12345678910111213141516171819202122232425262728293031 |
- #include "UnitTest.h"
- #include "Gwen/Controls/NumericUpDown.h"
- using namespace Gwen;
- class Numeric : public GUnit
- {
- public:
- GWEN_CONTROL_INLINE( Numeric, GUnit )
- {
- Controls::NumericUpDown* pCtrl = new Controls::NumericUpDown( this );
- pCtrl->SetBounds( 10, 10, 50, 20 );
- pCtrl->SetValue( 50 );
- pCtrl->SetMax( 1000 );
- pCtrl->SetMin( -1000 );
- // pCtrl->onPress.Add( this, &ThisClass::onButtonA );
- }
- void onButtonA( Controls::Base* pControl )
- {
- // UnitPrint( L"Button Pressed (using 'OnPress' event)" );
- }
- };
- DEFINE_UNIT_TEST( Numeric, L"Numeric" );
|