBulletShapeSupportFunc(const void* shapeAptr, const btVector3& dir, bool includeMargin)
  64. {
  65. btConvexShape* shape = (btConvexShape*) shapeAptr;
  66. if (includeMargin)
  67. {
  68. return shape->localGetSupportingVertex(dir);
  69. }
  70. return shape->localGetSupportingVertexWithoutMargin(dir);
  71. }
  72. btVector3 btBulletShapeCenterFunc(const void* shapeAptr)
  73. {
  74. return btVector3(0,0,0);
  75. }
  76. struct btMprConvexWrap
  77. {
  78. const btConvexShape* m_convex;
  79. btTransform m_worldTrans;
  80. inline btScalar getMargin() const
  81. {
  82. return m_convex->getMargin();
  83. }
  84. inline btVector3 getObjectCenterInWorld() const
  85. {
  86. return m_worldTrans.getOrigin();
  87. }
  88. inline const btTransform& getWorldTransform() const
  89. {
  90. return m_worldTrans;
  91. }
  92. inline btVector3 getLocalSupportWithMargin(const btVector3& dir) const
  93. {
  94. return m_convex->localGetSupportingVertex(dir);
  95. }
  96. inline btVector3 getLocalSupportWithoutMargin(const btVector3& dir) const
  97. {
  98. return m_convex->localGetSupportingVertexWithoutMargin(dir);
  99. }
  100. };
  101. struct btMyDistanceInfo
  102. {
  103. btVector3 m_pointOnA;
  104. btVector3 m_pointOnB;
  105. btVector3 m_normalBtoA;
  106. btScalar m_distance;
  107. };
  108. //
  109. // Convex-Convex collision algorithm
  110. //
  111. void btConvexConvexMprAlgorithm ::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
  112. {
  113. if (!m_manifoldPtr)
  114. {
  115. //swapped?
  116. m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
  117. m_ownManifold = true;
  118. }
  119. resultOut->setPersistentManifold(m_manifoldPtr);
  120. //comment-out next line to test multi-contact generation
  121. //resultOut->getPersistentManifold()->clearManifold();
  122. const btConvexShape* min0 = static_cast<const btConvexShape*>(body0Wrap->getCollisionShape());
  123. const btConvexShape* min1 = static_cast<const btConvexShape*>(body1Wrap->getCollisionShape());
  124. btVector3 normalOnB;
  125. btVector3 pointOnBWorld;
  126. btGjkPairDetector::ClosestPointInput input;
  127. btVoronoiSimplexSolver vs;
  128. btGjkEpaPenetrationDepthSolver epa;
  129. if (gUseMprCollisionFunction)
  130. {
  131. btMprConvexWrap a,b;
  132. a.m_worldTrans = body0Wrap->getWorldTransform();
  133. b.m_worldTrans = body1Wrap->getWorldTransform();
  134. a.m_convex = (const btConvexShape*)body0Wrap->getCollisionShape();
  135. b.m_convex = (const btConvexShape*)body1Wrap->getCollisionShape();
  136. btVoronoiSimplexSolver simplexSolver;
  137. simplexSolver.reset();
  138. btGjkCollisionDescription colDesc;
  139. btMyDistanceInfo distInfo;
  140. int res = btComputeGjkDistance(a,b,colDesc,&distInfo);
  141. if (res==0)
  142. {
  143. //printf("use GJK results in distance %f\n",distInfo.m_distance);
  144. } else
  145. {
  146. btMprCollisionDescription mprDesc;
  147. res = btComputeMprPenetration(a,b,mprDesc, &distInfo);
  148. //printf("use MPR results in distance %f\n",distInfo.m_distance);
  149. }
  150. if (res == 0)
  151. {
  152. #if 0
  153. printf("Dist=%f,normalOnB[%f,%f,%f],pA=[%f,%f,%f],pB[%f,%f,%f]\n",
