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- #include "UnitTest.h"
- #include "Gwen/Controls/CheckBox.h"
- using namespace Gwen;
- class Checkbox : public GUnit
- {
- public:
- GWEN_CONTROL_INLINE( Checkbox, GUnit )
- {
- Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox( this );
- check->SetPos( 10, 10 );
- check->onChecked.Add( this, &Checkbox::OnChecked );
- check->onUnChecked.Add( this, &Checkbox::OnUnchecked );
- check->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
- Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel( this );
- labeled->SetPos( 10, 10 );
- labeled->Label()->SetText( "Labeled CheckBox" );
- labeled->Checkbox()->onChecked.Add( this, &Checkbox::OnChecked );
- labeled->Checkbox()->onUnChecked.Add( this, &Checkbox::OnUnchecked );
- labeled->Checkbox()->onCheckChanged.Add( this, &Checkbox::OnCheckChanged );
- Gwen::Align::PlaceBelow( labeled, check, 10 );
- }
- void OnChecked( Controls::Base* pControl )
- {
- UnitPrint( L"Checkbox Checked (using 'OnChecked' event)" );
- }
- void OnUnchecked( Controls::Base* pControl )
- {
- UnitPrint( L"Checkbox Unchecked (using 'OnUnchecked' event)" );
- }
- void OnCheckChanged( Controls::Base* pControl )
- {
- UnitPrint( L"Checkbox CheckChanged (using 'OnCheckChanged' event)" );
- }
- };
- DEFINE_UNIT_TEST( Checkbox, L"Checkbox" );
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