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- #include "UnitTest.h"
- #include "Gwen/Controls/ComboBox.h"
- using namespace Gwen;
- class ComboBox : public GUnit
- {
- public:
- GWEN_CONTROL_INLINE( ComboBox, GUnit )
- {
- {
- Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
- combo->SetKeyboardInputEnabled(true);
- combo->SetPos( 50, 50 );
- combo->SetWidth( 200 );
- combo->AddItem( L"Option One", "one" );
- combo->AddItem( L"Number Two", "two" );
- combo->AddItem( L"Door Three", "three" );
- combo->AddItem( L"Four Legs", "four" );
- combo->AddItem( L"Five Birds", "five" );
- combo->onSelection.Add( this, &ComboBox::OnComboSelect );
- }
- {
- // Empty..
- Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
- combo->SetPos( 50, 80 );
- combo->SetWidth( 200 );
- }
- {
- // Empty..
- Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox( this );
- combo->SetPos( 50, 110 );
- combo->SetWidth( 200 );
- for (int i=0; i<500; i++ )
- combo->AddItem( L"Lots Of Options" );
- }
- }
- void OnComboSelect( Gwen::Controls::Base* pControl )
- {
- Gwen::Controls::ComboBox* combo = (Gwen::Controls::ComboBox*)pControl;
- UnitPrint( Utility::Format( L"Combo Changed: %s", combo->GetSelectedItem()->GetText().c_str() ) );
- }
- };
- DEFINE_UNIT_TEST( ComboBox, L"ComboBox" );
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