  154. distInfo.m_distance, distInfo.m_normalBtoA[0], distInfo.m_normalBtoA[1], distInfo.m_normalBtoA[2],
  155. distInfo.m_pointOnA[0], distInfo.m_pointOnA[1], distInfo.m_pointOnA[2],
  156. distInfo.m_pointOnB[0], distInfo.m_pointOnB[1], distInfo.m_pointOnB[2]);
  157. #endif
  158. if (distInfo.m_distance<=0)
  159. {
  160. resultOut->addContactPoint(distInfo.m_normalBtoA, distInfo.m_pointOnB, distInfo.m_distance);
  161. }
  162. //ASSERT_EQ(0,result);
  163. //ASSERT_NEAR(btFabs(btScalar(i-z))-btScalar(j)-ssd.m_radiusB, distInfo.m_distance, abs_error);
  164. //btVector3 computedA = distInfo.m_pointOnB+distInfo.m_distance*distInfo.m_normalBtoA;
  165. //ASSERT_NEAR(computedA.x(),distInfo.m_pointOnA.x(),abs_error);
  166. //ASSERT_NEAR(computedA.y(),distInfo.m_pointOnA.y(),abs_error);
  167. //ASSERT_NEAR(computedA.z(),distInfo.m_pointOnA.z(),abs_error);
  168. }
  169. #if 0
  170. btCollisionDescription colDesc;
  171. colDesc.m_objA = min0;
  172. colDesc.m_objB = min1;
  173. colDesc.m_localSupportFuncA = &btBulletShapeSupportFunc;
  174. colDesc.m_localSupportFuncB = &btBulletShapeSupportFunc;
  175. colDesc.m_localOriginFuncA = &btBulletShapeCenterFunc;
  176. colDesc.m_localOriginFuncB = &btBulletShapeCenterFunc;
  177. colDesc.m_transformA = body0Wrap->getWorldTransform();
  178. colDesc.m_transformB = body1Wrap->getWorldTransform();
  179. colDesc.m_marginA = body0Wrap->getCollisionShape()->getMargin();
  180. colDesc.m_marginB = body1Wrap->getCollisionShape()->getMargin();
  181. btDistanceInfo distInfo;
  182. //int result = btComputeGjkEpaPenetration(colDesc, &distInfo);
  183. //int result = btComputeGjkEpaPenetration2(colDesc, &distInfo);
  184. int result = btComputeMprPenetration(colDesc, &distInfo);
  185. if (result==0)
  186. {
  187. resultOut->addContactPoint(distInfo.m_normalBtoA,distInfo.m_pointOnB,distInfo.m_distance);
  188. }
  189. //bool res = b3MprPenetration(pairIndex,bodyIndexA,bodyIndexB,cpuBodyBuf,convexData,collidable2,cpuVertices,sepAxis,hasSepAxis,depthOut,dirOut,posOut);
  190. /*btCollisionDescription colDesc;
  191. btDistanceInfo distInfo;
  192. int btComputeGjkEpaPenetration(min0, min1, &colDesc, &distInfo);
  193. */
  194. #endif
  195. } else
  196. {
  197. btGjkPairDetector gjkPairDetector(min0,min1,&vs,&epa);//m_simplexSolver,m_pdSolver);
  198. //TODO: if (dispatchInfo.m_useContinuous)
  199. gjkPairDetector.setMinkowskiA(min0);
  200. gjkPairDetector.setMinkowskiB(min1);
  201. {
  202. //if (dispatchInfo.m_convexMaxDistanceUseCPT)
  203. //{
  204. // input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactProcessingThreshold();
  205. //} else
  206. //{
  207. input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
  208. // }
  209. input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
  210. }
  211. input.m_transformA = body0Wrap->getWorldTransform();
  212. input.m_transformB = body1Wrap->getWorldTransform();
  213. gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
  214. }
  215. if (m_ownManifold)
  216. {
  217. resultOut->refreshContactPoints();
  218. }
  219. }
  220. btScalar btConvexConvexMprAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
  221. {
  222. (void)resultOut;
  223. (void)dispatchInfo;
  224. btAssert(0);
  225. return 0;
  226. }